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praqtos.9035

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Everything posted by praqtos.9035

  1. That's how other classes were balanced. Why should engi get the im special pass? Alchemy is a bloated trait line, it can withstand nerfs. Because other classes still have value to being played in their core specs. Engie does not. Before even touching the Alchemy line, they need to buff Firearms and Explosives traitlines and then abilities that haven't been touched in years. (Kits and Turrets still suffer). Mes was nerfed core wise to nerf an elite spec ( which didn't do anything for the complainers) even when the value of playing a core mes was 0. Engie being spared because no one plays core is just as bad an argument or reason as we should balance for "fun". Mesmer was viable even without an elite spec. Engineer is not, no one plays it because of how weak it is, its only decent/good when paired with an elite spec. Ahh yes. So viable it was invisible.Also value is what you statedTheir is no value in having a core mes vs any of the elites. It's value to any team is 0And the core traits were nerfed.Maybe engi does need trait line buffs. But that doesn't make it immune to nerfs to traits that give it too much.It's why warrior traits were nerfed to core level. Thief traits were nerfed on a core level. Guardian, ele, necro, mes, and even rev. Their is no logical reason engi should be immune and I'm sorry but the " no one plays core engi so it's fine" is a poor defense. Edit: and please tell me when core rev was ever viable or added value to the team. There is rarely any value in having any core spec over any elites. Due to powercreep. When comparing engie to other classes you have to look at its playable state compared to them at a core level. No other class has been balanced this way. None. Yet engi is supposed to be the exception and have this luxury. Surely you can see how absurd that is. Not many classes have and they are still nerfed. I doubt engi will be immune to it. As that will set a very dangerous standard for Anet showing blatant favouritism to one class and nerfing core traits continually on others. Because no other classes have been in the state that engineer is in.What state? During core engi was unviable? Not true. During HoT scrapper was trash? Not true. Holo... ? Scrapper now? What state?Rifle is semi decent because with power it becomes a usable item, without going full power its a wet noodle. The core engineer weapons are not in a good state.RIFLE ISNT GOOD? What the heck is this "full power", is he alright there?If any class is being shown any sort of favoritsm, trust me, its not engineer.Holo needs nerfs - engi/holo getting buffed. Not favoritism ... or thats certain holo streamer cry that hard so its gets buffed ?
  2. That's how other classes were balanced. Why should engi get the im special pass? Alchemy is a bloated trait line, it can withstand nerfs. Because other classes still have value to being played in their core specs. Engie does not. Before even touching the Alchemy line, they need to buff Firearms and Explosives traitlines and then abilities that haven't been touched in years. (Kits and Turrets still suffer). Mes was nerfed core wise to nerf an elite spec ( which didn't do anything for the complainers) even when the value of playing a core mes was 0. Engie being spared because no one plays core is just as bad an argument or reason as we should balance for "fun". Mesmer was viable even without an elite spec. Delusional as much as it can get Like. People openly made fun of ithelwen when she played core mes and came to the forums. I guess that means it had value cause one person played it?They made fun of incissor despite him being right about revenants and they being OP. All their arguments were "condi mirage crying about rev lululu".This kind of arguments as "it was nerfed before" has no value either, as mesmer wasnt nerfed for an entire year?
