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Frozey.8513

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Everything posted by Frozey.8513

  1. This goes for all the Legends with the exception of Glint and Mallyx. We don't channel to Legends because of their power standing among their peers, we channel to them due to their historical significance - their Legend status that was established by their actions, and that is what we draw our powers from.
  2. And that is the biggest downfall of Renegade as a legend. Having Legend that you can't have any personal connections to, nor having any kind of mention in the original game leaves her as very shallow character that just shots nonsense such as "Freedom must be earned, not given" leaving you to wonder what in the world is she even talking about, as you have no way to experience any of that in-game. Glad Anet understood this and didn't repeat the mistake with Vindicator.
  3. Legend Mai Trin won't likely be happening due to conflict of channeling to her Legend whilst doing any content where she is alive. Think her Fractal dungeon for instance. Now that being said we are missing Elona-based Legend, thus perhaps Varesh Ossa or Margrid the Sly might be good contender to the idea you are pitching in as highly impactful and cherished characters of the Guild Wars Nightfall.
  4. Spear 3 feels very counter intuitive in the sense that it helps you stay further away from the enemies, while rest of spear mechanics reward you for being as close to melee range as possible. Should the design for spear to stay as rewarding melee range combat, then please make Spear 3 into gap closer instead, preferably with at least 600 range leap.
  5. For a weapon that can be used both melee and ranged in a meaningful way I think 600 range is justified, and I'm very excited to see it in action. Other than that I do agree with points others have made about there needing to be more even condition spread, rather than all eggs in one basket with torment. Otherwise hoping that spear won't feel as slow as people are worried about now when we get to try it out. They did Fix Necro swords when they came out too slow, so should that be the case I believe we can get Rev spear faster too if it really feels like it 🙂
  6. My personal issues with Warrior: Big: - 90% of the things seem to revolve around Berserker, whilst Spellbreaker gets much less attention, and Bladesworn is outright left into darkness. - Large amount of weapon skills that haven't been updated in ages, while other professions have gotten similar reworks done years prior. Looking at 100 blades and whole sets of shield and rifle especially. Medium: - When we finally get a new ranged weapon, it's most efficient when used on melee range. - Lack of condi-weapon options. - Spellbreaker doesn't have access to providing alacrity or quickness for the group, nor is it able to out dps the other two elite specs on PvE. - Bladesworn is unable to walk while charging the dragon trigger, which would be fine if it didn't take so long to load max charges on non-alacrity variant. - Core Elite skills feel very bland overall. Small: - Bladesword has a scabbard for gunsaber, yet is unable to sheath it in any other scenario than on a dragon trigger stance. - Berserker Headbutt self stun is slight annoyance even if you can counter it with stun break or stability.
  7. As it reads there the whole GW2 Ranger is based around Marksman and Ranged Weaponry, everything else being added back into it from the originally removed elements of GW1 Ranger. Ranger is very deeply tied in with Ranged combat, and it's pure copium to state otherwise. 😅
  8. If you read the whole article you will find out that; "At one point in development, according to The Making of Guild Wars 2 book, the ranger profession of the original Guild Wars was split into many different professions, notably the warden and the marksman. Eventually, with only marksman remaining, who only possessed the aspect of ranged weaponry, was combined with already scrapped elements of warden and beastmaster, and renamed the ranger for the sake of the original series." Thus GW2 ranger is very much based on the ranged weaponry. 🙂
  9. Very well observed, and same job exists in both Guild Wars games. Anet themselves have formed their own definition of what Ranger is in the Gameplay manuals of previous titles, clearly indicating the class is heavily favouring ranged combat. Thus there is no point in trying to define identity of Ranger as non-ranged user based on generic dictionary entries, when Anet has already established the connection of 'Range' into 'Ranger' themselves.
  10. Guild Wars Nightfall Gameplay manual says no.
  11. Version 1.0.0

