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Dayra.7405

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Everything posted by Dayra.7405

  1. Good question: probably nothing, just earned them doing the achievements.
  2. I hate these bags in boxes in chests ...5 clicks to fill garbage into your inv. Auto-unpack them all. I also hate these armors/weapons you can neither salvage nor sell, just sell. Give me an option to auto-delete them. Salvage-all was an improvement, but why do I have to trigger it manually? Store my choice of applying this kit to these items and apply it automatically. Why do I have to click all these chests on the right? put them in my inv and process them as above. Why all these manual consumption of things going into your wallet, auto-drink them Instead of all this keep-you-busy-clicking-in-your-inv: offer me a summary sheet, totaling what i got since I last looked at it.
  3. Whenever I visited WvW (and mounted my Warclaw there), my PvE default mount reseted to warclaw.Can that please be stopped!All skilling is separate in WvW and PvE, why not the default mount as well?
  4. /shrug You missed a later one. When they switch from player number to player hours: https://forum-en.gw2archive.eu/forum/game/wuv/Yaks-Bend/first#post6513382 "To clarify further this is the first week we are using this new algorithm. So some of the complaints that are being brought up were problems with the old algorithm. We use play hours to determine the size Rank gains is tracked for comparison purposes since they usually follow a similar curve, but isn’t actually used to determine the world size.We have simulated other algorithms to measure world size and ultimately found that player hours gave us more accurate results because we are mostly comparing active WvW play. The past algorithms weighed more heavily on individual players, so we ended up with situations where JQ was ‘Full’ because they had a lot of players, just not necessarily ones that played as much as Blackgate."
  5. Did her in the first occurance of this festival, feel no need to repeat it :)
  6. Funnily now, that they have a Full link, they get bandwagoned themselves, they incresed Pop last Tuesday for even more queue. :)
  7. Hm https://en-forum.guildwars2.com/discussion/83583/wvw-and-no-mount#latest is still on the front-page in the WvW section, do we have to discuss that again and again per player with late mount?
  8. I guess that identified the source of your problems ;)
  9. Jade Sea, Augury Rock, looks like a French Internet-Problem, try to VPN to Switzerland (I've no problems) or other countries that work
  10. you can wait you can try the support line of your provider you can try to trace down the problem using tools like ping (usually needed before your provider reacts to your call) you can play over your phone (or configure your computer correctly to use both connections: phone for login, the gw2-login server is in the US for everyone, normal internet to play as the Gw2-EU-server are in the EU-Amazon-cloud) you can try to build alternative routes via VPN-tunnels
  11. a) there may occur phy. problems to the route it knowsb) it may have changed its route wrongly
  12. By sharing my 4G connection for my phone it work .... what's the problem ? but not with my box ... Most likely: your internet provider and its DNS and/or routing tables
  13. That reads like the fix to your problem:https://en-forum.guildwars2.com/discussion/83172/game-update-notes-july-30-2019#latestBug Fixes:Crafting: Fixed an issue that allowed some items to be incorrectly destroyed when used as ingredients.
  14. Don't forget: Do the WvW-dailies, these up to 6 bottles of https://wiki.guildwars2.com/wiki/Potion_of_WvW_Rewards per day speed up the WvW Reward Track progress quite well. 8 days of not much more WvW than dailies already complete a reward track.
  15. And don't forget: It's player-hours during the match, not simply players that count.Since Piken was in T5 and now in T4 they play a lot more (first to get out of T5, now to stay out of T5) than in T3 (where they got crushed). If you all play more hours per week, you increase your server status.
  16. Now there seem to evolve another reason to reanimate EotM. :)Abandoned server (like currently Kodash and maybe others) or links that are to empty to play.People leave GW2 as they cannot play WvW there for nearly 2 month, until next relinking happens.To long to wait, so they go. If they could bridge the time in a reanimated EotM, situation may be better.
  17. https://en-forum.guildwars2.com/discussion/83403/temporarily-disabled-crafting-recipes-using-weapons-or-armor-as-ingredients#latest You have to wait a bit till a bug is fixed
  18. True with some minimal changes it would be much better ;) add Skirmishescolor binding only for a skirmish when you enter the skirmish for the duration of the skirmish (assign player/party/squad to smallest team)add EB as a 2nd map of choice
  19. All LS4 currency is available from a vendor, yes - there's a vendor in the central pavilion bit by the boss blitz and one in the cliffs by the docked ship 500 festival tokens = 50 ls4 tokens (once per week) It's the same vendor offerings we saw in Dragon's Bash, so that includes being able to buy a box of 3 Legendary Shards. Looks like this will be standard fare at festivals.Hm, I only see a vendor with week-sale of LS3 currencies, but no LS4 ones, am I'm blind, or is he buggy?
  20. I am strongly in favor to give EotM Skirmishes, Skirmish rewards and Pips. :) But never give it the stupid 24/7 WvW match-score that is decided by offtime PvD-Race of the slightly larger handful of people. And don’t press it into Tiers the advantage of EotM is that it adapt to the number of players.
  21. This can hardly be fixed, there is potentially an unlimited number of maps (as many as needed given the current players). The maps are large enough to contain a big number of players. Dividing the population into different instances will only turn this game mode into a boring mindless PvE fest and make the map look like a ghost town.I don't see your point. If less than 100 want to play per side you have 1 instance of EotM, but if 1000 per side want to play you need 10 instances of EotM to fit them all. This is the big strength of EotM, it creates as many maps needed to fit all players that want to play, but not more. Not as in WvW where you always have 4 maps in 5 (4) Tiers, overfilled with queue for 2h a day when to many want play, and mostly empty PvD for 22h a day, when just a handfull want to play.
  22. This can hardly be fixed, there is potentially an unlimited number of maps (as many as needed given the current players).
  23. Only if we can stick 4 mini Queen Jennahs into the mystic forge to combine them into one super-bot. more likely into a super-hot jennah
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