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Xentera.4560

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Everything posted by Xentera.4560

  1. There is no actual match making atm, that's just an urban myth.
  2. While it is true there are some classes that could use a little bit of balance, the main issue I see in pvp in general, and in ranked in specific, is the actual game design itself. You are being punished for what your team does not for how will you play. You have no say in your team composition, what classes they bring, how they play, and yet you get punished severely if you have the wrong team composition. The penalty for losing is outrageous. The rewards for getting top stats on the losing party mean nothing. The entire system needs a major rework.
  3. Veteran player here, experienced in pretty much everything including raids, and fractals. Have a limited playtime mainly between hours of 5:30 and 7:30 PM United States Eastern standard Time. How active is [Core] around those times? And do you have any statics running in either fractals or raids at that time.Thanks.
  4. Stuck in queue all morning, rebooting didn't help.
  5. So the Ele was lackluster where it counted in GW... and useful where you could simply afk and let the heroes finish the content. Nice. The only other role for an Elementalist was a crappy bonder for those low-man hard mode areas. Not very useful in 8-man areas at all. Paragons to this day have only one useful build, and it's PVE exclusive, tells a lot about the "balance" of the first game. I wouldn't call the balance of the first game "good" in any way, the balance of GW2, especially lately, has been at its best. But I guess it depends on how invested someone is in both games, to see how balance works. The first party to clear DOA had 3 eles (SF eles if I remember correctly). That was before all the gimmicky builds and consumables from Eye of the North came out. There were many PvP builds for eles in HA as well. As for paragons: just because most people were using the Imbagon build doesn't mean it was the only one available. There were groups clearing Urgoz with a full paragon party. We have used Paragons as batteries and damage dealers. We have won halls with a paragon heavy build (not using Imbagon /lol). This is from someone who spent more than 10,000 hours on GW1, and around 3,000 on GW2.
  6. I know this is an old thread, but I just came across it and wanted to share my thoughts on both games. GW2 is a good game, it is just a bad sequel. Sure we didn't have the jumping, swimming, dynamic events, and the "action" combat. But we had something far more important: The build system based on attributes ( not traits), the secondary profession, and the amazing integration between various professions in the party composition; that made GW1 a very unique game. GW2 would've been a truly amazing experience if they only kept the build system of GW1.
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