Phoenix the One.4071
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Improving spear while maintaining its current identity
Phoenix the One.4071 replied to Tempest.8479's topic in Elementalist
I would like to say that buff>condition as it stand for now. It makes sense that it is buff as it is stationar circle. Buff ensure that we still can benefit from the 1200 range (why not 1500?). While condition would play into a more CQC style. -
Spear is AMAZING (What STAFF should’ve been)
Phoenix the One.4071 replied to Alchemxst.6097's topic in Elementalist
Spear did reignite my love for my love for Elementalist... it is a simply rotayion and the 7 sec is okay, I would like 10 for etching. The effects are just amazing. Just love it. And due to the attuments you never have to wait to cast an ability. Other professions spears feels lacking. -
edging is not worth. also, spear sucks.
Phoenix the One.4071 replied to scerevisiae.1972's topic in Elementalist
Wvw maybe, for pve I really like how the change of elements just feels natural and not forced due etching. That is a "me"-thing though -
100% support this!! Got lot of friends that work harder than me and more hours. While my job is easypeasy and I can flex in and out as it suits me, and cash in a lot more than them. Is it fair? I think so... I just picked a better profession than them, and such it life. If they want such job they should just change profession.
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Game Update Notes: March 15, 2022 - Revenant changes
Phoenix the One.4071 replied to Raknar.4735's topic in Revenant
I really want the sigil on legend swap back :0 -
I enjoy playing the vindicator and use Viktor for my cleanse and an extra healing, just to switch back to Arche or Shiro for more dmg. that said the points are still valid. I like the animation for the jump, but thematic it is weird. We might as well vanish into the mist and come crashing down from the sky, but appearing behind the enemies like shadow stepping would be wiser. ohh and the whole Greatsword animation is also a bit funny. I do not think that they gonna change much tbh, I think the devs feels pretty good about all the new elite specs.
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Ohh the alliance stand mention how they love the op sea when on your skiff 🙂
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Catalyst Feedback Thread
Phoenix the One.4071 replied to Fire Attunement.9835's topic in Elementalist
I would like to see a bit of bruiser support? I feel like this was the way of the Catalyst, but maybe Anet then remembered the weaver. Hardened Aura: Still get the reduction, also passive reduce strike dmg by X amount for under the 320 threshold. Elemental empowerment: ICD 12sec in combat. Adds 230 vitality. Enpowering Auras: Passive adds X amount of dmg against enemies within 320 threshold. Staunch Aura: passive X amount of vitality as power Maybe they should be added to middle row and top should be condi. I feel that most other specs got a clear power/condi/support line, but it isn’t as clear for the catalyst, as it feels more like a supporting traitline (like Arcane) than an elite one. like the bottom row that plays with the class mechanics. Think we could have a strong passive vitality boost as the necro/ranger/guard. Hammer 3 also feel out of place and weaver like. maybe play around with the upkeep of energy? if you have three hammer 3 active you get no energy while in combat beside from trait, if you got four it ticks down. so you could have1-2 active but at the cost of fewer combo fields, or none if you rather want the support. Final strike shouldn’t reward the amount of orbs, but be a way to remove the orbs (and upkeep of energy) and deal a bit of dmg. -
I agree. Unfortunately lackluster 🙂
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Catalyst Feedback Thread
Phoenix the One.4071 replied to Fire Attunement.9835's topic in Elementalist
I feel like this is a worse bruiser 🙂 it lack something.. more dmg reduction? Or the healthy extra vitality from weaver (maybe X% more health and toughness). The elite mechanic is clunky at best, a feels bad to use. Love that hammer got a lot of blast finisher, but over all missing the impactfull feel (sound and animation), AA are also underwhelming… an attack chain wouldn’t hurt. Love that most attacks grant conditions. In my opinion the weakest elite specc to date. But maybe you can still tweak it. Also the new in-combat buff is too slow and feels bad. -
I kinda would like a reflect :disappointed: So an active ability that summon a wall or tormented limps, reflecting projectiles and inflicting torment and fear to enemies passing through.8 sec duration75 sec CD.Passive: Gain resistence for 1,5 sec every 10 sec?
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Are we throwing put ideas? Passive (chilling death): Every 10 sec you apply 2,5 sec chill to enemies within 230. (Max 5 targets) Active (Ice cage): summon an i y cage at target location encasing the enemies for 2 sec (immob), applying 3 sec chill andslow, and 5 sec cripple.Enemies that shatter the encagement (stunbreak) take 10% extra damage for 5 sec.CD: 180 Edit: on second thought, bad idea, it is just a signet version of reaper shout
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Or just throw a big monkey wrench into things, and give everyone equal health, but allow everyone to choose their armor class... heavy giving more durability and CC-resistance, light giving more mobility/evasion and faster attack/skill speed, and medium giving a good balance between the two. If nothing else, at least give each profession a choice of two armor classes. For example, Thieves could choose between light and medium, but be locked out of heavy (unless, perhaps, an Elite Specialization was designed around it). Bold idea, but I like it.
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Possible solution could be equipment with negative stats. Let all profession have 14k base health.Let beserker be the best pure power equipment, with negative vitality.Let some of the bunker affix. Come with little to none (maybe even negative) power and/or condition damage.