Jump to content
  • Sign Up

Xenji.4907

Members
  • Posts

    111
  • Joined

  • Last visited

Everything posted by Xenji.4907

  1. This is why Thief gameplay gets frustrating. Not only it will miss because people will jump around when you go invis on you to not hit. And ALSO on top of that there is a 1 sec CD after missing. I only do backstab for the boons and effects. It now hits like a wet noodles. SO why BS? I build to depend on my heart seeker for the big damage and finish. BS is just the initial combo.
  2. Yes immob! This will make it more helpful for closing gabs. If they add it then please let the character say "Get over here!!" lol please! But seriously, they already have "Scorpion Wire" heheheh
  3. Hello,The shadow arts is not showing correctly on the steal tool tips. I would change it and it won't update and hidden thief trait also not showing. Not sure if this affects anything else.Video proof: Thank you
  4. I think the high initiative is to prevent spaming thief happening. I would suggest Anet to do next is increase the rate of initiative to regenerate so that way a thief with great timing will be rewarded.
  5. Already been requested many times since the day the patch for this came out. Their response was the reduce CD. Its very rare they would listen. I feel like you have trouble landing backstab then? LOL I say reduce the damage on backstab all together and BUFF up the other skills (Heart seeker, death blossum, etc.). We should encourage combo chains skills to do more damage and not a one hit wonder or two button cheesy builds If this happens; can D/D and P/P get some love too? xDEDIT: Not talking DE dual daggers or condi builds with permastealth builds. Only power!
  6. Power s/d daredevil with acro? So u are using 4 trait lines or dropping DA? They are dropping DA. AC/TR/DD - It's mostly S/P so they can chain combo bound with black powder. I mostly seen this in wvw and they survive a lot longer and better at brawling other profs while roaming.
  7. Question: I don't like the wording on this. "Utility Skills" only means one of the 3 utility skills equipped not including healing and elite skills. If it includes healing and elite, it might not be too bad. But if "utility skills" only...aaahh...no thank you. Resetting an Elite skill is the only reason I would take this. I can't believe I didn't notice that. Shooot... this concerns me. Are they quietly getting rid of dagger storm improv COMBO!? Yeah, it's very carefully worded and quite sneaky. @Robert Gee.9246 said:Just wanted to jump in to address a few questions and comments I've seen popping up frequently in relation to these update notes:Can Improvisation recharge my Heal or Elite?Improvisation recharges one of your utility skills. It does not recharge the Heal or the Elite.Boom...
  8. Question: I don't like the wording on this. "Utility Skills" only means one of the 3 utility skills equipped not including healing and elite skills. If it includes healing and elite, it might not be too bad. But if "utility skills" only...aaahh...no thank you. Resetting an Elite skill is the only reason I would take this. I can't believe I didn't notice that. Shooot... this concerns me. Are they quietly getting rid of dagger storm improv COMBO!?
  9. It is the maximum. 30 seconds is without any cd applied by traist for swipe.
  10. I guess Anet saw too many people didn't want that change.Edit - Before it was a good burst but if they did the change then it will nuff the burst and give it a more consistent poison application if and only if you are still attacking it every 2 secs. Nerf to condi mostly.
  11. ThiefThe previous Shadow Arts update landed pretty well overall, but we think that the siphons ended up a little weak. We're tuning these up a bit, as well as touching up a few other traits that didn't feel quite right. In addition to these changes, we're updating Improvisation to recharge a random utility skill on the skill bar rather than a random utility skill type. This change is intended to lower the variance on the trait and to allow for more flexibility in utility selection. Finally, stolen bundles now use the ammo system in order to help with readability. Steal: Fixed a bug that could cause the shadowstep to fail in rare situations. Swipe: Fixed a bug that could cause the shadowstep to fail in rare situations. Reduced recharge from 30 seconds to 25 seconds. Hidden Thief: Fixed a bug that could cause this trait to activate even if Steal failed. Leeching Venoms: This trait now immediately grants a stack of spider venom when the thief first enters stealth and every 3 seconds after. Improvisation: Instead of recharging an entire skill category at random, this trait now recharges one of your equipped utility skills at random. Stolen Bundles: Stolen bundles now show their number of uses as ammunition. Shadow Siphoning: Increased base healing by 62%. Cloaked in Shadow: Increased base damage and the damage multiplier by 100%. Increased base healing by 100% and the heal multiplier by 60%. Lead Attacks: Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction. Rest of the patch for the others professions:https://en-forum.guildwars2.com/discussion/88470/upcoming-balance-notes-10-1-2019
