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Dagger.2035

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Everything posted by Dagger.2035

  1. Back when zergs were mostly random classes I used to be able to fight zergs in my full berserker thief. Cluster bomb was 1200 range and then some when you detonated the projectile. Using Signet of Malice with the stability from Dagger Storm would let you push into a middle of a zerg by yourself. Then you could always port back to safely with the unlimited range, no cast time sword 2 skill.
  2. Undo the pro-zerging mechanics from HOT Don't apply marked to enemies when an objective has RI. Zergs should have to sweep objectives instead of just looking for dots on the mini map.Require someone to manually trigger upgrades.Introduce a new borderland map Use shorter distances like the alpine borderland so it's easier to PvP.Maybe have a tropical theme. It could have a large lake in the middle with underwater bloodlust capture points for those who are nostalgic for the old quaggan lake.Gemstore items Guild mount skins and armor skins.Custom objective skins.Custom siege and projectile skins.
  3. An underwater expansion could be a mix of underground areas (underwater cities and caverns) and water (deep sea). After all, the Largos can walk so maybe they live in underwater caverns and built cities which keep out the water. It would be fun to explore underground caverns and that would make it feel like a classic dungeon crawl.
  4. WvW updates and alliances would be my first choice but the current options are mixed with features I don’t want to vote for.
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