Jump to content
  • Sign Up

TheNecrosanct.4028

Members
  • Posts

    934
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TheNecrosanct.4028's Achievements

  1. New cultural armor would be great, especially for Sylvari. If you stick with the plant theme, like I always do for my Sylvari, the options are very limited when it comes to armor (and weapons as well). And just like the old cultural armor, make it obtainable in game, not the gemstore. Could even be a set of achievements instead of just a gold vendor. While I avoid real world fashion in GW2 like the plague, this is the only reason I don't have a problem with it. If they need to implement these skins so people can walk around like Lara Croft or the cast of Downton Abbey and create revenue for the game, so be it. I personally find it boring and anachronistic, but that's just me. If it makes ANet money so they can keep developing new content that's a win in my book. I can live with the occasional eyesore passing my way.
  2. And ANet is not driving away customers in any significant numbers. You know how I know? Because more than 12 years after launch this game is still in active development and expansions are being released. Do you think that would happen, or they would even be able to do that in a non-subscription game, if they drove away all their customers? Outfits aren't a good analogy. First of all, they aren't items but are saved in the wardrobe. Infinite gathering tools are items, but their skins are still saved in the wardrobe, even if you accidentally delete them (I would think; never actually accidentally deleted anything because I take everything off a character before I do; it just seems like the logical thing to do before deleting a character). You're also not told to buy it again. You sent a ticket to Support and got your infinite gathering tools back, yet somehow there's still something for you to complain about, even though the problem was solved (i.e. you didn't lose anything in the end). It also has nothing to do with ANet's marketing. In fact, if it was part of the marketing ("if you delete your infinite gathering tools you'll have to buy them again") I would consider that helpful because they're warning you to be mindful of that. Still not a problem, as far as I'm concerned. So you had a problem. Support solved it. And this thread is a complaint about a situation that didn't occur. Did I sum that up sufficiently?
  3. How would you see that working, though? Decorations aren't items in your inventory that you can select with a salvage kit. They'd either have to retroactively make all decorations into inventory items (which they won't do because it would claim most of the inventory space or there wouldn't be enough space to begin with) or change the decoration UI to include a salvage option. Also, if it works like all the other salvaging processes in the game, you wouldn't get the original materials back but just a fraction of it
  4. Who said anything about swapping? I'm talking about transmutation charges. If you have full legendary gear there are only 4 slots you can use your transmutation charges on and they are hardly slots that matter to a lot of people when it comes to aesthetics. Besides, I have a set of infinite gathering tools on all my characters so I never need to swap to begin with. Mind you, I'm not claiming that transmutation charges are useless because they're not to the majority of people. But an alternative to spend them on, or an exchange for something else, would be a nice second option for people who otherwise don't need any charges but keep accruing them anyway.
  5. That expedition contract is already out. Home nodes for these materials would be nice, though, and consistent with past practices.
  6. It's weird. I thought it might have been related to one of the latest patch releases, because after another patch I could place decorations again. I still can (worked on that Six Gods area I mentioned above). I also never encountered this problem before (not that I do a whole lot of decorating; I guess I've spent about 1 out of 20 days decorating since homesteads were released). Quite surprised that for some people it has been like this all the time or that it still occurs.
  7. There will be one more mastery level for the homestead, so this is not the last one. I assume the XP bonus is lower because the homestead buff also gives you reward track progress instead of just OW XP.
  8. Ever since a day after the release of the last patch I can't place decorations outside of the walled off section of the homestead. For clarity, I can place decorations around the house itself. But outside of the standard placed wall around the structures I can't place a single thing. I found out about it when I tried to move some decorations I already placed there. I had chosen a spot dedicated to the Six Gods and placed their statues there. This was Tuesday after the patch release. No problems whatsoever. Yesterday I wanted to make the area larger by moving the statues further away from each other, but I couldn't place them in their new locations. I removed them to try again, but couldn't place them anew. I removed all the grass outside the standard placed wall and now can't put the grass back there either. "Placement not allowed in this area" is the message I get, with no explanation why. I haven't reached the decoration limit, there are no other decorations anywhere near and there were decorations there before. Does anyone else have this problem?
  9. Ah, those things. Got it. The vast majority of updrafts and ley-lines are permanent, though. There are only a few of those in Skywatch Archipelago and Amnytas and that's it. I consider them exclusively Astral Ward inventions (we need the Heart of the Obscure to activate them, after all) and that's why you don't see them anywhere else, because the Astral Ward has been hidden from Tyrians for a very long time (kind of like why you don't see jade technology outside of Cantha because they have been isolated for more than a century). I will admit they add little to nothing to the game, though. Especially because there are so few to begin with.
  10. Definitely this. With all the anvils around the world the canisters are effectively useless. Considering it lasts for 12 hours it takes a long time to get rid of them all. I would add upgrade extractors to this as well. They're pointless when you're full legendary, so give us an option to do something else with it. By extension this includes transmutation charges, which are also useless when you're full legendary. Sure, we need it for aquatic headgear and gathering tools but unless you change these skins every week or so you'll always get more charges than you spend (I'm at about 3k charges right now).
  11. Then what do you mean when you say "reactivating leylines and updrafts"? You can turn off leyline gliding for mounts because of the reasons mentioned above. You can't turn it off for updrafts, meaning mounts are always affected by them (then again, updrafts don't slow you down or take you in another direction, like leylines tend to do). Or do you mean that you have to unlock leylines and updrafts for mounts through the mastery track, even though our characters can already use those without mounts? If so, remember that this time the mounts need to learn it, not us.
  12. I do agree, eventually. Right now it's convenient to have it divided in levels because I can see exactly which are the new recipes added with this week's release because they're all listed under the header "Adept". If it had been based on category you'd have to go through the entire list to find all the new recipes, because the crafting screen doesn't tell you which ones are new. You would either have to have memorized all the recipes you already had and pick out the new ones, or go down the list in the chat screen to see which ones have been added and find them in the crafting screen. Once Handiworker has been fully unlocked I'm all for a division based on category, but for the moment I am fine with how it is now.
  13. Really? Again? 🙄 So you're saying that more people will make legendaries if the GoB was available in all game modes? Why? GoE is only available in PvE but that hasn't stopped WvW-players from making legendaries. Seems that logic only works one way? Or maybe it proves that the premise of your logic in this matter is faulty.
  14. You can double those costs because it's the same with the Bearkin War Helm: 25 amalgamated gemstones.
×
×
  • Create New...