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setdog.1592

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  1. imo it is a bit of a tragedy with so many potential build combinations that there is only a relative handful of builds that people gravitate towards in spvp. devs need to up their game and find some solutions to increase the viability of a much broader spectrum of build/gear/trait combos. we all want to play a broader variety of builds, but all too often the trade offs are too much and end up costing a build too much to compete. and most potential builds, for all their merits, get tossed to the wayside, in favor of demonstrably better builds.
  2. i agree with these replies, there is something about hammer that reduces its effectiveness in pvp. the autos are so slow that its very easy to avoid that damage by simply moving, no dodge required. takes 2 seconds for the symbol from hammer 1 to be proc'd, and that symbol provides 1 sec of protection, 1 second! seems rather useless. others have mentioned that the tracking of the attacks are an issue as well. and while mighty blow can be powerful, your guardian is too often shot dead mid air.
  3. idk, pve wvw pvp, its all the same to me, do x...get y
  4. i dont know about you, but i am not pretending. when i login, its real! its ALL real! REEEEEEEEEEEEEEEEE
  5. because your otherwise legendary accomplishments (ie whatever you need that gift of battle for) would be ho hum and run of the mill. one must perform legendary accomplishments in order to achieve legendary items. be grateful its as simple as it is.
  6. yes, willbender is about as durable as a soap bubble. however, it can hit like a truck, can have great cc and mobility with ports and shadowsteps. its still pretty awesome to play despite the weak self sustain and mitigation provided to many other builds.
  7. the best solution for you, may simply be to play a bunker build. that way you can survive and the game will seem dreadfully slow to all your opponents.
  8. I wanted to update this post regarding Hammer Willbender. I think this may be an underrated build, opinion will vary of course. And while it is nowhere near the best duelist, or 1v1'er, it can be a great roamer to help kill quite a variety of builds generally considered to be difficult. The Berserker version, can deliver enormous attacks in very fast succession for devastating results. I have seen many triple downs/kills on points with one single Mighty Blow/Glacial Blow, But this kind of damage comes with a cost. I have played approx 500 matches as hammer willbender. it can be a very powerful, and highly mobile build, yet that comes at a price, which is survival. Condi builds, such as Condi Soulbeast, or Fire Weaver, can rip this build apart rather easily. As well as some other power builds like power shiro and a few various mesmer builds. Overall, while this build may be frustrating at times, due to its lack of sufficient self sustain, the upside is the amount damage it can pump out, easily 20k+ in 2 secs, however this output is not reliable for a variety factors, but its still very doable and great fun. I find this build to be rather dependent on team comp, where if you're in a group with a bunch of duelists, you might find yourself outnumbered quite often. but we have build templates, so you can easily swap to DH or whatever else you may fancy. When I first made this post, this is the build I was using 🙂 Demolisher build: (( http://gw2skills.net/editor/?PWwAItzlFw+YgsJ2IWcX1RXA-z5gfKNqAyUCkvIoghgGGA )). Which is a decent version to use, if you want to get to learn the mechanics, can also use Marauder, up to the user. Since then I have I migrated to using this 🤪 Berserker build:(( http://gw2skills.net/editor/?PWwAItzlVw6YIMO2IW8X/RXA-zZIPlIVAlKByXEUwQwEDA )). Which is a super heavy hitter. This version provides a huge amount of crit chance with Righteous Instincts, which provides +crit when you have resolution. This builds has alot of resolution sources, and could have even more if you play around with utils. I like to start with consecration utils. Purging Flames, Hallowed Ground, and will often swap Flames for Wall of Reflection, which is excellent when your opponent has Dragon Hunters. Traps will of course eat you, and make you question everything. vs bladesworn, i like hallowed ground (stab vs all those warrior stuns) and Advance for the otherwise non existent aegis on willbender. The big reason Ive moved to