I understand something must be done, but this plan does not seem to speak to the biggest issue WvW has. The vast bulk of people who play at certain times all play on the same side. Because of this all you are really going to be doing is trading Blackgate's dominance for the Blakgate Alliance's dominance. Your player analysis metrics are great and all, but my read on this is player choice, through guilds and alliances, are going to override those metrics. To be honest I agree with that choice. It's the right thing to do. But by letting players self select you are opening the door to the same old BS. The only way I can see to overcome this is a solution you should have already implemented years ago: What WvW needs more than anything else is variable map population caps based on the time of day. Cut the asian time zone population cap to HALF of North America's cap and this problem will be radically reduced. There are not enough players in the asian time zones to populate three factions evenly at the same population caps you have for NA. If you allow them to, that population will always cluster in one place. It doesn't matter if you call it a server or an alliance.