So far season competition were based on the usual coverage based scoring, that'sa) boringb) initiated big server-transfers, as in coverage based-competitions man-power rules everything else. But I think WvW has also strategic and tactical aspects, but in relation to man-power based coverage they are unfortunately totallys covered. So, how about the following to put strategy and tactics more into the foreground:For the competition only one skirmish per day counts, this skirmish is pre-announced and known to everyone. (All other skirmishes are there but only count for Glicko :) ), They are selected randomly based on Player-hours of all servers in this skirmish, e.g. if in a skirmish 600 player-hours are mean participation and in another 30 player-hours are mean participation, then the first is more likely been selected, but both have a change. Winner of a competition match is who got most points out of the selected 7 skirmishes of the week. What do you think?