I just want to provide my pvp perspective on chronomancer in regards to this balance update. Ive been trying for weeks to make a chronomancer build that can at least do decent in Gold tier ranked matches. It's been a long process and I finally got something to work. It's not op, it can't carry, but it's fun to play and works just fine, just barely, right now. This patch is about to kill that. You're adding back the self shatter, which isn't even make or break for the Chrono, but then nerfing EVERY SINGLE SHATTER?!?! THE CHANGES TO EACH SHATTER OUTWEIGH THE ADDITION OF THE USER AS A CLONE! Flow of time is losing .5 seconds of alacrity, rewinder is essentially being given an additional 8 seconds to its recharge, no more distortion on continuum split so good luck if I get stunned and waste my most valuable cool down. There is not a single situation where there is a net gain to getting the self-shatter back. This is disappointing because Chrono doesn't even need to be touched. Its already so far removed from the meta that you don't even see people running it. This is just annoying as hell because I finally had some fun coming back into pvp playing my main, and now my already barely viable build is probably even worse off for no reason.