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nosleepdemon.1368

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Posts posted by nosleepdemon.1368

  1. On 2/28/2024 at 2:22 PM, Doggie.3184 said:

    It's very concerning these malice/shroud bugs weren't caught before release. Thief players already feel neglected in a multitude of ways and question if there're any devs who actually like the class.

    Mate... Every class feels neglected according to these forums. Go to any other profession forum and you'll see stuff like "This is the most nerfed profession in GW2 history!!" or "Why don't they make us like X?!". It's nothing personal, ANet hate us all equally, *especially* Revenant 😉

    • Like 1
  2. On 2/17/2024 at 10:22 AM, Demeth.5816 said:

    I have similar issues, textures leaking, black boxes appearing on the UI, walls flickering... I'm about to send back my graphics card, is it the game?! 

    I just started experiencing this today, with pieces of geometry extruding toward the horizon. I also get black screens sometimes when I try to screenshot. No idea wtf is going on, running a 3060 Ti with 6gb onboard, 32gb RAM, M2 drive, Quad core i5 10th gen. This usually happens when the GPU is dying, which is a bit concerning!

     

    Edit - I ran 3DMark and nothing out of the ordinary happened. No glitches, same score as always, GPU over clocked itself like usual and nothing went above 60°C. Seems like my game installation is corrupted somehow.

  3. I actually saw NUMBERS flash up in the middle of an enemy zerg today! Hallelujah! Some actually useful AoE damage that doesn't put you right up in the face of death. Can't quite figure out a rotation with Rifle, but the delayed damage has caught people right off guard. Not to mention you can stack 'em off to the side and coax players into running right passed them.

  4. 18 hours ago, prototypedragon.1406 said:

    I mean they could just build a trebuchet to take out the arrowcarts right🤯? last I checked most towers have camps nearby to carry supply from?  Even quicker with the handy dandy warclaw🤔. And at least then there was a incentive to defend. And if a zerg dies to arrowcarts it's not on the zerg but the commander for making the decision to run into AOE without clearing siege? Isn't world versus world technically guild versus guild hence the name of the game? ( Granted wvw is split amongst various levels of game play zerging, roaming, scouting, havoc, f2p accounts pulling tactivators  on opposing teams side)Not to bash on roaming but I mean at least back then in terms of defending it has to be better then this boonball mess unless you counter boonball with equal boonball the roamers still shall get ran over anyway so it's not like it makes any difference still while against greater numbers your better off roleplaying a tower guard then actually fighting with no ability to counter or at least being able hold your ground for back up to arrive if it ever does?

    Yeah there WAS a fair few more steps to taking a tower before, unlike now where you can just poop catapults onto the ground in visual range of the walls and smash a corner. Trebs used to get put up in easily defensible locations and slowly knock down enough carts to allow the attackers in. Murder ball tactics nowadays are ... ok, I suppose? I don't hate the current state of wvw but it certainly seemed more tactical in earlier iterations. Mind you, Warclaws also trivialized the mode greatly. My biggest issue with everyone clumping together is that the game has huge issues rendering all the clutter, SM 3 way battles become slideshows for me.

    • Like 1
  5. Just wanting to point out that skills flashing on the hotbar but not going off is not an l2p issue, it is really annoying and I experience it in heavier fights. Also experienced it way back when the Karka invasion happened. The server can't keep up and your skill casts never materialize. Bit of a bummer when you're counting on evade frames.

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  6. I kind of didn't notice this so much playing on my Rev, as I tended to run support and stick near the rest of the murder ball, resulting in frame drops and other weirdness that I attributed to the game just not having time to display everything.

    But now I've been playing a Deadeye Thief, and I swear to God there's something odd going on with projectiles. I'm late to the game, I assume, and this is a known glitch that happens? What I'm referring to is that sometimes, for no reason, my skills cast but don't actually do anything. Maybe I'll try to cast 'steal', but all the skill does is that activating flash over and over and then stops. Or I'll fire an entire combo of shots - using my initiative up and playing animations and sounds, only for nothing to ever leave the rifle.

    Am I crazy? In PvE the skills seem to execute fine. And I am fairly sure I'm not hitting projectile hate fields or anything.

  7. On 1/24/2024 at 1:31 PM, thief.7429 said:

    this is why i switched over to revenant, been dealing with this trash since HoT release

    Hi there! Thread necro worth it - Rev player here since HoT, switching over to DE Thief because Rev keeps getting touched in all the wrong places. Not certain you picked the best profession to switch to 😄

    • Haha 1
  8. 8 hours ago, Yasai.3549 said:

    I play mainly core rev roaming, let me know if you want some builds or tips because there's quite abit to cover. 

