Jump to content
  • Sign Up

castlemanic.3198

Members
  • Posts

    885
  • Joined

  • Last visited

Everything posted by castlemanic.3198

  1. If you're aware of the silver covenant, you shouldn't so brazenly say they don't exist when they factually do. They exist, deal with it.I've also specifically said that I agree with you, that I also agree the existence of high elves reduces the impact of the blood elves becoming horde, and at no point mentioned that high elves should become a playable race. So I'm not sure where the 'be happy' comment comes from. EDIT: I could go on and on with this back and forth, but this is a GW2 forum so I'll stop this WoW specific debate right here and decline to comment further.
  2. to me charr is the most plainest and boring fantasy race, even a human has more sense then the charr.....then again, you must really lack imagination to call elfs boring, most used yes but boring is the last thing they are. Elves are massively overexposed and ultrageneric fantasy tropes. At least Charr is unique. Horned anthromorphic felines with 4 ears.And in regards to blood elves, come BFA, they will now be able to get golden eyes due to the cleansing of the sunwell. Such a delightful sticking it to the helf crowd on ally side. They got the thallasian elf model in void elves with fantastic racials. It only makes sense that allys -never- gets helves. it would take away from the whole plotline of the helves leaving the alliance in disgust to become blood elves. The once high elves have become horde now, even if it so gravely upsets those whom cant look past the tolkienish trinity of humans, high elves and dwarves with knights, kings and castles.I agree with basically everything, but you're factually wrong about high elves in WoW. High elves loyal to the alliance do exist. Vareesa windrunner leads the Silver Covenant, which has allied itself with the alliance and continues to do so. There was an entire sequence where the nightborne acknowledged the high elves as separate from the blood elves. In Legion, the most recent expansion. High elves have continued to exist as a force for the alliance, from the introduction in WoW in Wrath, in cataclysm they didn't make much of a show but helped fight off the zandalari in Zul'Aman alongside the blood elves and the darkspear trolls, but the high elves were the primary counter force to the blood elf sunreavers in mists of pandaria when throne of thunder dropped, they were kind of no shows on draenor, and then, as I said, they appear in legion next to the night elves and blood elves when facing off against the nightborne. Alliance loyal high elves do factually exist, likely in greater numbers than void elves exist. It's really only because blood elves exist that the devs haven't made playable high elves, despite those high elves existing in lore. While I absolutely agree that the high elves existing at all greatly reduces the impact of the blood elves leaving the alliance, they factually exist in canon, in lore, and the WoW devs continue to highlight the existence of high elves, especially through vareesa windrunner and the silver covenant.
  3. This is a complete and total cop out of an assessment with regards to the conversation in this thread and solely places anyone who's against having elves in Tyria as being in the 'closed minded' groupings. It's actually a little infuriating to see that THIS is what some people see as the issue and dismisses the actual concerns that people have with regards to bringing elves into the game. 1st, absolutely no one has said that we should never expand beyond the current horizons. There are several discussions going on about how and why several races won't work from a playable race standpoint, some I agree with, some I don't, but regardless there are actual discussions and reasons going on with regards to implementing a new race. 2nd, elves ARE a generic concept that exist in so many fantasy worlds, there's absolutely no reason why GW2 needs them. GW2 has, from the very beginning, denied including too many generic fantasy races, and they've had plenty of opportunities to do so. Yes, centaurs, dwarves, and ogres exist, anthropormorphised races exist too (hylek, tengu, skritt, quaggan etc.) which is halfway to using a generic fantasy race.But there are also unique races too. While plant people aren't wholly unique, sylvari are a very unique spin on it, especially having their lore tied to that of an elder dragon. Mursaat (my absolute favourite fantasy race ever), forgotten and seers are also very unique races too.And while you cannot escape some tropes, you can certainly play with them to create a unique experience in interacting with them. The skritt are a fantastic example of this, rat races exist, but the idea that skritt get smarter in larger groups is something I haven't seen really explored (and in fact, the skaven from warhammer kind of go in the opposite direction, creating absolute madness, schemes and self destruction in larger groups of that rat-people).So on the account of the GW2 devs trying to stay away from generic races, they're doing a fairly good job and as such have no need of introducing elves. 