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Zuko.7132

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Posts posted by Zuko.7132

  1. 12 minutes ago, Grand Marshal.4098 said:

    These are fair critiques and I would love to see some baseline unblockable (paired with the resi) it would allow us to actually hit enemies for once on engage.

    I also still want some crit chance in zerker, but not sure where, maybe Blood Reaction being Fero and Precision.

    Zerk mode could just grant 300 precision along with power and condi, but that might be too much.

  2. 1 hour ago, Grand Marshal.4098 said:

    1) Agreed, I need that resistance burst baseline.

    2) If unblockable is too strong (consider Arms in WvW/Gunflame builds in general, I propose for a guaranteed Crit period akin to sigil of intelligence (3 seconds in and out of Zerk), cause Zerker even as DPS lacks crit chance with no good Fury and SoF locking).

    3) Or make it empower burning to do more dmg, something small but good, since another stack might be too little for some skills or too bloated for others (Skullgrinder applying potentially 8 conditions with the right setup).

    4) Massive yes, or keep 40 sec CD and give it Condition Damage immunity back.

    5) Yes, or keep current CD and add a removal of all inhibiting conditions to it (blind, chill, immob, cripple, slow) for soft CC clear that warrior lacks, especially Berserker should the Resistance from Bloody Roar doesn't make it into Burst of Aggression.

    6) Huge agree on range and AoE, the block is nothing too crazy imo, as long as you get some proper stability for casting the rooted skill (much enemy damage is Unblockable to begin with). I would like to see stability duration increased to 5 seconds, Bleed stacks to 3, add 8 seconds of Cripple for cover and increase strike damage multiplier to 1.5 so we can actually use it power builds as well and give it 10 adrenaline as well for successful hits. This skill can be amazing for power and condi berserker.

    7) Interesting idea, some mobility on Wild Blow and burst synergy.Would want to see how that plays.

    😎 Yes, I have always wanted for Blood Reckoning to have a better conversion ratio, the warrior is not a guardian who can put down many pulsing consistent damage sources like Litany of Wrath to necessitate that ratio.

    9, 10, 11) All good damage increases, tho Gunflame might be met with negativity when buffed.

    12) That would be lovely for any might build agreed.

    13) Vuln only (3 stacks per foe affected per hit for a total of 9 stacks with all 3 hits applying it per strike) is good enough, Arc Divider needs a flat damage buff as a skill tho. 

    14) My own little addition to the list would be to have Sundering Leap have an increased radius for its effect (360 radius or 240) and replace the Cripple with 4-5 seconds of Immobilize

     

    One can dream... I so much wanna play this in WvW one day http://gw2skills.net/editor/?PKgAEJlRwYYNMKGJO2X6tLA-zVIYRUxfKNJCyUB0pEolhgjOAhsHeNUYGAA-w if SoF is not needed I'd play it with BoS or FGJ hehe

    Ya, I agree. Vuln and a coefficient buff would be better than cripple for Arc Divider. I like your outrage suggestion better than mine. I don’t like the crit period idea for Bloody Roar because that steps on Arms’s toes. I’d rather have the arms grandmaster transition to x seconds of 100% crit chance per bar of adrenaline spent, but I’ll take my buffs where I can get them. I don’t think unblockable would be too strong, because it would be on a squishy zerker build without double savage instinct.

    • Like 1
  3. 1. Remove Resistance from Bloody Roar and put it on Burst of Aggression.

    2. Bloody Roar now doubles the duration of Burst of Aggression buffs and gives you 3 stacks of unblockable for 5 seconds.

    3. Last Blaze now also increases burn damage by 10%.

    3. Berserker stance now has a 25 sec cd.

    4. Outrage now removes blind, weakness, and soft ccs.

    5. Shattering blow is now aoe instead of a frontal cone. Block increased to 1 sec.

    6. Wild Blow resets your burst skill cooldown, and has a 300 range dash.

    7. Blood reckoning now has a 20 sec cd. Damage to healing increased to 50%.

    4. Give gunflame a 1.75 coefficient.

    5. Give Rupturing Smash a 1.3 coefficient.

    6. Give Skull Grinder a 1.3 coefficient.

    7. Have Decapitate (and Eviscerate) give 5 stacks of might instead of 1.

    8. Give Arc Divider vuln and a 2.35 power coefficient. It has a 1.75 sec cast time. 
    9. Replace cripple on sundering leap with immob.