  3. That's how other classes were balanced. Why should engi get the im special pass? Alchemy is a bloated trait line, it can withstand nerfs. Because other classes still have value to being played in their core specs. Engie does not. Before even touching the Alchemy line, they need to buff Firearms and Explosives traitlines and then abilities that haven't been touched in years. (Kits and Turrets still suffer). Mes was nerfed core wise to nerf an elite spec ( which didn't do anything for the complainers) even when the value of playing a core mes was 0. Engie being spared because no one plays core is just as bad an argument or reason as we should balance for "fun". Mesmer was viable even without an elite spec.Delusional as much as it can get
  4. You can just pop an invuln and facetank the whole skill. The average human reaction time to visual stimuli is .25 seconds. It's not a meme, it's a fact. As for ping, anything under 60 is considered good. When I played on EU with 120-180 ping and I didn't have any issues dealing with PBS into Rapid Fire. If your ping is higher than 200 and you're desyncing, that's a personal issue rather than a problem with Soulbeast.Lets call it a magic. Just as you have issues dealing with shatter mesmer and I dont :)Ping is just as much of an excuse as saying you have bad FPS. Don't blame the game for it.I have fought people who are clearly lagging as hell and teleport like a ninjas and hit me through my evades. I blame the gameAlso lol I said you're wasting my time and you echoed it back to me. Y u copy? ._.You are still wasting our time, stop jebaiting me for responses
  5. Confusing Images had a shorter cast time, higher base damage, higher power scaling, and lower cooldown than Rapid Fire while naturally piercing up to 5 targets. The only advantage RF had on CI was it's range.Mr.Genius they both have the same cast time. CI have higher cooldown and you will never realistically see that TINY laser hit more than two people maximum 1-2 hits,more likely an accident. So hard to take it as an argument.So the only advantage of CI is higher base damage/power scaling while having x2 less range, yet, was the only reason to play with a weapon despite it being that clunky and to use it you had to stand still(or it will most likely get interrupted) You're wrong, and you also misunderstand why base target pierce is important.The cast time for Confusing Images is 2.25 seconds.The cast time for Rapid Fire is 2.5 seconds. Furthermore, the mesmer build that ran scepter used Malicious Sorcery. This trait reduces cast time as well as aftercast. Also, the beam (and it's damage) starts about halfway into the channel.They didnt. It doesnt stack with quickness either, its not worth missing might trait stacking trait. Playing illusion traitline outside of coordinated AT with a firebrand carry is pure suicide as you have no sustain/cleanses at allAfter you take all of these factors into consideration, the full damage from the skill took about .9 seconds to land ((2.25 * .8) / 2). Keep in mind that the base damage on Confusing Images was 35% higher than Rapid Fire's and scaled nearly twice as high with power.So its like 1 evade is more than enough to actually evade the scepter...Yet, 0.25s is not a huge difference . Even with quickness RF need more than 1 dodge to avoid. Also you arent putting yourself at any risk from ~1900 distance when to use CI you are pretty much in at melee range.As for the base target pierce, it's important because the damage can't be LoS'd by clones/players/other AI. On the other hand, the only way Rapid Fire pierces is if we run Marksmanship with Lead the Wind which is both unused and a viable trait ONLY on core ranger.I agree but never felt like it was THAT importantI have a clip from my stream where I'm full health and halfway finished channeling RF when the mesmer at 30% health starts her CI. We both finished casting at the same time even though I had quickness and she didn't. I ended up taking 10k damage from CI while she was in Mirage Cloak and I died about a second later because the confusion stacks killed me when I tried to cleanse them.Why not? I dont say damage from that skill wasnt hilarious but scepter needed a rework,not just a stupid damage buff of 1 skill to insanityThey did. Both traits are viable but the cooldown reduction coupled with the cast time reduction on Malicious Sorcery was (and is) still a very strong choice. Also, the meta condi mirage build used dueling + illusions and was one of the most popular mesmer builds you'd come across in ranked. Calling it "pure suicide" is pretty inaccurate considering how strong it was.Em...May be it was very popular on NA,which is still people say its amazing good when their presence on EU at p2-3 for me is close to none.I meant chrono with a scepter, because mirage with a scepter wasnt that popular.Inspiration/chaos was a safe bet and had no problems with cmirages . Otherwise illu/chaos vs condi comp without a frebrand = pure suicide.In this post, you claimed that you are "dead on the spot if you don't react instantly to Rapid Fire with getting a chance to LoS." So you were lying. Or, you're implying that Confusing Images kills you even faster than instantly because you agreed that you only need one dodge to avoid it as opposed to two. Of course, only needing a single dodge to avoid CI means that you have significantly more time to react to it compared to the two dodges you need to avoid RF.What is a lie? Being killed by quickness sic em OWB/LB4-LB2? I did it a lot and people melt close to instant. Thats a lie ? Nop.As we speak about beam being released non wind-up VS non wind-up RF. Dont remember CI being boosted by sic em with OWP though.Against a good player that knows how to bodyblock/use AI to LoS, the base piercing is very important.i would rather to not count on that to actually process,identify every skill flying around especially in spamfiesta after all these expansions, and think IS IT PIERCING OR NOT?Where is the video ?