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    GW1 Ranger description on the Guild Wars Nightfall handbook/user manual, with slight edits to point out the focus on the ranged aspect.
  12. That would be really nice, or at very least a new core traitline to accompany new set of weapons different classes could get. I would especially hope for either of the bows being given to the Light-armoured classes since none of them has access to Longbow or Shortbow. 🙂
  13. Cone AoE shotgun style rifle with 600-900 range depending on how wide you make the cone would be pretty cool take. Sort of like Engi flamethrower vibes 🙂
  14. At this point I would be happy to get any new playable race, but since they have overslept on Tengu already, and because Dwarves didn't happen either, it's looking like that ship has sadly already sailed. Oh well, maybe new and better races in GW3. 🫠
  15. Very much this, Warrior is missing a 2 handed melee condi weapon. That being said I won't be disappointed if it's going to be ranged, although I would rather have either MH Pistol, Shortbow or possible Crossbow rework from Harpoonguns as Warrior's new ranged option.
  16. The issue is that people see the original GW2 art for each class, and Ranger is always seen posing with the bow making players to assume this is the physical ranged class of this MMO. And while it would have been correct assumption, since the launch of GW2 the Ranger has been steadily been taken away from the Archer archetype, leaving a void for physical ranged gameplay that hasn't been filled. Can't we just pick up a bow on another class then and call it a day? No, not really since none of the classes really cater right now to full on Archer. On PvE due to existence of weapon swap bows have been left as a sidearm, rather than something you would meaningfully camp on. And while you technically could equip both short- and longbow, for the only class being able to do this one of the bows is condi while other is power. As cherry on the top last time a new class got Longbow was HoT, which is nearly 10 years ago by now, so it's very much understandable why people keep asking more physical ranged weaponry to the class that at least initially seems most Archer-like to them.
  17. On Guild Wars it very much was. In GW2 however they've been taking Ranger away from Archer type and slowly more towards Druid or Shaman.
  18. A lot of people played the original Guild Wars where Ranger was the Archer class. With the current state of Ranger in GW2 it could be argued that whole Archer identity is up for grabs should Anet decide to make bow-based playstyle a thing. Then again it's been 10 years since Longbow was last time added to a class, so it's not looking like they are in any hurry. 🙃
  19. Holding Spear on one hand makes perfect sense for especially classes that plan to use Spear on range, or in case of wielding it with another weapon, but for two-handed melee fighters I'm hoping we will see another stance, much like Staff weapons have for melee and caster stances, where spear is held differently with both hands on the spear as you enter the combat.
  20. There was a pretty cool idea of repurposing spearguns into crossbows, as fundamentally crossbow and speargun are very close to each others. Both shoot bolts, have stock in the back, bolt is released from a trigger, with only real difference being if bolts are shot from gun barrel rather than track by the bent limb and it's bowstring. Crossbows would be really neat addition to Ranger, and would allow optimal full on ranged bowbuilds without needing to swap between 2 bows of same kind with same skills.
  21. I hope it's going to be ranged power weapon, so you can pair it with longbow, and then later on with rifle when we eventually get that one. 😩
  22. On the GW2 launch Longbow was given to Warrior and Ranger, and on HoT Guardian got to be the latest class to gain access to it. I'm really hyped over the polearm/glaive style gameplay we might get with the landspears, but I'm dreading the fact that due to every class is getting a spear, it might mean that even after 10 years longbow on a new class still won't see light of day. 😞
  23. If it's power I would like the Spear being 900 ranged, but should it be condi then I'd rather have a melee weapon in polearm/glaive style like the wiki picture below: https://wiki.guildwars2.com/wiki/Training/Warrior#/media/File:Physical_training.png
  24. I agree in the sense that Necro Warhorn's design basis seems to be all over the place. Skill 4 is decent yet short cone CC, but then on 5th skill you are only able to provide swiftness to yourself with around 66% uptime assuming no additional boon duration or Warhorn trait. At the same time however you do bring quite decent life siphoning to you and your allies unlike with the swiftness, but the downfall of it is very small siphoning range of 180, and very short duration of 7,5 seconds even with the Warhorn trait. Additinally Warhorn Major trait on Bloodmagic has to compete with Vampiric Presence, which gives you constant life siphoning on 600 range during combat, making Warhorn Major trait even harder to sell in it's current form. I think Warhorn should be changed either way to make you able to share the swiftness with your allies. Also increasing life siphoning duration and area of effect should be considered, as it would make it much more appealing to pick up the Warhorn trait on your build, in order to get a lot more than current 7,5 seconds of it with 180 range while still having 24 second cool down.
  25. Make a sylvari necro and you can roleplay as a rotting vegan! 😄
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