     

     

    • Like 4
  4. Defense spellbreaker is still solid, even if it’s not meta. What needs to be done is buffs to Strength to compete with Defense, Arms because it sucks, give tactics some better support, and buffs to Berserker and Bladesworn. I don’t care if we’re meta, so long as all the options are solid.

    • Like 1
  5. 7 minutes ago, Hotride.2187 said:

    I don't think teleporting up to continue pressure will do anything for you in that situation. You'll get mowed down without a support when on berserker.

    You are already in a bad situation for war on a bad war build.

    If it makes you happy, replace berserker with spellbreaker. You're clearly missing the point.

    • Like 2
  6. 7 hours ago, Hotride.2187 said:

    You know how to LoS right?

    Sure, but that's not viable in all situations, and don't pretend otherwise. For example, say there's a teamfight mid at Legacy, and I'm on zerker. My team is targeting a reaper, and they're targeting me. A soulbeast is up top shooting down at me. The reaper ports up to the top to join the soulbeast and joins the soulbeast in hitting me from range. The enemy tempest moves toward them and supports them with ranged support from below. The rest of my team uses vertical mobility to stay on the reaper or attacks from range. Should I abandon the target of the teamfight, stop contributing to the fight making it effectively outnumbered, and spend 5 seconds running to cover, or should I suck it up and take the stairs?

    • Like 2
  7. On 2/21/2023 at 8:55 AM, Sahne.6950 said:

     cele needs a hefty shave in its total stats.

    2 or 3 years ago they added conc and Expertise to cele. Instead of lowering the other values to keep to totalnumber of stats where it was, they just added conc and Expertise ontop for free, which lead to the most statbloated statallocation ever. And this is also the problem if you ask me. 

    but we all need to sit down and realize... that wvw isnt balanced for smallscale. 

    Personally i have made my inner piece with thinking that cele is a tool that anet gave to roamers to hold its ground in outnumbered situations... for example when you are 4 guys all running cele and there is a 10 man puggroup coming to take your tower....  there is a possible chance that the 4 celeguys will win this.

    The same thing would be impossible with marauder, because numbers just matter so much nowadays...  BUT CELE CAN BRIDGE THIS GAP.

    if you get into that mentality and finally start joining the other noobs that run cele... the grass is alot greener.

    tldr: if you dont rune cele in 2023... are you even roaming?

    I roam in full zerk with eagle runes on my war.

    • Thanks 2
    • Haha 1
  8. 2 hours ago, Lan Deathrider.5910 said:

    Just to be clear, Zuko is saying to dodge the skills that are applying the condi. You can't dodge the condi ticks themselves.

    Correct. I could have been clearer. Once they’re on, they’re on unless you clear them or invuln them.

  9. Yes. Just as you need to dodge power damage, you also need to dodge condi damage. Learn the big condi skills and dodge them. Condi is annoying in that some of the skills that apply them aren’t as telegraphed, but the big ones typically are.

    • Thanks 2
  10. 10 hours ago, Deadmoose.6594 said:

    Any reason for this? Wish we could get better rewards for 3v3...

    Because it’s a shorter season, they don’t want more casual pvpers to feel frustrated that they can’t finish the tracks. That’s my guess. The games also take less time, so they might not want 3v3 or 2v2 to be the optimal way to farm shards for legendary.

  11. I’ve been playing since launch. I did dungeons while leveling, got my first exotic set and stopped. I did like three fractals. Never done a raid. Never done a strike. Still haven’t finished EOD story. I dabble in wvw roaming. However, 95% of my gameplay time is pvp. There just is genuinely nothing else like it on the market. Even when I hate it, I love it.

    • Like 3
  12. 1 hour ago, ManaPotato.3279 said:

    I am trying to make something with sustain that excels at small scale fights, preferably also having ranged damage.

     

    I don't like how boring and squishy current meta builds are, so I seek to make my own. (So NOT "Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. ")

     

    I am not sure how to start or what to build around for this. Any ideas?

     

     

     

    Core celestial warrior. Gs, Lb. Defense, Strength, Discipline. 

    • Haha 1
    • Confused 1
  13. 9 minutes ago, Dahkeus.8243 said:

    No, I meant compared to Vallun's WvW build.  It's basically the same except different runes.

    https://guildjen.com/power-berserker-pvp-build/

     

    vs

     

    https://guildjen.com/power-axe-berserker-roaming-build/

    I honestly think his pvp build is terrible. People can just ignore you. Not enough damage, not enough mobility, no guaranteed access to zerk mode to let you use core bursts. I would just kite it and kill everything else then come back to it.

    • Confused 1
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