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Mor The Thief.9135

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Everything posted by Mor The Thief.9135

  1. I'm still waiting for a PvE buff to Sword...
  2. IMO Sword/X could use a buff in damage in PvE, for example Sword/Pistol can be an option in addition to Staff for Daredevil since it doesn't rely on stealth usually but can still use its stealth with dodging in Black Powder to get the increase from the Revealed trait, while Sword/Dagger can be an option for DE since with Dagger OH one has an easy access to stealth... All it needs is just some flat damage increase across all its skills... and maybe make its Stealth attack actually do decent damage as well...
  3. If Anet wants to make it possible then they should do it AFTER Legendary Infusions are implemented and not while or before. So long Anet doesn't add Agony to anywhere that isn't Fractals or make the WvW infusion bonuses active anywhere outside WvW, there shouldn't be any issue in letting Legendary Infusions give both AR and WvW infusion bonuses at the same time... IMO Anet handled that wrong. When one have crafted a Legendary Tier headgear one should have gotten a free Legendary Tier Aquabreather with the same skin. Just my 2 cents on how Anet should have handled this.
  4. Taken from my post on reddit: https://www.reddit.com/r/Guildwars2/comments/haa5er/with_legendary_armory_hopefully_coming_soon/ Should Legendary Infusions be a thing? By Legendary Infusions I mean just like Legendary Sigils and Runes, no cosmetics and only stat swappable without the need to use additional materials and the mystic forge every time... Should also make that Infusions with Aura can be put into the Wardrobe and possible to transmute those auras to the Legendary Infusions... Of course there should be the option to remove the aura from the Legendary Infusion should you get sick of it, basically a "blank skin" for infusions. What do you guys/girls think? IMO those are some things that are way due to be put into the game... Should also be possible to switch between Agony and WvW bonuses or just put both at the same time? Not like having both bonuses active affects the game modes that the bonuses don't apply to...
  5. So we all know Legendary Armory is coming sometime in the, hopefully, not far future and I got some certain questions regarding some cases (that may be edge cases) about how it will work. In the case of Dual-wieldable weapons, will you need to Bind 2 same type of weapon to be able to dual-wield it? If yes, will binding same Legendary weapon work? e.g. Binding 2 Incinerators to the account, Or will you need to bind 2 different Legendary same weapon type? e.g. 1 Incinerator and 1 Claw of the Khan-Ur. What about people that have Bound multiples of 1 Legendary weapon? i.e. I bound 2 Bifrost on my account, one for my Elementalist and 1 for my Guardian. Will the 2nd and so forth same bound weapon become useless? Will we get a way to reimburse them, like be able to salvage them into their RAW materials that were used to craft them? Or just outright be able to ask support to unbind them so we get to resell them? (should only apply to 1st gen legendary weapons since you can't craft more than 1 of 2nd gen and those cannot be sold anyways). (2.5) Same question but for Legendary Armors. I'm not one of them but there are definitely some people that crafted more than once same Legendary Armor weight, e.g. 2 sets of Heavy Legendary Raid Armor, or 2 Light Legendary PvP/WvW Armor. If any Anet dev is able to answer some these questions, I and many others, would be delighted.
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