Berserker is because no matter how much i tried to play defensively, it just never really worked. So I figure, well if Power Hammer Willbender isnt going to survive, I may as well, try to do as much damage as possible as quickly as possible. If you find something that will increase the damage output, I really do want to hear from you. The reason I dont pick Unscathed Contender, the +20 pct dmg with aegis, is because willbender has very little access to aegis. Whereas something like master of consecrations can provide access to improved utils. I also really like Bane Signer on this build, for the 1200 range stun. What ive learned playing this version of willbender, is the scepter root, and sword root, followed by a stun, or whatever sequence is pretty good. This build prob is never gonna make it to S tier meta, but to me thats much less important than playing something that I am enjoying to play. I encourage you to play willbender to its limit, dont play it safely, dont build for survival. Instead build for damage! GLHF
  9. ty for the beta, i really like all three especs. i like willbender. i love the idea of a pit fighter style, build. i really enjoy the dashing, punching, kicking. i see no problem for most players to enjoy willbender. players who are more serious about build optimizing, whether for pve, pvp, or wvw are going to be quite hard to please with willbender. in pvp, my first impression is that this style of build is going to have an incredibly difficult, if not impossible time against all the projectile vomit and aoe without significant help surviving. it can dish out some decent hits, but many of the competitive advantages that some builds enjoy just dont seem to be available to willbender. its still fun
  10. If there is no impact from the radius increase on this trait, then what is the purpose of the radius increase?
  11. In the June 23, 2015 patch both Grenadier and Writ of Persistence were revamped and received radius increases by +60. Today Guardian got this 5.5 year old change reversed. Is it possible this is a change to the Grenadier trait that has been overlooked, and might deserve the same reversal? How would that impact PvP, Engi, other professions and builds?
  12. what i found to be funny is that on my druid i hit this scrapper with ~41 strikes,(condi ticks, direct damage w/e, i wasnt parsing that info) of which only 6 of those actually did any damage, the rest was absorbed by the scrapper. meanwhile, the scrapper landed ~38 strikes, while protect me was on cd basically i hit the guy for 750 dmg, in between his absorbs.while he hit me for almost 18,000 dmg, in between my absorbs
  13. "The new fractal boss is a showcase for ranger upcoming spec. Change my mind" The Sorrowful Spellcaster is a powerful human elementalist serving as the last boss of the Sunqua Peak Fractal. https://wiki.guildwars2.com/wiki/Sorrowful_Spellcaster =) Skills Aqua Jet - ...Call of Storms - Summons lightning to smite enemies.Call Meteor - Summons a meteor to strike the target location. Deals heavy damage that decreases with distance from the impact point.Elemental Surge - Charges the target location, damaging enemies along the path.Elemental SweepElemental Whirl - Weaves dangerous elemental energies to heavily damage nearby foes.Elemental Manipulation - Weaves dangerous elemental energies to heavily damage nearby foes.Firestorm - Unleashes a powerful blast of flame, incinerating anything in the line of sight.Flame Surge - A blast of flame scorches the area, damaging surrounding enemies.Fulgor Sphere - An orb of electrical energy damages anything in its path.Lightning Strikes - No skill description found.Roiling Flames - A bolt of flame born from rage damages anything in its path.Torrential Bolt - A bolt of aquatic energy damages anything in its path.Volatile Fire - Volatile elements envelope the area, damaging anyone caught inside.Volatile Water - Volatile elements envelope the area, damaging anyone caught inside.Volatile WindVoltaic ExpulsionWind Burst Doesnt sound very Rangery to me
  14. scrapper vs druid outgoing dmg_druid lands 2 ticks of bleeding totaling 250 dmgscrapper absorbs 17 strikes totaling over 5.1k dmgdruid lands 4 ticks totaling 502 dmgscrapper absorbs 18 ticks which totaled a paltry 2.5k dmg incoming dmgscrapper lands 4.1k dmg in 5 strikes**druid absorbs 7 strikes totaling 4120 dmgscrapper lands 38 **strikes totaling 17990 dmg =) =)
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