Spvp as a casual player, I feel my only role is Support.Yeah I can do dmg, but I feel other professions has faster access to CC, survivability and burst.Amd the access to weapon swap is huge, it makes them able to range then melee... where we are kinda trapped beside conjuring weapons.Never understood why we are not tier 2 even tier 3 health.. adn necro should be tier 1 with great selfsunstainable with minion, life steal, curses etc. Though I like my all vitality necro. Tbh I never understood fully the choice between health tier especially with traits.. why couldnøt trait dictate it? Like the roles you removed, which was a bald move, and maybe not the smartest move (but that is just my view).Why can’t earth be a viable tank condi spec, granting higher health tier, toughness and condi.And as one mentioned, it feels wird to throw elements of fire, earth etc. And have to spec for giving their respective condition.The minor skills with 33% chance should imo be reworked, since you reworked sigils with same rng. But hey if you want innovation, why not make earth grant access to tier 2 health and heavy armor (I know this wouldn’t work, and would break set and collections) and lets us be a bit more tanky. Or give us something to in weaver to offset the missing steal/ambush dmg, so we can feel like magical dualist/assassins!) All in all I am still having fun with weaver dmg in pve, though it is a bit low, and tempest support in spvp.You are doing the right thing, I’ve seen that with your slow but steady guardian changes (thanks for the 25% movement speed :D finally xD).So do not let these threads disencourage you, but give yu inspiration.. for frustration come from a passionated community, and if it is vocal, it cares.