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Rayti.6531

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Everything posted by Rayti.6531

  1. Items: Verdarach & Musical VerdarachRace: AsuraSex: AnyProfession: AnyFace Settings: Most (can't try all of them, but have attached a few screens of my Asura chars) The alignment of character mouth and mouth piece of the Warhorn Verdarach (both Musical and the Weapon) is off on Asura while playing/using skills on it. It looks like Asura characters are playing the warhorn with their nose (actually, it's also a bit misaligned to the right, somewhere between the nose and the right eye). Also, they seem to be holding the Warhorn a bit strangely in their hands. Here are some screens cropped together to show off the issues: Since I (and many others) have spent quite some time and gold on getting this legendary, a fix would be much appreciated. On my Charr characters it looks fine, even though there is a gap between mouth piece and snout -> a solution like this would be much better for Asura as well, rather than the clipping with the face.
  2. Did it on my 2nd try on condi Weaver (Sword/Focus, swapped several traits and all utilities to defensive ones). It was a lucky run though -> I missed some dodges and was very low on HP several times throughout the fight. I was genuinely surprised when the achievement popped. Now back to 8 orb Liadri - somehow I was better at this the first time around :'( -> Thanks for letting me go through this all over again ANet! <3
  3. I’m also on my third round, sticking to the order given in the achievement description. The first three in the third round opened for me, now all chests appear as “already open” to me. Could this be somehow related to how many keys one got as an additional drop? Because in my case it’s exactly 3 keys I got as a drop, and 3 chests I was “allowed” to open in the 3rd round of the achievement... (I know this is unlikely, but you never know) :)
  4. Full screen optimization is supposed to improve performance while gaming. It works for some games, but for others it actually makes matters worse, decreases your FPS or can lead to other strange bugs (see the current problems with GW2). Microsoft claims that they work on improvements of this feature continuously, so I guess one of the recent improvements went sideways with some setups/combinations of software in use (these things are difficult to track down). It is enabled by default, so I’d suggest to keep it that way system-wide and just try to disable it for games you're experiencing problems with.
  5. I get those short black flashes as well, but I think I‘ve had those prior to the 1803 update as well (at least with one of the past few GW2 client versions). So I guess that‘s as close to „normal“ and as good as it gets for now... Glad it worked for you as well.
  6. Thanks for posting this here, Rayti! I missed that Reddit post, so I'll see if this works for the folks I'm working with in support tickets. :) You're welcome. Hope it helps :)
  7. This suggestion from "eragon03" on reddit fixed it for me. In case you enabled it when asked for it after the last Win 10 update: DISable the option that prevents notifications from showing while you play fullscreen games (clicking the notification symbol in the lower right corner of your screen while having a game open should give you the option directly)Go to the folder containing your GW2 executable, right-click the GW2 EXE file (presumably the 64-bit one for most people), go to properties -> compatibility, and check "disable fullscreen optimization"I hope this helps some of you getting rid of the flashing to desktop (or at least improve it)...
  8. Thank you for providing this link. For people who prioritize a bandaid fix for some flickering in a video game over an up-to-date operating system this might be a solution. To those who use their PCs for other things as well (which might require an up-to-date OS), this is not exactly a viable one, sadly... Even though one might argue that the newest OS version isn't always the best -> there are other strange things happening since this update (like an OEM partition suddenly showing up with a drive letter assigned to it, while Windowns happily complains about "not enough space" being left on it). Maybe we are lucky and there will be another update soon addressing some of the issues. But my hopes for this very specific issue with GW2 magically disappearing with the next update are very low. I guess it can't hurt for ANet to look into the Full Screen Mode's behavior as well, since by now some people claim the issues already appeared for them before the Windows update... But who knows what strange combination of software being in use might cause this...