3rd, while there's absolutely nothing lore-wise stating that elves can't exist on another part of the world (or on some other planet in the mists), the previous point highlights why that's very unlikely to be the case. It's not a case of people being 'unwilling to explore new horizons', it's a case of everyone seeing a generic race for it's genericness and not wanting any more genericness to come into GW2.And this is coming from someone who enjoys elves. They're not my favourite fantasy race, but I enjoy their existence in the multitude of worlds I've seen them on. They're great. It's not impossible that they could make a debut in the future, but there's no place for them in GW2. As many people have pointed out, the traditional tropes associated with elves have already been covered by existing races, and the devs took extreme measures to do away with the traditional inception of another fantasy race, the dwarves. They're all stone now, and there's only 2 confirmed living dwarves in the world. That's how much they want to separate the more traditional races from other fantasy worlds (though admittedly this has not been extended to ogres and centaurs, however big or small a role those races have played within the story). 4th, regarding specifically the dwarves, the deldrimor dwarves forced all of the stone summit dwarves to turn to stone and forced everyone to go underground to fight primordus. Very few races have been introduced as having traveled to different continents from what I recall, so while it's not impossible that dwarves may exist on another part of the world, it's very unlikely just from a logistical point of view. We see evidence of dwarves in the northern parts of Elona, but it's all abandoned ruins or random dwarven caches strewn about the desert. Certainly at this point in time, the devs seem to point out to the fact that we're not going to get an unseen settlement of dwarves, since even down in elona, the dwarves took up arms to fight against primordus. 5th, I'd rather the devs create a new race than implement a generic one that exists in other fantasy worlds. With the mursaat, seers, forgotten, wardens, and yes, even largos, ArenaNet have shown their capability of creating entirely new races that don't really exist elsewhere, at least in visual aesthetics if not in their culture. (and yes, as a huge fan of the largos, even I cannot deny the heavy drow influences upon their culture). If we're really going to have a discussion regarding 'exploring beyond what we know', I want new races, I want new aesthetics, I want something totally different, something we've never seen before. Elves do not fit the description of 'exploring beyond what we know', because we know elves. We've seen them in a thousand fantasy worlds. If you really want to go beyond the horizon and explore, let's find something that's NOT an already existing generic race that's seen in another fantasy world. So don't be disingenuous with regards to the discussions happening over all the reasons why not to include elves.
  4. Just a tip for anyone doing this, dismounting (not the engage skill) gives you a higher jump than the raptor can normally jump and way higher than you as a player can jump. That should give you enough leg room to get around this.
  5. Demmi Beetlestone: Have you seen my father—Caudecus?Canach: Brutish man with aggressively unsettling facial hair? Yes.Canach: He seemed upset that he wasn't on the Krytan throne...to the extent that he was— Is he really your father? I'm so sorry. Canach: Oh, Minister Beetlestone, you did not disappoint. Why on Tyria do you think he has a painting of Captain Thackeray in here? Canach: How do you think the conversation with the sculptor went when he ordered these?Canach: "I need at least six reliefs of my face. No, no, bigger. Like eight feet tall." Canach, in general, is one of the better written characters and I think the best voice acted character in the game during "head of the snake", before and after that episode he has some great lines but none of them were delivered anywhere near the quality of that episode. Still love his voice work. Phlunt is the second best voice acted character and his best delivered lines: Councillor Phlunt: Hello, progeny. And how are we ruining science today? Taimi: But importantly: mortal danger. You gotta go. A mursaat/not-a-mursaat, on the way...Councillor Phlunt: Oh, yes! Surely you're telling the truth now! I'm certainly not leaving! No one is! I mean it. Wyndall, put that down.Lazarus: Ah, Marjory, there you are. I'd grown used to your ever-so-pleasant company.Councillor Phlunt: Actually, I could use a stretch. Let's go, everyone! Councillor Phlunt: No one retreats while Phlunt still phights! You can't aurally hear what I did, but it's very clever!Taimi: He came back? You came back! You DO value me!Councillor Phlunt: All hands, SAVE MY RESEARCH! As a whole, I enjoy almost all the voice acting done in the game, but these two voices (and the delivery of these specific lines) were absolutely the best voice acting I've heard in this game.