  6. Confusing Images had a shorter cast time, higher base damage, higher power scaling, and lower cooldown than Rapid Fire while naturally piercing up to 5 targets. The only advantage RF had on CI was it's range.Mr.Genius they both have the same cast time. CI have higher cooldown and you will never realistically see that TINY laser hit more than two people maximum 1-2 hits,more likely an accident. So hard to take it as an argument.So the only advantage of CI is higher base damage/power scaling while having x2 less range, yet, was the only reason to play with a weapon despite it being that clunky and to use it you had to stand still(or it will most likely get interrupted) You're wrong, and you also misunderstand why base target pierce is important.The cast time for Confusing Images is 2.25 seconds.The cast time for Rapid Fire is 2.5 seconds. Furthermore, the mesmer build that ran scepter used Malicious Sorcery. This trait reduces cast time as well as aftercast. Also, the beam (and it's damage) starts about halfway into the channel.They didnt. It doesnt stack with quickness either, its not worth missing might trait stacking trait. Playing illusion traitline outside of coordinated AT with a firebrand carry is pure suicide as you have no sustain/cleanses at allAfter you take all of these factors into consideration, the full damage from the skill took about .9 seconds to land ((2.25 * .8) / 2). Keep in mind that the base damage on Confusing Images was 35% higher than Rapid Fire's and scaled nearly twice as high with power.So its like 1 evade is more than enough to actually evade the scepter...Yet, 0.25s is not a huge difference . Even with quickness RF need more than 1 dodge to avoid. Also you arent putting yourself at any risk from ~1900 distance when to use CI you are pretty much in at melee range.As for the base target pierce, it's important because the damage can't be LoS'd by clones/players/other AI. On the other hand, the only way Rapid Fire pierces is if we run Marksmanship with Lead the Wind which is both unused and a viable trait ONLY on core ranger.I agree but never felt like it was THAT importantI have a clip from my stream where I'm full health and halfway finished channeling RF when the mesmer at 30% health starts her CI. We both finished casting at the same time even though I had quickness and she didn't. I ended up taking 10k damage from CI while she was in Mirage Cloak and I died about a second later because the confusion stacks killed me when I tried to cleanse them.Why not? I dont say damage from that skill wasnt hilarious but scepter needed a rework,not just a stupid damage buff of 1 skill to insanity
  7. Confusing Images had a shorter cast time, higher base damage, higher power scaling, and lower cooldown than Rapid Fire while naturally piercing up to 5 targets. The only advantage RF had on CI was it's range.Mr.Genius they both have the same cast time. CI have higher cooldown and you will never realistically see that TINY laser hit more than two people maximum 1-2 hits,more likely an accident. So hard to take it as an argument.So the only advantage of CI is higher base damage/power scaling while having x2 less range, yet, was the only reason to play with a weapon despite it being that clunky and to use it you had to stand still(or it will most likely get interrupted)
  8. I can give it a go tonight no problem. How you get a 12k heal? Last I checked turret+overcharge net you barely 5k and a 3 sec water field with 1 blast, so unless you can spam 4 leaps in there you won't come near 12k. Your best bet is around 8k which is on par with alot of other skills of the same cd, unless you play something off-meta with healingpower.@"toxic.3648" posted so many time about it even with screenshots, he confirmed thats you can do with meta rifle build.As for poison I'm going to keep it short:FieldsCover conditionsAfter cleansing burstWhen heal skill on cdWhy wont we live in a perfect world where you can interrupt his heal/destroy his turret and vomit so many conditions so he cant cleanse ... or passive conversion...What other stealth skills? Come with examples and we can compare. Again I want to remind you it's 45 seconds untraited, has a cast time (unavailable if cc'ed), can be negated before it even hits and must be used on top of the engi for him to also get the benefit - that is alot of counterplay already and you want more? Even a longbow ranger has 45% more stealth from 1 skill in the same timeframe with only hunter's shot.Ye suddenly I confused it with another elixir, not much difference tho :PTo "negate" it you must create huge projectile destruction AoE around engineer. Its hits the ground close to instant so ye, good luck having inhuman reflexes and reaction and having instant AOE projectile denial around engi.Suddenly using elixir on top of himself is a huge downside? How cute.Except ranger wont get stealth if you dont hit anything or you give stealth to someone else if its reflected ( shocking info: its way easier to reflect incoming projectile than creating projectile destruction AoE's around engineer)I wouldnt care less if stealth would be 2-3 seconds at best. Compared to other utilities that gives AoE stealth