  9. Just adding my voice to this thread in the hopes that it will contribute to a fix of this issue (or at least leads to some attention regarding this issue). I'm experiencing the random tabbing out since today - this issue started the second the most recent Windows 10 update (version 1803) was applied to my system. Actually, the "tabbing out" in my case is more like the GW2 window getting transparent/invisible, while the GW2 specific mouse cursor is still visible, as well as the title bar of the GW2 window (visible in the upper left corner of my screen). This mostly happens during client startup (when it switches from launcher to character select) and during map loading screens. Some details which based on this thread might be relevant (if you need more info please let me know): I have Steam installed and running in the background - I doubt this has anything to do with it thoughGraphics card: NVIDIA GeForce GTX 1080 TiIssue appears (as tested) with driver versions 397.31 and 397.64I'm playing the game in Full Screen - 2560x1440 @144HzChanging to "Windowed Fullscreen" seems to fix the problem during loading screens, but leads to a white screen while character select loads (no idea if this is normal since I usually prevent using this mode entirely)
  10. I ran the game with a constant ping of 40-70 since headstart (apart from provider level issues, which can happen). And now that the game is progressively being moved to different servers, I get intermittent ping spikes to 3k ms with an average ping between 150 and 600 ms (depending on which map instance I happen to land on - on some maps it's still the usual 40-70 ping). For me, these issues are exclusive to GW2 and started with the server migration. I live in Austria, in case this is relevant. However, I wouldn't exactly call the above "a few ms". For many, the game is currently unplayable in every content that does involve more than pressing 1 or F. Seeing as there are threads about this issue left and right and also several reddit posts at this point, I doubt that there are too little people affected to consider taking care of it. It well may be that it can be considered a "minority". Maybe it's a "just EU players as compared to NA players" minority, or a "just EU players from those specific countries" minority... Or maybe it's even a "thank god I'm not affected, everything else I don't care about" minority. I didn't see any actual numbers which could give any weight to that claim. Still, I honestly don't see how some players who have supported the game for years are now suddenly worth less than those other players who just happen to be lucky enough to not have the connectivity issues. I just hope that ANet can do something about the server problems, because I'm sure that the current performance of the game can't exactly be considered healthy. I just played through the first LS instance with a ping of ~700 -> I wonder what kind of impression that would make on a player who is currently considering to return to/actively start playing the game...
  11. Same -> just encountered it on the fist target in the course. It doesn't matter if you use skill 4 or 5, the target just won't get hit.
  12. ^ This. I have finished map completion on all but two of my alts (with a third one being close to finished). Who knows when I would have finally found the motivation to do map completion once again on those remaining two... The lack of map completion (i.e. the ability to WP anywhere I want to go in case someone wants me to join some event) is something that bothers me to the point that I rarely play those alts. Mounts give me the opportunity to get this otherwise rather daunting (at least if you've done that far too often already) task done on my remaining alts and at the same time have fun doing so and rediscover the old maps in a totally different way -> "I wonder if I can get up there with my Springer. Is this gap too wide to cross on my Raptor? Let's see how far I can fly from that point on my Griffon without touching the ground..." I think you get what I'm trying to say. So if anything, mounts provide additional content/add value to content I otherwise wouldn't even play anymore, maybe because I'm tired of doing the same thing, the same way, all over again. Regarding the Griffon and invalidation of content and other mounts by this mount in particular:I've played around with the Griffon for quite some time now and know the speed potential of it, how to gain altitude to prolong the flight, etc. but fail to see how my ability to cross a map at a certain altitude at a certain speed affects anyone but myself. If I feel the need to fly in circles around Rata Sum (just because), I see no reason not to do so. But if the OP comes up with a reasonable statement on how I affect him/her by flying around on my Griffon (except for "I don't like you doing that, so you shouldn't") I'm ready to be enlightened. Even though I own the Griffon it does not replace/invalidate any of my other mounts. I still use the Raptor to navigate flat terrain and jump over gaps, the Springer for getting to higher ground, the Jackal to navigate through uneven terrain with obstacles my Raptor would stumble over, and the Skimmer for traversing water (I'm looking at you, Orr maps). I think ANet did a great job balancing the mounts in a way, that each of them has their specific use while still giving the player the choice of using a different mount for the same thing (but with the cost of not being that efficient in certain situations). I could use my Griffon to fly over gaps or over water, but in exchange I'd be forced to land (or even dismount) and move at lower speed once I touch the ground/water by accident. -> What I like about that example is that if I chose to do so, I could. In my opinion, giving more choices to the players isn't exactly a bad thing.
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