  6. I discovered the trick by accident, because when I was playing it, the eater of souls leap was half a second long, meaning I didn't have much of an opportunity to even see the breakbar. After hopelessly fighting against it for 10 minutes, banging my head against a brick wall, I happened to cast a CC at the right time and broke the breakbar. This is not the first time I've expressed that in this thread, though it's become 10 pages long. That's not good information. It's the very reason I got into this debate over multiple threads. It does seem I ran into some sort of bug, as someone posted a video of the length of time the eater of souls breakbar was actually up, which was objectively not the amount of time I experienced. Thus, it's not condescending, because defeating a boss by mere chance does not make me a god amongst mortals. I have also, too many times, advocated for the breakbar to be extended, that was the only nerf I was asking for. It's been the only nerf I've ever asked for because, as I've mentioned multiple times in this thread and others, the mechanics of the fight are fine. The nerf then came, and other stuff was adjusted too. However, advocating for people who have a hard time is not some "look at me, I managed but no one else can", it's me analytically thinking about the situation, realising some people may not be able to adjust, personally having a friend who has had difficulty with this fight and realising that things can be changed for the better to suit everyone. Don't put words in my mouth, don't even try to imply that I'm being condescending for looking out for fellow gamers. The game itself does not provide a tutorial for some of the most important aspects of the game, one that was introduced in an expansion that the devs only talked about in news media but have never truly expressed within the terms of the game. I am speaking from some of my own habits and my own psychology when saying that a tutorial is a good idea (i've even said in this thread that I could benefit from a tutorial), I also realise other people could be like me and have the same issues as me and, more importantly, may have missed something I discovered by accident (though again, I should stress that what I played against does not seem representative of the pre nerf fight). Asking for information to be explicitly mentioned in game is not being condescending in the slightest. I am not asking for a full screen "CC NOW" whenever a breakbar appears in game, I'm asking for an optional side tutorial that explains all the mechanics, something I myself could benefit from. It absolutely annoys me to no end when people falsely suggest I'm condescending when I've objectively done no such thing.
  7. Oh thanks for that! I was googling how to get to Crystal Desert without doing the story and it never occurred to me I have the means right to hand! I already repeated the first instance once and I'd be very happy never to see it again. Coming back up from Vabbi may not be ideal but it's a lot better than doing Chapter One over and over on every character. Quick note on this, when you get to the path of fire maps for the first time via the spearmarshal's plea, you may find you have the very first waypoint unlocked, the waypoint that's right next to the entrance to the desolation. And if you enter the desolation from that waypoint, you may find that you have the waypoint that's right next to the elon riverlands, and the same in the elon riverlands as well. That's what I discovered, so take a quick look, getting to the crystal oasis may be a lot simpler than it first seems.
  8. The boss was indeed nerfed a while back. The mechanics didn't change (apart from stealing life from pets and minions), just the numbers (like how long the breakbar lasts for the leap and how much health the boss regained).
  9. It may be an advantage but it is ever so slight in core tyria because THERE ARE THAT MANY WAY POINTS. I don't think you read the entirety of my post.
  10. I don't think it's fair to say never nerf anything that's part of the tutorial. If you mean "never ask to remove those mechanics", sure i'll agree to that, but I think tweaking numbers should still be allowed (to an extent). Also yeah, it's weird that the Aurene combo has NO introduction in path of fire, so people will inevitably get confused until they guess they should stand in the friendly blue circle. Also the hot key that pops up under certain circumstances too. It would definitely be strange from a players perspective who never played season 3, as well as other mechanics season 3 showcased. EDIT: I felt like we were coming closer to an agreement on some stuff. Perhaps not total agreement, but at least a form of understanding.
  11. I beat the eater of souls pre nerf first try without dying, why are you giving me details on what breakbars are? And I said the game doesn't give you enough information. That information should be available in game. Why would you possibly have an issue with that? Having a tutorial explain basic game mechanics benefits everyone, meaning that more interesting and difficult mechanics can be implemented in the game, and we wouldn't have nearly as many "please nerf this" threads everywhere. I don't get what your issue is. Why would you even assume i'm talking about my own personal experience? I'm asking for something that benefits everyone. Truly, it really is highlighting how condescending you are being.