for allies, this one is completely busted. Shadow refuge is 60 seconds cooldown,once you leave the area you are revealed. To get veil stealth,72 seconds cooldown, for two seconds at least you have to cross the line. They have MASSIVELY longer cooldown, both of them have a cast time, both of them have way more counter play than thow elixir, thats excuse "it must be on top of the engineer to get stealth" seems to be a joke compared to them(elixir that hitting the ground close to instant, lol)Stealths skills you can find here https://wiki.guildwars2.com/wiki/Stealth . If you are interested of courseWe cannot just willy nilly compare skills with a recharge reduction trait to skills without, then naturally 1 seems out of balance - which is the entire incentive to pick those traits. If your issue is those traits then that's an entirely different discussion from balancing holosmith.You are wrong, these traits not what is my issue :)
  9. 4:18 in the first video (there are more)2:17 on the second video (more in depth, you can see the travel time) Most of the time if you use about face as you see the holo charging his elite you can get about half the distance of the skill before it casts, which is oh so satisfying when you're juuust out of range. Keeping your distance to begin with helps alot, so swap to your ranged set when they enter forge. If they run the metabuild, they only have that 1 option for instant stealth meaning you can know for sure something is coming. The moment you see a holo stealth, walk or dodge to cover as fast as possible. Or about face then leap straight away from it. Do not worry about the node, he won't cap it at all until he hits something or it runs out. But if you can see it being cast, and dodge/evade/invuln it then it's just as good. If you have access to stealth or detargets by other means using them right before the channel ends while moving to either side means it will miss entirely aswell. Boyce took damage from the laser, have you seen width of the laser ? How the heck you want to SIDE STEP THAT?This elixir is 1 of my biggest issues(right after spammable forge skills with 20-25 might stacks),its SIX seconds on 32s cooldown, by that time he will resustain all he wants and have plently of time to start and do a free opening on you. He took damage from the field, not the projectile which would chunk alot more health even in rampage if the holo had any might.What field you are talking about ? Holo had no might if you actually watching the video. Warrior is demolisher amulet so its like 2700 armor and 25% reduction from the rampage. Seeing 2.2k from 0 might ,he used holo 3 for might later, I just tested in game,found random war,asked to use rampage and used laser, did 1780 damage (Arises question what he was thinking about when using it on the rampage xD) . Field damage is base is 227,how the heck its can crit rampage for 2.2k....without actully any field after its use? I probably completely dont understand you unless you record how YOU sidestep it... if you think its possible lolThe elixir is good yeah, but he can't use it to resustain and attack at the same time. If you've been fighting him for 32 seconds you are either a duelist yourself and this is a typical sidenode fight, or you should have rotated off 22 seconds ago when he survived the burst. If it's a duel where you have no choice, then I would chunk cc where I think he is and dodge during the latter half of the duration just to be safe.So why 6s on 32s cd is fine? Mass invisiblity as toolbelt skill ? If you dont kill holosmith in 1 go, he will back good as new shortly after blasting/leaping his turret. Dont think throwing CC right and left is good a idea,especially when lots of them need a target. Either make it 3s aoe or self-drink elixir for 3s so they wont complaint "its getting destroyed by projectile denial"
  10. 4:18 in the first video (there are more)2:17 on the second video (more in depth, you can see the travel time) Most of the time if you use about face as you see the holo charging his elite you can get about half the distance of the skill before it casts, which is oh so satisfying when you're juuust out of range. Keeping your distance to begin with helps alot, so swap to your ranged set when they enter forge. If they run the metabuild, they only have that 1 option for instant stealth meaning you can know for sure something is coming. The moment you see a holo stealth, walk or dodge to cover as fast as possible. Or about face then leap straight away from it. Do not worry about the node, he won't cap it at all until he hits something or it runs out. But if you can see it being cast, and dodge/evade/invuln it then it's just as good. If you have access to stealth or detargets by other means using them right before the channel ends while moving to either side means it will miss entirely aswell.Boyce took damage from the laser, have you seen width of the laser ? How the heck you want to SIDE STEP THAT?This elixir is 1 of my biggest issues(right after spammable forge skills with 20-25 might stacks),its SIX seconds on 32s cooldown, by that time he will resustain all he wants and have plently of time to start and do a free opening on you.