    Bit of a general question, but what does core offer over one of the Elites? Alliance for example seems really strong with the two skill sets.

  9. I am not particularly fond of the mechanics. I remember some time ago when Riot started updating old Champions in League of Legends, they introduced a lot of fiddly dual usage skills with strange AoE shapes. These new weapon skills seem similar in concept - let's increase skill complexity because more complexity equals higher skill ceiling. Getting the tether to work in WvW was largely pointless, I ended up just playing around with the Hammer changes. By the way, Hammer skill #2 still hits sweet F-All, so can't we get that fixed first?

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  10. 14 hours ago, Sereath.1428 said:

    Hahah, yeah exactly how I felt and how I expected it to be.

    I was basically unable to hit anything with it in WvW. Actually I found it hard to land hammer auto as well, but it did land occasionally. I'm not sure where Scepter fits in WvW either, it requires you to use your Legends for gap closing. I did have a laugh at the almighty skill descriptions. You know you might have complicated things when it fills your screen height...

    • Like 1
  11. Regarding most players not knowing and thus not caring, they might still fall into the same train of thought as I did. I didn't know the Kryptis used the same rigging as other creature types, but there WAS something familiar about them, which made them seem rather unspectacular and a bit boring. The Kryptis mobs are the least interesting part of the expansion, they are (with the exception of the higher beings) very cookie cutter. They could be replaced by any other creature and I wouldn't care. Now I know why, and it is a bit of a let down.

    • Thanks 1
  12. Yeah but Elementalist feels gross to play. I don't mind just three skills, what will be important is how many unique and interesting builds we can make with them. Lots of professions got support type stuff, with an almost MOBA like abundance of secondary effects. I'm glad to be honest that we're not managing six floating axes or four kinds of elemental ammunition, or finding new and irritating ways to heal OR buff our team mates depending on how many times we spin around on the spot and which way the wind is blowing.

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  13. ...Is what flipping skin am I going to use for it? It's got to match up with my eye melting orange/red/blue/white colour scheme AND with my alternate weapon (probably Aether). Honestly, did ANet not THINK about this?! Jeez. Looks like it's up to us to figure it out, like usual. What skins are you lot eyeing up for your new weapon? I am thinking maybe the volcanic one from EotN (can get it off WvW reward track)

    https://wiki.guildwars2.com/wiki/Volcanic_Stormcaller_Scepter

    or maybe one of the ones on sale right now from the set

    https://wiki.guildwars2.com/wiki/Queensdale_Academy_Wand_Set

     

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  14. On 10/29/2023 at 7:53 AM, Buran.3796 said:

       ...On a 30s cd. Versus getting a bit every time you evade (and Vindi evades more than a couple of times x minute, for sure!).

       Yesterday saw the American MAT hosted by Vallun. Only two Revs in the entire roster of the tournament (missed 20 minutes), a condi Herald and a power Vindi with Devastation and Invocation. That last one was in the Naru team, which won, but I wouldn't say that that makes Rev fine in PvP since the level of the #1 american team and everyone else in the continent is probably so large that any team comp won't matter much.

       I have no idea of how went in EU since Teapot didn't host (was busy showcasing World of Addons while bleeding audience), but I suspect no pressence of Rev (really the only one with minimal/no  presence).

     

       BIG EDIT: Now that I think, they changed the entire nature of the mid column of the Vindicator traitline: currently two of the traits are devoted to provide either extra raw endurance or vigor when we dodge, and the middle trait grants endurance while changing legents. With the 7th Nov patch, ALL the traits in that column are linked to Energy Meld: one trait to reduce the obnoxius cooldown (typical: they introduce the problem of "having" to use a bad skill, then they sell youthe "solution"); the second one acknowledges that F2 is useless, so gives energy when you press it and the third one grants endurance and vigor around when F2 is used.

       So we have now a entire colum of traits focused on a F key no one is using, which provides tasteless, unimpatcful effects, instead of being a column designed around the peculiar nature of the special dodge that Vindicator has. 

       WELL DONE. I swear that I'll run that trait slot empty if that is what we will get in a couple of weeks.

    Yep exaaactly. They fluffed up the skill, say "ooopsiiiee, I dids a doo doo! So sooowwy" in a coy way, and then let us choose how we'd like to un-kitten their deliberate mistake... But we only get to fix ONE of the several ways they made a mess. Would you like to clean up the crap, the pee, or the vomit? PICK ONE.

    • Like 2
    • Confused 1
  15. Except all of that is ruined by this:

     

    • Song of Arboreum: This trait has been reworked. Energy Meld grants more energy and also grants its energy and vigor to nearby allies.

    Energy meld is pants, it's another skill to remember to use, and it's now destroyed a really useful existing trait.

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