  12. Never said that the eater of souls shouldn't have a breakbar. In fact, i've stated multiple times throughout various threads that the only nerf needed was to extend the breakbar duration of the leap before the swirling lifesteal vortex to a few seconds, you wouldn't even have to change the health regen numbers. I understand the importance of having mechanically interesting fights, I agree with having mechanically interesting fights, all I thought was needed was to extend the breakbars. Preventing ranger pets from adding additional health regen was a good move too, since the devs shouldn't demand that rangers play soulbeast for a single fight, it's not that I think buildcraft isn't important, I just think with ranger pets you'd be limiting buildcraft for a single fight to extreme methods where other classes wouldn't be asked to do such. I could argue either way for minions being immune to the lifesteal health regen but I do lean slightly against giving minions immunity simply because minions aren't a core mechanic where ranger pets are, and thus different skills can be used in place of minions. I do agree that the nerf to the life regen was unnecessary. EDIT: What I mean is, after a tutorial is introduced, we can then start asking devs for even more interesting fights, something that could then lead to eventual raid like mechanics in personal story missions a couple of expansions down the line. The devs have started to do this kind of stuff already with season 3, but they wouldn't have to be as restrained with it's implementation in the future because a tutorial would go a long way to help.
  13. How condescending. It's not like a recreational sport, because while there is interaction with other players, communication with those players is not essential for the core aspects of the game. Without the requirement of communication to play through the game, it's then unreasonable to assume that a player will pick up all the ins and outs of the game. With cooking, you can try it out on your own, you can eventually learn what works and what doesn't, but sometimes you'll just adapt to your own tastes and figure out how some bits work. That doesn't mean you'll turn out a professional chef, and the vast majority of people don't. Giving classes at least puts the expectation that everyone is on the same level. If they then decide not to use their skills as taught, then the onus is on them. However, picking up a random group of strangers, tossing them into the ironchef competition and expecting them all to cook like master chefs is exactly as dumb as it sounds. Having a tutorial to explain the game mechanics at least puts the onus on the players to learn about the game mechanics using the tools available within the game, most players don't really look for outside help unless they are really dedicated to the game, but players should also not be required to look outside of the game to be taught how to play, nor should it fall on the players shoulders to learn basic mechanics of the game by asking from others. The game itself should teach how to play, and it's a major failing of this game to expect players, old and new, to simply know everything about the game. Breakbars for example are something that still have no tutorial to truly teach what they are and how to break them or deal with them in the game. The game absolutely needs to make a tutorial in order to assume that everyone is on the same page. As it stands, various people don't understand various aspects of the game, another forum user didnt know how combos worked until last year, and they've been playing since vanilla. Combos. Let that sink in how terrible it is that there's no official tutorial that goes through the mechanics of the game in even the tiniest bit of depth. We need an official in game tutorial. Once we have that, we can then start demanding more from the personal story and get more interesting fights.
  14. I think it's hilarious how people are trying to justify saying mounts aren't an advantage. By the very definition of advantage, having a mount is having an advantage over those who don't. The ability to run past mobs you'd otherwise have to spend a non-trivial amount of energy dealing with or getting past is an advantage. Going to hard to reach places with ease via mounts are an advantage. Being able to reach an event faster than others, especially from halfway across the map, is an advantage. Mounts, in every definition of the word, are an advantage. However, simply because mounts are objectively advantages, it does not mean they trivialize content. Nor, would I say, does it mean they put players without mounts at a disadvantage in most scenarios. Barring the overtuned engage abilities, I think it's unreasonable to say that mounts should entirely be removed from central tyria because they trivialize content or put other players at a disadvantage. There is a slight problem with players reaching places faster and preventing players from even getting event contribution, but that more has to do with the overtuned engage abilities than something in general about mounts. The problem of perhaps not getting event contribution has always existed from the beginning and is not something mount exclusive, nor do mounts overly exaggerate those concerns. There are perhaps some scenarios which mounts may prove overpowered, but i've yet to experience that myself. Once the mount engage skills in non-level 80 zones are nerfed, I think most of the complaints will go away. All the content is still doable, jumping puzzles remove the ability for mounts and gliders to be used and as a whole, mounts are unnecessary for successful world completion.