  12. F Wvw/Pvp...... the adopted son/daughter that is not really part of the family.. we are left behind..
  13. I think they fixed it because it doesn't work anymore.
  14. Did you put it in the BUGs subforums?! They need to see this ish.
  15. I wonder if they are going to update the trapper runes to include preparations? but it's after you lay it so you can run for it.
  16. Copy-paste the first paragraph of this post. I just disagree with your opinion on this one. Trying to bring dead things to life is a good thing for the players, much needed build diversity and the game as a whole. Sobx - I agree. I believe Dave is talking from a pvp aspect where if we are not helping the meta or at least adding to it is not worth it. This will help build variety but only the ones that will appreciate it are open world and wvw(not try hard guilds in wvw), where you don't get flamed for not using meta.
  17. The prolem is that with the new no sense "Deadly Ambition" you can't stack poison cause of the 3-5 seconds cooldown and this is a huge nerf. This could be OP or Useless, we don't know how much time you need to stack spider venom while in stealth: If you stay in stealth you can't use your spider venom; if you need to much time to stack spider venom, the enemy will heal with no problems..Blind, Blocks, Evade, Obstructed, Invulnerability consume Spider Venom, so not all the Spider Venom you stacked will make damage. Agreed. On paper it looks good right now but we got to wait for the release on Tuesday.
  18. Yeah I agree... so not sure what the problem is? Yeah dagger training is nerf but that trait only add powers??? Also, they added a new trait instead that is only for condi and it that replaces traps . AND SA has two new traits that gear towards condi So the reason for SA rework? Because Dagger main will start taking SA especially condi builds. I would say that most Swords are brawler which is why they pick arco. Stay in the fights as long as possible. For daggers, we need to apply the damage and get out! So condi will be good which is why its good they are reworking SA so that we can leave the fight easier and adding sustain. HOPEFULLY, this will bring back dagger main hand... and off hand TT_TT. Plus SA traits that will allow you to sustain plus chances for more condi?New SA trait - Merciful Ambush: This trait has been moved to the adept tier. It no longer increases revive speed and instead causes applying stealth to an ally to heal and revive them over 3 seconds. This will replace your mug Leeching Venoms: This trait has been moved to new slot in the same tier. It no longer reduces recharge of venoms. Instead it causes the thief to stack spider venom automatically while in stealth. EDIT: I main D/D power - DA-TR-SA
  19. ThiefIn this update, we are reworking the Shadow Arts trait line for thieves. As a support- and survivalist-focused line, we wanted to refocus it around stronger themes as well as improve the potency of its minor traits. Many of the more passive traits have been adjusted or rebuilt to have more active effects, while some of the more niche traits like Merciful Ambush have been adjusted to have more general-use applications. Meanwhile, new traits like Shadow Savior and reworked traits like Rending Shade will help to provide new ways to approach combat. Thief trap skills are being retired for now and replaced by a new type of ability: Preparations. See below for their more information on those skills. Dagger Storm: Reduced the casting time by 30%. Increased damage by 33% in PvE only. Smoke Screen: This skill now creates a ring instead of a line. Infiltrator's Signet: Increased range from 900 to 1,200. The following skills have been removed: Needle Trap, Tripwire, Shadow Trap, Ambush. Traps (Skill Category): This category has been replaced by a new skill category: Preparations. Preparations will function in a similar fashion to trap abilities, but they will not fire unless the thief chooses to trigger them. Each preparation will have a radius of 240 and will produce a variety of results, including the introduction of a portal-type utility that can ferry allies to a location.Prepare Pitfall: This new skill will mark your current area with controlling magic, readying the location to crush enemies when released.Pitfall: This new skill will unleash your pitfall on an area, knocking down foes and delivering constant damage over time. Prepare Thousand Needles: This new skill will mark your current area with inhibiting magic, readying the location to poison enemies. Thousand Needles: This new skill will unleash a hail of needles that immobilizes enemies on impact and repeatedly strikes foes over a short period of time. Prepare Seal Area: This new skill will mark