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I'm picturing a bunch of big Kodans gathered around a campfire, eager to listen to an epic tale of how their legendary Kodan felled mighty beasts for his new legendary. Titan Crusher Kodan: Behold, my beautiful ring. Look at the glitter. Isn't it pretty? Young Kodan: Wow, that's quality jewelry! Titan Crusher Kodan: Thanks.
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Bad feeling for future game performance
BlueJin.4127 replied to Malafra.4769's topic in Guild Wars 2 Discussion
Similar with me. I can play graphically demanding games on high settings on my new laptop and I'll barely notice my laptop is on, but when I play GW2 with medium settings and go to Wizard's Tower, my laptop's fan goes crazy. -
Let engineers and elementalists swap weapons, but with a long CD, like 5 minutes. For some reason, after switching to my Alac/Quick templates, my character will sometimes switch to the 2ndary weapon set. Since I'll often be mounted when I switch templates, I won't know my character is using the wrong weapon set until after I start combat. Depending on the meta, it's not always easy or convenient to exit combat just to switch to the correct weapon set.
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Legendary Relic, Rune & Sigil required level: 80
BlueJin.4127 replied to HolyEnemy.5273's topic in Guild Wars 2 Discussion
I think it'd be great if all legendaries scale with character level and are usable on characters of all levels. -
So they can have a conversation that goes: PC 1: Wow, that's quality armor! Other PC's: Thanks.
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No changes to the "Into the Spider's Lair" meta
BlueJin.4127 replied to corwin.3495's topic in Guild Wars 2 Discussion
Players need time to learn a new meta before we know if a meta really is too hard. The final IN meta was only released around 2 weeks ago. After waiting about a week after release, I joined PUG's for the final IN meta 3 times and all 3 completed with more than 5 minutes left to spare. I can't imagine that this meta needs to be nerfed so soon, difficulty wise. I do agree with HP sponge bosses not being fun, though (can't say for certain about the final IN meta since many players have yet to fully learn the mechanics). If a boss has a lot of mechanics that the fight is interesting from beginning to end, I'm OK with the encounter lasting 5+ minutes. Dragon's End Soo-Won encounter is so fun and my favorite in the whole game. However, if the boss has very simple mechanics that feel monotonous... I can barely play for 2 minutes before the boss gets boring. The boss in the east IN meta is a good example of a boring HP sponge. While I'm not too familiar with the center IN meta, it seems like this boss encounter might be another HP sponge. Svanir Shaman in Wayfarer is the worst in the game. A player would have to be really simple minded to enjoy these. Tedious HP sponges don't make the game better. It just burns me out faster and makes me avoid these boring metas unless I absolutely have to do them. While SotO has a lot of nice features and QoL upgrades, playable contents like SotO metas, rifts, and convergence (and even strikes to some extent) are filled with low effort copy and paste with no mechanics (mindlessly AOE trash enemies until the event is done) and/or boring HP sponges that make me doubt that future expansions are worth buying. -
Obsidian Legendary Armor Tier 2 Preview
BlueJin.4127 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Looking at the effects in game, the white flash is nowhere as obstructive as seen in the video, so I'm happy about that. However, I dislike the poor visibility of the runes (4th dye). In the character select screen and the hero tab, there's a slight glow to the runes, making them visible even when not in combat. I don't know if it's a bug, but in-game, the runes usually have absolutely no glow, making it hard to see them. When I stand next to the tier 2 heavy armor model in Wizard's Tower near Conri, the difference in rune visibility between my character's armor and the models' armor is like night and day. Again, sometimes, they do slightly glow even when not in combat. Personally, I think it would be better to give the runes a visible glow at all times, even when not in combat, to more differentiate tier 1 and tier 2. The exploding white glyphs and floating holographic runes can remain the combat effects. -
A Portal Scroll Compendium
BlueJin.4127 replied to SirRocket.3516's topic in Guild Wars 2 Discussion
I can’t imagine it being easy to combine all the teleport scrolls without adding additional windows. At the bare minimum, I imagine 1st click to open the item, 2nd click to select the category (LWS3, LWS4, IBS, towns, lounges, etc.), then 3rd click to access the specific map (or lounge). -
Are we finally getting spears on land?? [Merged]
BlueJin.4127 replied to Fleabite.7528's topic in Guild Wars 2 Discussion
Map related thing that players have been asking for since around 5 years ago... maybe full flight on skyscale? Wow had full flight then later added their version of griffon, stepping on GW2's shoes. Maybe Anet thinks they have to improve flying in GW2 to match WoW. EDIT: Another thing that comes to mind is some kind of way to combine the teleport items from different seasons. -
SotO Feedback [Merged]
BlueJin.4127 replied to AliamRationem.5172's topic in Guild Wars 2 Discussion
Credits often get bloated with people who really shouldn't be listed in the first place (partly because some people get really testy about not getting "credited" for barely spending a few minutes contributing to a project). I've led many projects where strangers I've never even heard of are listed as having worked on my team. Other times, some of the employees don't even know why they were included in the credits of a game they never even heard of when they haven't even made any indirect contributions to the project. For example, Bob from department C would spend like 5 minutes helping project A with something. Then a dev from project A asks Bob to email his full name so that Bob can be included in project A's credits for contributing 5 minutes. Then Bob would email the names of everybody in department C for some reason, and all of a sudden, we have random people from department C credited in project A. Like, seriously? 😵💫 -
Obsidian Legendary Armor Tier 2 Preview
BlueJin.4127 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
I kind of like the glowing runes from the Suffused versions, but the giant glowing white flash when the weapon is drawn single-handedly kills it for me. It just adds yet another unnecessary visual clutter. -
At 8000 hours in, I think It's time for feedback!
BlueJin.4127 replied to Crit.5123's topic in Guild Wars 2 Discussion
After 8,000 hours, I don't think you're going to get your "fee back." XD- 21 replies
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[Suggestions]QoL (Quality of Life) Ideas [Merged]
BlueJin.4127 replied to ginryu.3026's topic in Guild Wars 2 Discussion
Some kind of filter for the wardrobe storage in the bank would be great. Some examples: - Filter by type of item. For back items, for example, filters for capes, backpacks, wings, etc. would make it easier to search for specific types of back items. - Filter by source. Filters for skins obtainable in-game, through the black lion chest, and the gem store. For skins available in-game, filters for general PVE (open world), pvp, wvw, instances, expansions, etc.