  15. @"Deihnyx.6318" Maybe I just haven't read enough of this thread. We're on the 9th page about this topic, so I'll just take you at your word that there are people on this thread who refuse to work with the guides provided to them. However, just because those people exist doesn't mean there aren't people who have done everything they could, including changing builds, and still can't beat the boss. At that point, it's not a learn to play issue, it's a game mechanics issue that needs to be resolved. By 'struggling with the boss', I mean unable to beat it. I also disagree that someone should take a week bashing their head against a wall until they come to the forums and ask for a nerf, you can pretty quickly figure if you're outmatched because of buildcraft or because the boss was overtuned, but that's pretty subjective and not everyone would have that ability to differentiate between the two. I've become entirely cynical surrounding anything in gaming that has to do with two sides debating difficulty, because nearly 100% of the time, toxic elitists don't care to listen to the complaints of those who have difficulties, including the ones who've learned all the mechanics and still have issues, going so far as to insult, degrade and tear apart anyone who plays on an easier difficulty than "instant death" and go to extremes to annihilate anyone who even whispers anything about difficulty levels. Those responses have completely dulled my ability to take a look at "learn to play" in any way other than extremely toxic. "Learn to play", in and of itself, is not something objectionable, it's a hint that there's more to explore and possibly something you may have missed, but the standard use throughout the industry as a whole has turned it into a phrase that's become the staple of the worst of the worst in the industry. So forgive my hardline response, this is genuinely the first time ever i've had someone relay nuance about true learn to play issues instead of the extremely toxic "i did it, why can't you?" bs that just permeates everything, real life and video games included. Not everyone has the same capabilities, but you at least expect players to try (and change their build) and would listen if players still had difficulties after reading guides, which is a large step above the toxic wastelands that have appeared through other communities i've been a part of.
  16. This is a video game, where the rules can and should be adapted to allow for the most people to have fun. Having a boss fight that is too hard for a playerbase who were never taught the full mechanics of the game is completely unfair and it should be adapted to allow for everyone to have fun and beat it. At the same time, the devs should work on a solution to teach players how to play the game. The example about cooking, then, doesn't match, because while some will never be good at cooking, some were never given the chance to learn how to cook, so why should they be penalized for not having the opportunity to learn and then thrust into a situation where it's cook or die (especially in a video game, which is about fun)? Why should players be penalized because the game never taught them the mechanics? How does that make sense?
  17. When have I ever said that? and I'd tell them that's unreasonable Have you even read any of my posts? Like any of them? I've specifically advocated for keeping the mechanics of the fight the same, including the amount the eater of souls heals, just to extend the breakbar, i've had this discussion with you specifically over and over again. I've tackled this before in another thread, but simply put, some people don't read guides. If the information isn't presented or isn't available in the game, they may simply struggle forever instead of looking online for help (or abandon the game completely). Solution? In game tutorial to teach them the mechanics of the game. What's objectively toxic is not giving half a thought to the idea that there are those who have altered their builds and still have trouble with the fight. Those people exist, even if you intentionally forget about them or ignore them I don't get this argument, because the fact is most people who are interested in the expansion would play it at launch. When else OTHER than the moment you experience trouble would you try and discuss it? Why should someone wait two weeks/months to discuss the issue they are having right NOW? You're also conflating two issues, people lying about their skill level just to get into raids/fractals and people and people talking about how difficult a fight is. Those are not always the same people, there's an intersection to be sure, but not every single person who complains about difficult content also lies to get into more difficult content content. No, my focus on toxicity is those who choose to ignore, downgrade and insult everyone who doesn't play as good as them just to make themselves feel superior. I am NOT talking about people who refuse to change their builds, I am entirely talking about people who have done everything they can, including changing builds, and still have trouble with the mehcanics. By ignoring the fact that people have various skill levels and some will find content more difficult than others, you automatically show toxic attitude when you tell those people "git gud", "l2p" or any other obnoxious and idiotic term. I agree with the initial argument, that the game should not promote behaviour that lets people never change their builds, however, asking for this one boss to remain unfairly difficult (yes, unfairly, objectively unfairly) is not the solution. The solution is to offer an in game tutorial that teaches mechanics, buildcraft and gear selection, it's NOT to offer difficult content and expect players who were never fully taught the mechanics of the game to learn the mechanics of the game in a single fight. This ties in with the guides issue, in that some people simply don't look outside of the game for information. On a design level, the game does not teach it's mechanics well and has no true method of teaching the players their mechanics, the descriptors underneath NPC do not substitute for an actual tutorial that fully goes into the depth of traits, gear selection, breakbars etc. I should not be asked to look outside of the game to learn how to play in it, especially if none of that material that's actually useful isn't developed by Anet (this btw is a different argument, one that doesn't touch difficult content, I'm talking the basics of the game, the game should teach the basics but it doesn't, raids and fractals are fine having online guides because you're supposed to learn the mechanics through trial and error). The solution is to never stuff players into a cannon, fire them head first into a brick wall and expect them to pick up a helmet mid-flight, it's to show them what they'll be asked of and teach them about all the tools they have available to them. So a tutorial will 100% be more effective than throwing a tough enemy that requires adapting a build. I get that some people will always be stubborn and never want to learn, but your focus is entirely on those people and not the people who have genuinely tried and had a difficult time, which according to your arguments, is impossible (fun fact: it's not impossible for someone to have adapted their build and still fail the fight). My entire focus is entirely on the people who have given it a fair shot (especially those who changed their builds) and still failed, and the toxic behaviour thrown at them.