your current area with stifling magic, readying the location to seal enemies in. Seal Area: This new skill will seal your marked area, blocking projectiles and preventing enemies from entering or leaving. Prepare Shadow Portal: This new skill will mark your current location with shadow magic. Shadow Portal: This new skill will unleash the shadow magic at your prepared location, creating a one-way portal that you and your allies can take. Allies traveling through the portal will be granted stealth, and foes around the portal's exit will be weakened. This skill is split between game modes, allowing 5 allies through in PvE and WvW, while only allowing one ally through in PvP. Uncatchable: This skill now also casts Lesser Caltrops when you take falling damage in addition to when dodge rolling, and it also reduces falling damage by 50%. Deadly Arts: This line has had some traits reworked due to the removal of Traps as a skill category. Preparations will not be receiving a trait at this time and will instead be balanced as though they are traited already. Adept Dagger Training: This trait no longer inflicts poison on dagger attacks.Trapper's Respite: This trait has been reworked and renamed Deadly Ambition.Deadly Ambition: Inflict 2 stacks of poison for 3 seconds when striking a foe, with an internal cooldown of 3 seconds in PvE, 5 seconds in PvP. Gain +120 condition damage when this trait is equipped.Master Deadly Trapper: This trait has been reworked and renamed Even the Odds.Even the Odds: Inflict 5 stacks of vulnerability for 10 seconds on targets you steal from. Gain 5 stacks of might for 10 seconds when you hit an enemy with a stealth attack.Shadow Arts: Shadow Arts traits have been reworked and moved. The new traits are as follows. Minor Concealing Restoration: With this new trait, casting your heal skill grants 2 seconds of stealth.Meld with Shadows: In addition to extending the duration of stealth, this trait now also increases movement speed while in stealth by 50%.Shadow Siphoning: This new trait causes all stealth attacks to siphon health if they hit. Cannot occur more than once per second per target hit.Adept Merciful Ambush: This trait has been moved to the adept tier. It no longer increases revive speed and instead causes applying stealth to an ally to heal and revive them over 3 seconds.Shadow's Embrace: This trait has been moved to a different slot in the same tier. Its functionality is unchanged.Hidden Thief: This trait has been moved to the adept tier. It no longer increases movement speed while in stealth. Instead it grants 20% recharge reduction to deceptions.Master Shadow Savior: This new trait causes you to heal yourself after shadowstepping. Nearby allies are healed for double the amount you are.Leeching Venoms: This trait has been moved to new slot in the same tier. It no longer reduces recharge of venoms. Instead it causes the thief to stack spider venom automatically while in stealth.Flickering Shadows: This new trait grants 33% damage reduction while revealed.Grandmaster Cloaked in Shadow: This trait no longer grants immunity to critical hits. Instead it causes blinding a foe to siphon health.Shadow's Rejuvenation: This trait has not changed.Rending Shade: This trait no longer reduces damage from boonless foes. Instead it inflicts fear in a small area if it hits a boonless foe.UPDATE: Just to make sure I understand; Would it take me 3 seconds to place the preparation (as in, be rooted in place) and it's ready to be activated after that or do I place it instantly but can move away and I just can't activate it until 3 seconds have passed? It's a fairly quick 1/2 second cast. I'll look to edit the post and incorporate this info.
  20. I am very sure they are trying to fix the bugs that come from this new addition mechanic and they don't want to do it on EU reset because if its still buggy (which I believe it is) then people will complain. So maybe they are trying to fix some bugs and testing it this time because countless times people will complain they don't test anything before release? LOL love this comment.... yesterday was 4th of July. xD
  21. I'll third what others have said. Player-driven polls are meaningless. I wish Anet didn't even have that option to create polls on this forum. I agree but it seems like they are throwing poo to a wall and hopes it sticks. So far not a lot of people are liking it because that's how you know it will stick if a big majority of the people like it. wvw is like pvp in a sense where they should be equal enough balance that people will compete with one another. Fun gimmicks don't really work in competitive games to the majority.
  22. Chris "Cleary" doesn't understand wvw... you should stick with pve events. So far the polls are not liking this... Currently - 49 people are for it. And 94 people aren't in favor of it.https://en-forum.guildwars2.com/discussion/80638/wvw-core-swap-special-event#latest Does that not mean anything?
×
×
  • Create New...