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Zuko.7132

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Posts posted by Zuko.7132

  1. 4 hours ago, CalmTheStorm.2364 said:

    The meta is the most diverse that I've seen it since I started playing 3 years ago.  A ton of things are at least "playable" even if perhaps not quite top tier. Even things like Bladesworn and Berserker saw at least a little play in the EU tournament (idk about NA). There's still plenty of work to be done, of course, but this is definitely a good direction for the game mode.

    How did bladesworn and zerk do?

  2. 40 minutes ago, Lan Deathrider.5910 said:

    With such a change you would cancel the AA chain after the first strike, so why even have a chain then.

    For if you run out of weapon skills entirely. And so it’s not too much of a buff.

    For example, hundred blades would lose all value if you could repeat gs3 as much as you want. And it would be way too easy to force dodges with unlimited triple chop.

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  3. 9 minutes ago, Lan Deathrider.5910 said:

    Then why have the chain?

    So that you can't just hammer the strongest auto on repeat, if you go through the whole chain your dps should be the same, but if you weave between weapon skills, your dps should increase. The idea is more frontloaded damage. You could also make it so that after using a weapon skill you have 3 seconds where your next auto is the strongest one. That might be a better implementation.

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  4. What if warrior as the master of weapons started each auto with it's most powerful attack (the current ending of the chain) then went backwards to the weakest. This would encourage weaving one auto between each skill use and give war more upfront damage. I think it would be a cool mechanic for the master of weapons.

    After thinking about it, I think a better implementation would be that after using a weapons skill, your next auto is the final in the chain for three seconds, while keeping the forward chain.

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  5. 14 hours ago, bethekey.8314 said:

    Well as someone who actually went and tested it on a Heavy Golem, the 4000 figure is overblown. I'm not sure I ever broke 1000 per critical nade (3000 total). Then again, I hadn't yet stacked up 15+ vuln on the target.

    Are we balancing around what's possible in the best case, unlikely scenario now? What kind of strategy is that? I say if the Warrior ate 5+ nade autos, then the Engi stacked might, the Engi deserves to hit a big auto and the Warrior deserves to be low for it.

    These claims aren't helpful to the game, and neither is your backing of them.

    I was hit by exactly one auto in this scenario. Blast gyro and grenade barrage from stealth already applies 7 stacks of 150% effective vulnerability and gives you 140 additional ferocity followed up by shrapnel while stunned for another 3 vuln and bring you to 200 additional ferocity and 10 vuln equating to 15% increased damage. I was not eating autos. The might stacking occurs by pressing a single button, blast gyro.

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  6. 7 hours ago, bethekey.8314 said:

    Screenshot / video with your debuffs and their buffs or it didn't happen.

    Zerker amulet, Big Boomer 10% buff, with some might + vuln on Heavy Golem = 700 - 900 critical hit per nade, depending on might and vuln

    That's <3000 damage, in a good scenario where everything crits + hits (there's random spread on nades), on an aimed (more skill involved than most autos), projectile (hard countered), and specifically traited (basically unusable without), damage kit (not much utility), necessary to make up for Engi's loss of a second weapon set.

    It was 3.75k. Three hits so all landed and crit. I don't constantly record myself. If you don't believe me, that's your call. Scrapper obviously had might from blast gyro and scrapper applies it's own vuln quite easily. The grenade auto has .99 coefficient if all hit. That's also ranged and aoe. An almost 1 coefficient is ridiculous for an auto. Just compare it to any other auto chain and you'll see.

    Forgot to mention, you can throw it behind you too, so you can chunk melee classes with no danger.

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  7. I'm a war and these things are hitting for almost 4k on me. How is this an acceptable autoattack? Dying to autos is dumb.

    Nerf the auto. Give scrapper some buffs. Nade is the issue, not scrapper.

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    1. No class stacking. Not no elite specialization stacking. No class stacking. Not only should this prevent one op class from dominating, but it should give builds and professions that might not be the best a chance to be played due to having to pick which profession you want playing each role. For example, if you have a side node ele, you need a different class for support, and three more classes for dps/roaming. You can't run hammer cata sidenode, two catas, a tempest, and a random fifth.
    2. No class swapping in match. I don't know why this is allowed. Before it starts is fine.
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  8. 25 minutes ago, thc enjoyer.4976 said:

    Virt was my problem and they nerfed chrono. I don't even notice rangers. Or didn't.

    Ya, there were so many higher priority targets. It just blows my mind.

    I could understand the nerfs in a large patch if power creep was being brought down, but not as a hotfix.

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  9. 4 hours ago, Fenris.8563 said:

    How is this necessary?   I finally come up with a build that I feel decent in, and now this.  At least give us an increase in the defensive buff when our pet us untamed.   How is this balancing?  This just doesn't make any sense to me.  This class needs to be reworked so bad and it's just catching nerf strays.   Frustrating.  I can't really find any other class that I actually enjoy playing.  At least not as much as Ranger.
     

    Ranger

    Vow of the Untamed: Reduced outgoing damage bonus from 15% to 10% in PvP only.

    Ferocious Symbiosis: Reduced damage bonus per stack from 3% to 2% in PvP only.

    That was definitely unwarranted.

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  10. 4 hours ago, Azure The Heartless.3261 said:

    Nah. I'm fine now actually.

    I don't personally need anything else for power zerk, and don't want to be in any position akin to bladesworn atm.

    I don't want that either. But berserker is not a viable pick for a dps yet compared to other options.

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