  11. Many elite specs have no trade offs, neither holo/scrapper does as well.You know why core mesmer hasn't "shone" since HoT? Because you had NO chances at ANY build to compete with all busted specs being all around. Just like core engi. Where is that "danger" of being blown up when that heat reduction trait,thanks to perma vigor/adrenal implant, cover it pretty well ? Overheating happening only when engi playing really bad. (If you really mean overheat is a drawback/risk/whatever)Chrono wasnt played until phantasm rework happened, without a second thought about chronophantasma, and still causing issues till this day.(but thats not the point even, berserk was literally dead as well)Where have you seen core mesmers ? Except, unranked f2p mesmers that use time warp and illusions of life on the respawn, cant recall anyScrapper does not have any tradeoffs, this is true. However, the only thing it gains by choosing the scrapper line is the ability to wield hammer and function gyro. These are not massive benefits (seriously, function gyro is super buggy, easy to destroy, and difficult to use).Not massive benefits? How come it became so much popularity and became literally A+ class for AT/monthly/swarming ranked ? I have no idea but I heard NA stacked them hard? On EU last monthly every team ran 1 scrapper? From Jaw vid I seen nothing but scrappers everywhere(cmirage main on scrapper won lol), may be because traits/utilities/weapon heavily benefits the engineer? No ?So the lack of a tradeoff for scrapper isn't as big a deal as it is say... for mirage, which gains a new weapon, ambush skills for all weapons, and the ability to attack and dodge with any skill at the same time.If you want my opinion about mirage elite spec , you will get it :! dodge in stun is dumb and justify any amount of nerfs its get(portal anyone?)! You are unable to cover your own ambush (A drawback I guess ?) that hit less than warrior dodge(which is unblockable rofl) and cost your precious endurance, mirage cant get as much as engineer,thief,ele and if you arent taking chaos BD you hitting guardian/necro level of vigor. (tldr,they are not free) Without vigor its not that far away from the core in my opinon.! New weapon - gutted, hit like a wet noodle, will not play that again.! New brand utilities - trash, not even one worth running in PvP.! Detarget is nothing new as stealth did the same, could be just entirely removed as it irritates people and make them hate mesmer class more.!Elite - 2 short range nonbreakstun blink with a 60 cooldown,thats not elite worth,not even a close. Can we arrange an exchage with a rampage or PLB?! So far your drawbacks are : cant move properly , this pathetic 0.75s superspeed cant cover you moving anywhere, try move to the side or backwards?!Cant cover ambush with your own evade, you ends up in situation when you have to double dodge just to not get blown. Why its important ? Even if you have 0 ping and press key instant you are vulnerable at the end of the cast, with ping 80-100, you will lose great deal of your evade frames. Interrupting ambush means its cooldown of 4(actually 5?) seconds, power block on mesmer disable your ambushes for 15 seconds. Thief stolen skills cant be affected by cooldowns if they are not given by developer (healing tree) Holo does have concrete tradeoffs -- although the benefits are more substantial than the drawbacks. Holo can blow themselves up, have a 5-sec cooldown on kits when entering PF, and lose access to their elite toolbelt skill (f5).Engineer core spec offer everything needed to prevent the biggest drawback of entire elite specialization - enormous amount of vigor at any time and stacking with vigor enchanted endurance regeneration traits with Vent Exhaust.Potato codes, its not really my fault they made PF a kit-alike ? I'm sure it was a mistake, kits are outdated my boy,even if you would use any kit, that wouldnt make kitsmith more viable (I dont need to explain, that many skills are bad in pvp not just engineers,okay?) There are some other minor issues associated with transforms too. In exchange they get a very powerful... weapon? That said, nobody is arguing that what holo has to give up is in any way comparable to what it gains, but it does have a tradeoff where mirage and chrono do not.I said about drawback for mirage before under the spoiler.Chrono indeed has no trade off and he gain F5...Not to count every other elite spec get access to their