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TheNecrosanct.4028

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  1. I don't think you've been mocked for not wanting your character to drink for personal reasons (and if that was the intention of some of them, well, they can go F themselves). It just raises questions, valid ones. For instance, alcohol is an insurmountable problem, but killing animals and people isn't? What's your motivation for not having a problem with the latter and why can't it be applied to the former? However, drinking is seen as mandatory for social participation? Sure, I know there are people for whom alcohol makes social participation easier but it is far from considered mandatory. It might feel that way but that doesn't mean it actually is. I think we're mostly talking about parties/bars/clubs here. There is so much social participation going on outside of that. Talking to your neighbors in the backyard, having a conversation with someone you know at the grocery store, interacting with classmates at school or colleagues at work, etc. All social participation but I don't think anyone expects anyone to consume alcohol in those circumstances. And there are plenty of people who don't need alcohol at all to have fun. But such is life. We come across things we don't like, every single one of us, without exception. It is too much to expect the world around us to change according to our wishes so we can feel more comfortable. It's our own responsibility to deal with those things and that's part of how we grow and evolve as people. Not dealing with it or putting it in perspective has consequences and puts up barriers. This barrier is self-imposed, though. Why should anyone other than ourselves be responsible for removing those self-imposed barriers? I'm glad that someone has come up with a workaround for you. But don't make the mistake that the people questioning your request are all mocking you. It's not exactly a strong position and is actually counterproductive to understanding. It makes it seem as if you're putting yourself in a disadvantageous position, i.e. making yourself a victim to the whims of the world. That just makes us a target for a specific kind of people. I mean, we're talking about pixels and a fictional story here. Representation of a thing is not the thing itself. Anyway, I hope you'll do the responsible thing and put yourself up as the designated driver for whoever is going to be inebriated for your benefit. 😉
  2. Well, you're certainly not going to get 8,000XP more than once for a single map, but you will get proper map rewards once the map is actually complete. They used to do it the other way around. Bjora Marches or Drizzlewood Coast, for example, which were both introduced in 2 phases instead of all at once, gave map rewards when you completed the first half, but then no map rewards when you completed the second half because you already got them. Now they're doing it the other way around. This will not be a case of Southsun Cove, where you only get XP because the map is nothing but a handful of WP's and PoI's.
  3. It doesn't lack map completion rewards. The map just isn't complete yet. Once the 3rd and final part is added with next release you'll get your map rewards.
  4. I'm definitely for more variety when it comes to JP's/mini dungeons in the daily/weekly section. But what's the problem with Long Way Around? Get in, swim through, hop on turtle of someone who's already inside and you're done. It doesn't even take 30 seconds to do. And don't get rid of Spirit Vestibule. People might hate it, but having it as a daily has ensured that it is now done by plenty when it pops up on the list. It works having it as a daily.
  5. People tend to confuse the concept of "something for everybody" with "everything for everyone". No. Just no. No one gets everything and nothing is for everybody. And that is okay. That is how it's always been and always will be. It goes wrong when the people who want everything deny the wants of everyone else because they can't have it so no one should. The real reason, though, why we won't get a raid boss in the WV (and also why dungeons don't turn up in there) is because both are abandoned content. ANet isn't even trying to ferry people that way. Fractals and Strikes is what it's all about these days. As much as I hate that, I've accepted it. It's an 11 year old game. It changes, just like everything else does.
  6. So? How is that an argument against adding a raid boss to the WV? If we stop ourselves anytime someone has a complaint we wouldn't be able to do anything anymore. People who always find something to complain about are best ignored. Not that I see ANet adding a raid boss to the WV, but this should be the least of the reasons not to do it.
  7. Not so much. Every day I get the pop up that I got 10AP for finishing my dailies, but I've reached the 15k cap years ago. The thing with the AA is likely a bug, though I won't be surprised if it stays like this forever.
  8. A blatant oversight, then. Oversight of the fact the WV wasn't made especially for you. There are people for whom your desired rewards are worthless and who very much do want the rewards it offers now. If the specific rewards aren't for you, just go for the endless gold supply. It's only limited by the amount of AA you can get. And that gold can get you your mystic coins and clovers. The way the rewards are set up now it covers a lot of bases, catering to a wide variety of people. But because it doesn't specifically cater to your wishes, because it isn't rewarding you in the exact way you want it to, it's worthless. Uh huh. Like others have said: if you can't bother to do the math it's not ANet's fault that you can't see the added value of the WV over the old daily system. When you've bought all the clovers and coins you can buy per quarter the WV can still supply you with more. It just doesn't do it directly.
  9. Level 80 maps have always had level 80 gathering nodes. There are only a rare few exceptions to that rule (like the iron and platinum nodes in Thunderhead Keep). But the general rule for level 80 maps is: mithril, elder wood, orichalcum and ancient wood (which I hope will be added to Inner Nayos when the map expands because there are no t6 wood nodes right now). If you want materials below t5 then go to the appropriate maps, like we've all had to do for more than 11 years now. It's not like this is anything new.
  10. And it does provide more rewards than the old system. There is stuff in the WV that was never a part of dailies. Templates, ascended gear, weapon skins, emotes, at the moment also an infusion, legendary starter kits. You might not be satisfied with what they offer, but claiming the WV doesn't have more rewards than the old daily system is a blatant lie.
  11. I'll take all of your no's and add a Hell No on top of it all.
  12. Well, there is one thing I can say for sure: you live up to my expectations. That's okay, though. I tried to explain it but you fail to see the nuance and even continue to make claims about me, after I specifically refuted them in clear language. That's my cue to exit because there's no point discussing things further when this is the case.
  13. Then they should pay attention to who they are responding to. Though it should be clear to them now that I am not that other person.
  14. I agree. I'm pretty indifferent to it as well. But I do get that there are people who see LI piling up and wonder if ANet can't do something to keep them useful. They used to be more useful before ANet implemented the legendary armory, but now that unlocked legendary items can be equipped across all characters on an account subsequent LI have no use anymore. So I don't think it's a matter of intent from ANet. It's that they implemented a system that made subsequent LI after crafting all legendary raid gear redundant, whereas it wasn't before.
  15. Is everything black and white to you? Yes, I do give them more credit, in the intelligence department. I do believe more people are aware that oneshotting mobs with mounts in starter maps is a disadvantage for low level players than not. I wasn't crediting their motivation. Also, just because something is an option doesn't necessarily mean it's a good or decent thing. I also am not arguing they do it out of spite. That is your spin. My argument is they do it out of selfishness, simply not caring how it affects others. In other words, not malice but indifference. That's intent. Yes, both are more than likely out of convenience to the one doing it. That's not the problem, though. The problem is the effect it has on others. High level mobs aren't oneshot with a fireball, so people on the ground still have the opportunity to tag mobs. Low level mobs, on the other hand, are and that consequently takes away the opportunity for those on the ground to tag those mobs. One thing can be inconsequential in one scenario and consequential in another. That's context. Now do you understand? And I'm asking whether you understand the argumentation, not whether you agree with it, because from your previous replies it is clear that wasn't the case.
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