This can hardly be fixed, there is potentially an unlimited number of maps (as many as needed given the current players). The maps are large enough to contain a big number of players. Dividing the population into different instances will only turn this game mode into a boring mindless PvE fest and make the map look like a ghost town.I don't see your point. If less than 100 want to play per side you have 1 instance of EotM, but if 1000 per side want to play you need 10 instances of EotM to fit them all. This is the big strength of EotM, it creates as many maps needed to fit all players that want to play, but not more. Not as in WvW where you always have 4 maps in 5 (4) Tiers, overfilled with queue for 2h a day when to many want play, and mostly empty PvD for 22h a day, when just a handfull want to play.