SUPER-ABILITIES way more frequent than 105 seconds cooldown and need clones to extend its duration and it has a counter as you can destroy the mote to end it right away (they tried to balance it out with a huge cooldown but also hurt the class because of it as it suffers from stupid nerfs that other elite/core dont need).Can you share with me which trade off mesmer should have after leaving it in such state, axe'd core by 50% nerfs at everything,gutting its core weapons/utilities/damn,they even deleted (not even compensated it anywhere,ever) traits FOR THE SAKE of ELITES that you say HAVE NO TRADE OFF ? So nerfs on entire class to gut elite spec is not a trade off itself? If every other elite spec will be killed off like berserk/drd, go for it, but then revenants/spellbreakers/fb/scourge will reign supreme as they are unaffected by trade offs as they do now :joy:Many weapons/utilities/elite desperately need buff/rework but because "F5 DOES IT TWICE" they never see them(and because they seems to not care, for example MOA/Time warp, phantasms utilities were destroyed because of a chrono CP they dont want to delete). Thus, there's no reason ever to pick core mesmer over mirage and chrono -- because they are straight upgrades to the base class. At least with holo, you do lose some of your ability to interact with your core class (kits, f5 skill), and scrapper barely gets anything extra out of the deal. Core engineer still has uses in PvE with condi builds, but it simply cannot compete at a high level in PvP. You never find a use for core mesmer that chrono or mirage cannot do better, in any game mode.I said about it earlier. Core mesmer is literally trash,unviable,garbage and without elite spec it has no place anywhere, especially in powercrept place called Path Of Fire!(SPOILER: Like many other core classes).After all nerfs that dropped on the mesmer, its better to be buffed to the skies before giving any trade off because all these nerfs : X thing too strong on chrono! X getting nerfed for entire class,not on chrono only. Then they gut vigor, harmless mainhand sword since estabilished to be balanced for years, was gutted because of mirage. Having 2 elite specs that dont go along with each other is a curse, not a blessing, because Anet prefer to gut core rather than elite spec.I hope you understand my point of view. As for now I have to play Rev as it feels 10 times stronger and impactful than mesmer in its current form.
  12. It follows you even when you port. You need to dodge, blind it or have stab.# Holo is not the biggest offender right now. It is great and there is a gap between it and several other less viable classes, but there are some being more annoying. Holo comes next. Yeah it follows if he releases awsd - which already alot of people don't know. Then it activates, leaving you a very slight delay which takes a split second to reach you where you can simply walk out of the incoming field. You can try it yourself, by having a friend fire it towards you and the walk away at the end of his cast. It's nothing new, alot of skills function like this and they've always countered ports. If you want to check it out Boyce does exactly this on several streams, also check out Jazz Man's guide on youtube against holosmith to see different ways it can be countered. What exactly is it that makes holo such a big offender in your opinion? The sustain with such an offensive amulet, the damage for such sustainy traitlines. But I said it is not the biggest offender right now. :smile: Thought you meant the projectile. But this skill is fine, I think. It simply sucks compared to Rampage for example. Sure the sustain is decent in a 1v1, but the damage doesn't really rack that much up until they get good might going which already takes alot more than f.ex a warrior needs to do. On top of that they have barely 16000 hp, leaving them extremely vulnerable to a +1 and they need to avoid conditon bombs like everyone else. Way I see it is people get caught in an immob/cc chain and believe holo is op - however the same goes f.ex Rampage where if you dodge the boulder you will in 9/10 cases be fine.You automatically/passively generate might on its own and tops 25 while fighting and dont even focus on it. Thanks passives,especially improved utility slot as minor passive trait and conversion on holo.Condition bombs? From who? I mean...condi mirages are rare guests on EU, you will most likely see revenants/wars/scrappers