Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more. Because we currently have access to 2 healing skills, which has lead to them being weaker than those of other professions due to obvious reason of not making Rev better than others in that sense. If we also have access to only one heal it would have to be on par with those of the other classes. Also with one Legend they could just make it so you Energy always refreshes to 100, and doesn't start at 50. I do agree that the Legend would have to be designed very well to work out, but in the current state of Rev I doubt it would be that hard thing to pull off. I don't really care if we get more variance or not, I just want a working Elite so we can finally forget Kalla ever existed. What you propose locks Revenant into one build and one build only and that build would have to be awesome and amazing for it to be worthwhile. Also, I have seen nothing that indicates that having access to two healing skills has lead to them making them weak skills. Energy goes to 100 in combat so that's not really an issue in most cases. There is also the fact that being stuck in only one Legend doesn't give them any reason to have Energy at 100 at all times. What you propose limits Revenant in worse ways than the profession already faces. If they don't make it into the Legend to be all Legends then we would have just another wasted Legend. I don't want that. Not being locked into a single Legend gives people a chance to actually engage in designing unique builds and not just one build that everyone has to play. What you propose limits the potential Revenant and would lead it to be more subpar than it is currently felt to be. Also, Kalla is fun. I don't see at all how being able to choose your 6-10 slot skills could in anyway limit Rev into one build and one build only. Also what comes to the healing skills they are not as strong as what other classes have, for the obvious reason that we get 2 of them. Being able to choose all your utility would only make Rev more diverse, rather than limiting it to one build as you stated. Energy goes to 100 in combat yeah, but it starting from 50 instead of 100 lowers the burst potential initially. Starting from 50 with a legend swap makes sense but having one legends shouldn't need such limitation. Perhaps in this case also giving extra energy regeneration options could be possible. You don't want this and that is totally okay, but that doesn't mean everyone else feel the same. And yeah Kalla is fun, it's just not working.