  18. I addressed that. In the quote you have in your post. Here it is again: Even if you used the term adjust, you still, in the end, said this: Which is absolutely toxic, because it entirely dismisses the notion that people could have difficulty even when adjusting their build.
  19. The toxic mindset that I had mentioned is thinking that simply because you had no problems with it, other people shouldn't, not that the toxic mindset is "people should change their builds". It's clearly what I said, but for whatever reason you twisted my words. Here's my exact quote: Nothing at all about calling on people to change their build, because your post wasn't entirely about asking people to change builds. The highlighted part is the toxic attitude I was talking about. Even with a changed build, people can still have problems and it absolutely is toxic to dismiss those people out of hand, citing how "face rolly" it is to you. It's entirely toxic. The devs changing how long the breakbar lasts and having the eater of souls not snack on minions and pets is absolutely 100% the right move, lowering how much health was regained was not the right move. You also 'conveniently' missed the fact that the fight performed at different speeds, meaning that even if some people adjusted their build, had meta gear etc., the game could have bugged out making it much more difficult than the devs ever intended. As I said, I only have anecdote to go on at this point, my own personal experience of the eater of souls fight being exaggeratingly difficult vs someone else's recorded experience of a much more reasonably paced fight. I can't test this out as I have moved continents and changed computers, so I can't recreate the scenario as I first played it, but there is a huge difference between what I experienced and what I played with myself, pre-nerf.
  20. Its account bound. Used it on my level 50 thief to fully test this out and it worked.
  21. Wasn't there just a thread with this exact question? You'll want to get an item called the spearmarshals plea, which you get naturally as a part of the griffon collections, so if you started that, you're in luck. It starts you in vabbi at the griffon roost so it's a little inconvenient, but at least you can hop on a griffon to get out of there if you dont own one yet. Works across all characters of all levels. EDIT: didnt notice how old the thread was, so its understandable that no one knew about the spearmarshals plea. Hopefully thats common enough knowledge now.
  22. @"Haishao Thats actually a smart suggestion, since it would give story credit to everyone and leaves the fighting to the one who can beat it. Never thought about it like that.
  23. For the commenter and any future commenter who provides the tip of "just bring a friend" for the eater of souls fight: bringing a friend is useless because they get turned into useless spirits with useless skills and non of their classes abilities. In fact, it can actually be harmful because the eater of souls can just suck on their spirity goodness and regain even more health. Sure, it helps with the balthazar fight, but it makes the eater of souls tougher. So yeah, please stop uselessly suggesting to bring help for the eater of souls. (if this was changed recently to turning everyone into ghostly versions of themselves with their full class abilities, then please correct me)
  24. With the raptor, you can get the mastery that's supposed to be for the skimmer in the south west of crystal oasis by mounting and dismounting as a higher jump. Did that day 1 so devs might have moved a few rocks since then to change it. You can also get the mastery point in the middle of the quicksand area if you have advanced gliding my jumping off of the northern most pyramid (I think I followed a dulfy video for both of these mastery points). I also did the sous-chef one, which I know a lot of people were having difficulty with, so if you havent gotten that one yet, it's worth a try. Can't think of any other mastery points you can mcguyver your way to.
×
×
  • Create New...