in q.So 14s cd stun on rifle without any meaningful animation (1200 range bug became a feature lol), holo5 with its huge aoe that goes to all heights 15s cd, unblockable laser on 60s cd. Each is 3 seconds ? May be some 2 seconds? Can anyone tell exact time?: D The problem arises when people try to facetank holo and believe they should win, but the entire point of holo forge is for it to be a window of high pressure just like we saw with reaper, take away either core traitline and the sustain/damage ratio of holo becomes terrible.Reaper deaths charge is 8s cd? Once he used it he cant stick to you anymore? Holo? No problem,holo leap, holo leap, holo leap ! Corona burst 6 seconds ,must dodge twice or you take significant amount of damage with 8 vuln stacks and give him stability, so you tell me I have to evade twice each 6 seconds and how do I evade the rest?Unlike reaper that has no access to utilities/elite/whatever engi can use all of them and has ranged skill in forge,reaper doesnt. Reaper chill-CC is casting have massive wind-up even with quickness, holo even bugs it out and wave animation doesnt match actual stun(or it was fixed?) thats confusing, hit multiple times as if you rolled away too early you will get caught by the wave coming out from the holo.Suddenly amount of "must dodge" skills increased .If you avoid key skills (Forge 3, Forge 5, elite) then it's east to see that holo doesn't really have that many tricks up it's sleeve. It's a high risk high reward type of play which I am in favour of, even in it's current tanky state. Again compare it to Defense Spellbreaker.High risk... And we laugh...laugh....laugh....Defense spellbreaker , are they a problem ?
  13. You just stated some of the reasons why SLB is in its current position, yet you don't respect these arguments. Remind me of my daughter that wanted a pony couple of years ago - really sweet kid ;) I also stated why those reasons are invalid, but I suppose you ignored that. @Arheundel.6451 said: People playing another overtuned class like mesmers . engies , warriors..pick your poison...but all they share in common is that they're deluded...their own class should be on the chopping board along with soulbeast In case you missed it, many of us here are also calling for Engies and Warriors (SB, Rampage) to be reigned in. Basically any still power-crept spec that's an outlier from the majority. And also in case you missed it, Mesmers already had their turn with the chopping board. It lasted over a year and gutted them anywhere from 50-67% across multiple traits, weapons, and skills, up and down both elites and core. Yes..as a part-time ranger main with over 2k hours I am all for nerfing Sic'em but at the same time I really need engies and warriors to be reigned in as soon as possible , I mainly play ranger to stand a chance against overtuned engies and wars...with everything else I can even use an ele Then I think we're on the same page. :smile: I wonder about that in truth...despite all these "nerfs" , the mesmer class itself it's still up there with the "gods"...not primordial god..but a god nevertheless, the nerfs mesmer received were not aimed to kill the classWhat "god mesmers"? Small hint, if you nerf damage of multiple things by 50% damage/duration/increase cooldowns and just delete traits that doesnt mean "aimed to kill", can the same nerf values can be applied on all other classes ?
  14. Many elite specs have no trade offs, neither holo/scrapper does as well.You know why core mesmer hasn't "shone" since HoT? Because you had NO chances at ANY build to compete with all busted specs being all around. Just like core engi. Where is that "danger" of being blown up when that heat reduction trait,thanks to perma vigor/adrenal implant, cover it pretty well ? Overheating happening only when engi playing really bad. (If you really mean overheat is a drawback/risk/whatever)Chrono wasnt played until phantasm rework happened, without a second thought about chronophantasma, and still causing issues till this day.(but thats not the point even, berserk was literally dead as well)Where have you seen core mesmers ? Except, unranked f2p mesmers that use time warp and illusions of life on the respawn, cant recall any Channeled skills will track targets in stealth or ports, especially if it's a channeled, rooted skill like Prime Light Beam.I know that. Why you tell me that?
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