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Foshizle.9802

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Everything posted by Foshizle.9802

  1. Hi, Is there currently any way to know if a player is downstate/defeated via the API/Mumble? And if none, any plans on adding it? I'm not being able to find any information on possible end points for this such as squad, party or mini map infos. Even an authenticated way which showed the player's currently equipped skills would be good enough 🙂. Thanks!
  2. Still no recognition of the unprofessional work ethic of (some) members of the balance team, which have probably impacted a lot of patches so far and the class/build diversity, etc. Even if how you go about collecting feedback is improved, it doesn't matter if said feedback goes through a filter of personal preferences and lack of trust. Not to mention on one end we have players with thousands of hours of high-end gameplay and testing offering advice while some of that resistance came from someone who at this stage was still checking/learning(?) what some skills do through the wiki. Let's really hope this changes too.
  3. This break stun with blind, stealth, slight stab and a blast finisher is still going to be meta. I only see it being replaceable by bandits defense (req. daredevil) if it wasn't traited. BP has been (ab?)used countless times just to engage or proc instant backstabs, this makes it slightly more punishable to use it offensively. Similar was happening to Hide in Shadows. The fact these skills push players into picking SA may as well not a problem at all. Like it was mentioned by Bazsi.2734, the problem is the trait line is still a rainbow of effects rather than focusing on defense at the price of any offensive bonuses. I don't want those skills being untouched so that even if SA becomes replaceable, people still pick them in most builds overshadowing (pun unintended) other skills. Let it be tied to SA if people want to really go on the safer side. Instead make is defense focused and reassess other utlities or traitlines like Acrobatics to bring other builds with play styles that don't rely on overall long stealth durations on the course of a match. Speaking of which, use this opportunity to give the same treatment to Earth Shield's damage and Elementalist utility options as well. And please keep the balance patches coming 🙂
  4. Server and Lag have been a link for years and it's only getting stronger
  5. "Feel My Wrath is my go-to elite in PvP and WvW due to it's over-performing suportive capabilties!" - Said the single drunk guardian support who uses it Really no reason to nerf its duration on allies in PvP and WvW, should have been PvE only.
  6. Overall good changes, well done for listening to community feedback!
  7. I don't understand Shadow Arts nerf. It's currently a meta trait on more than 1 build, none of which really uses "Shadow's Rejuvenation" let alone "Merciful ambush".Given the overall nerfs and thief play style remaining the same, SA will be be even better in perspective than it currently is. Overall stealth was barely touched, heartseeker ignored (it will hit pretty hard after these nerfs), shadow shot went from 4 to 5 innitiative,... thief meta strength received a very gentle slap compared to other specs. But overall well done, this was needed.
  8. The weapon swap doesn't even work in PvP matches...... It works on the warm up phase so you can still play some mind games on your opponent...Before: "He's gona play rifle, I'll adapt "this" way"....Now: "I have no f...lamingo clue what he's gona bring so I can't prepare". It's just adding to the no-counterplay factor on holo, bring back balance!
  9. Omg yes, so tired of seeing top 25 players being holo mains. And last patch weapon swapping (ooc) was introduced! I think holo should lose the belt skills in exchange for this, too versatile at the moment. Also put a cast time on holo transformation so I can interrupt it, it's impossible to counter this at the moment too, thank you!
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