The things that's bothers me here is it's easier to use on paper, but limits the potential. You previously had Hornet Sting/Monarch leap on 8s CD, and Serpent's Strike on 15s. Now CDs are basically swapped, but you don't have that instant evade of Serpent's Strike. SS lasts 1s and has first 0.75s evade, with the dmg part of 0.25s at the end of animation plus the aftercast. HS has also evade frame which lasts 0.5s BUT it isn't the first 0.5s it's more like after the sword swing and the roll starts. It is harder to evade the dmg with it.So if you wanted to avoid pressure you needed to SW3, dodge, then SW2/2 and Owl1 yeet away. How it's going to be now is that you won't have that on demand evade from SS, and HS isn't that reliable at all to evade. Disengaging will be tougher for the most part. Using SS after you leap away is kinda wasted. And you can't use it on demand in fight as it's locked behind the leap.The combination of the above makes it a lot more situational use.I would like a lot more if we had SS+HS on the same skill bar, as you could chain evade a lot more reliably. Make CD recharge on Monarch's leap be on either SS dmg or HS dmg.