Jump to content
  • Sign Up

Xentera.4560

Members
  • Posts

    163
  • Joined

  • Last visited

Everything posted by Xentera.4560

  1. That kind of matching happens because the MMR matches teams based on the AVERAGE rank of everybody in the team. It’s a ridiculously short sighted solution to reduce queue times, with disastrous results.
  2. So you don't want to get punished because you're the best player in that matchup? What? Shocking concept isn't it?
  3. Did those games have a ranking system for matchmaking? As I stated before, being an MMO or MOBA doesn’t matter when you’re comparing solely the ranking systems used for matchmaking. It’s no different than comparing the ranking system used for matchmaking for Stronghold vs Conquest vs Team Deathmatch in GW2 if they were all done separately. Yes, WoW has its own MMR. Happy now?It was a very silly idea to make the MMR in GW2 depend on the average of the party rank points instead grouping ppl with similar ranks together even if it took longer queue times. Having fast matchups should not be the target if the results are one sided kittenfest.
  4. And losing a match does not make u lose rank points in any of the other big 5 MMO’s or in GW2’s predecessor, GW1. I fail to see how 2 MOBA’s deducting points from you for losing is even relevant to this discussion.
  5. Doesn’t matter when you’re comparing the ratings systems. Actually it does matter a lot. Why do you think none of the big 5 MMO’s have anything like this? Kitten, even GW1 ( which had a way better rank system btw) doesn’t have anything like this.
  6. Please Compare apples to apples, GW2 is not a MOBA. As the game stands, top stats should mean something, they are even part of the dailies. Either rework them or remove them completely.
  7. Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that.A very kitten system. Well it’s a team mode so it’s fairly obvious your team loses because the other team was better. That’s how practically every other team vs team modes work in other games as well. Not sure what this has to do with anything. How do you know that you were the best player on the team and by what degree? That’s simply factually incorrect. Most team matches in other games just don’t give you any points for losing. As opposed to taking points away from you like in GW2. As for your second question: top stats should mean something, otherwise just remove them from the game.
  8. Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that.A very kitten system.
  9. Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad.
  10. But we know that is not going to happen. And in the meantime pvp keeps hemorrhaging from whatever little population is left. My degree of frustration with the current ranked system is making that entire mode almost unplayable to me.
  11. Except that by this argument more, and more players would get frustrated with this mode and leave, driving the population even lower.
  12. There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together.Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. /endrant
  13. While I appreciate all the constructive input in this thread, I'm still wondering how I should change my build or gear to bring in more cc.
  14. What I think you are saying is: don't worry about cc, bring a BS cc bot, and focus on dps. I feel at least in the second phase, everybody should be contributing to breaking the cc bar.
  15. I have been running a Condi Soulbeast build in 100CM since launch. Usually with Shortbow as the only weapon set. My dps was at least on par with most dps classes and usually higher in most instances. With the new nerf to consumable cc's I will have to adjust my build to bring in more cc skills. I was wondering if I should bring a second weapon set just for cc, or switch pets from my iboga to warthog or something else. What do you guys think?
  16. Scourge may not be the highest dps class there, but I’ve noticed having a blood scourge along makes things go alot smoother.
  17. I would like to pick your brain regarding your experiences with DPS classes in 100 CM.I have already finished it a few times, and got the “Dances with Demons“ title. I have found the following classes to be most viable there: 1) Condi FB 2) Condi Ren 3) Condi Mirage 4) Scourge, full Condi or with Blood 5) Condi zerker, without banners I am in no way excluding other classes from this CM. Just sharing my experience with you. Would love to hear about your experiences there.
  18. I can see the OP does not have much experience in forming groups for raids.Raid parties in GW2 have to have certain roles filled. It is sad coming from a company who stated in the past “no trinity”. Instead we ended up with this disastrous mix of tank/heals/Alac/quickness/BS. That often has to be fine tuned with every boss encounter.I don’t think it is a problem with the raid community, or even the general player population. It is a failure of design of both the raid content that was designed in a way that any member failing a weird mechanic can result in a party wipe and group disbanding; and a failure of the game design itself that removed the Tried and True trinity, only to go back and give us a much worse system.
  19. First 30 keys are always worth it. The question is: Do you want to gamble and buy keys for 25s?
  20. Because the matching system is an easy to manipulate, kitten fest.
  21. Population is low coz the matching system is pure kitten, and on top of that you get punished (by rank points deduction) often severely; because of the results of what that kitten match system produce.Player should not lose rank because this matching system decided to put them in a team 2 leagues below their level just to insure that 50:50 win rate...
  22. Whenever this subject is brought up, I think: “Remember, this is the dev team that thought having a premade team of 3 go against a random PUG in ranked, was a good idea.”
  23. DuoQ simply should not exist vs a random PUG. This has been brought up a gazillion times in the past. The small minority that get that unfair advantage in ranked by duoQ, start crying every time this is brought up that we don’t want them to play with their friends. And that the population is too small for them to wait for an opponent with a duoQ. Solution is simple and straight forward: 1) Remove unranked, it really serves no purpose. This will instantly increase the population for ranked. 2) Remove duoQ entirely from ranked 3) Premade vs premade only in AT And there you have it. Problem solved! Any system that pits a premade vs randoms is just a kitten system.
×
×
  • Create New...