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Cuks.8241

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Posts posted by Cuks.8241

  1. @Mokk.2397 said:Get rid of retaliation completely.Its a stupid mechanic There's no direct counter ,It's not distributed evenly between classes, it's the only boon that directly punishes the attacker for the attack.It has no place in this game period.All other counters to projectiles need to be toned down and need to be more singular and not overly shared .This is what armour/toughness is for. Anet needs to force a degree of self reliance on each player which means having adequate armour and vitality and healing without needing total protection from one or two other players .This would significantly reduce the power creep that exists in the game right now.The armour and toughness needs to be as important as the damage that player dishes out.Right now people can hide behind boon protection from only a few and virtually run completely naked while putting out ridiculous damage .This game needs to go back to a game of skill and not a game of who has the most boon protection spam, carrying unskilled players in massive blobs.A degree of self reliance forces the players to survive by improving their skill.

    Retal and aegis should not be shareable. Self casts are ok if they are limited and actually require timing to make use of them.For all other boons the uptime and the number of sources should be reduced. Full boon coverage on the whole squad should not be something permanent.

  2. You don't really need to be any good in pvp to participate in WvW. Repairing, flipping camps and sentries, killing guards and any other solo stuff will get you in more 1 vs X pvp situations and is painfully slow and much more scary for a new player that doesn't like pvp. Running with commander and other players will get you much more participation and there is safety in numbers. You don't need to be in a squad if you don't like to interact or expect abuse (which doesn't really happen in my experience so I would definitely encourage to join, many don't require TS if you don't like that). Just stay with the group, tag enemies and stand in circles when they flip stuff. You will also finish dailies without even trying.

  3. I always take groups that do him. The map is already way to easy and boring so him and the lich at least keep me awake. It is an extra few minutes so I don't think it is inefficient, gives some time for the other doors to spawn.The first time we 2 manned him because the group refused to fight and me and another guy didn't know why so we just killed him.

  4. @"Pirogen.9561" said:If template is stored on your client, then it costs ANet nothing.

    If template is stored on server, then it costs ANet something. Server disk space. Disk space is not for free. One(1) template would be like nothing. But on server you have to multiply this by millions of characters/accounts. So it does add up.

    OK, 3 templates are already there. The "current" ones. So 3 don't increase disk space. Extra do.

    GW1 "templates" where on client, your PC.

    Where are GW2 templates stored?

    • If client, then "pay for extra" is a dirty money grab.
    • If server, its justified. Disk space is not for free.

    It doesn't matter where the data is stored from the user point of view. We want a functional system and don't care where they store their data.There are functional systems out there for the game and for the older game on the same engine so it works.

    What you are saying is "I have developed a product that is worse than similar products on the market but because it is so expensive to maintain the price must be higher. Since no one would buy it we should ban all competitive products".

  5. @Sobx.1758 said:

    @Cuks.8241 said:It really doesn't matter if it's a 3rd party mod.

    It really does.

    It is out there, it was not blacklisted and people use it.

    It wasn't blacklisted because they were obligated to take it down when the official templates come. Being surprised that a company tries to monetize something when you can pretty much play for free is also hard to understand for me.

    If a company can't come up with a solution that is better than a free 3rd party mod and needs to actually ban that free mod to be able to sell their product then it has big issues.So yeah I guess it matters that ArcDPS is a free mod.I have nothing against monetization of good products that can stand up by their own. I do have concerns when you have to go and ban a free product made by one guy because your own product is worse.

  6. It's a bad move from Anet. You just can't introduce a paid feature that is worse (arguably, depending on the player needs) than what we already have for free. It really doesn't matter if it's a 3rd party mod. It is out there, it was not blacklisted and people use it. Mods have been a part of gaming forever and smart companies know how to use these 3rd party developers to their benefit. Censoring mods should be done in a way that it offers safety and fairness to players not limit their play choices.

    They should either make it better or they should allow the ArcDps to continue with templates. I think allowing ArcDps to continue would be the best option.

  7. Expansion open world content is a big improvement to core game. It could be a bit of a learning curve but if you don't mind that then go ahead. You also get access to cool map wide meta events which can be a long term source of fun and gold.For the story well, I never really cared much for it in GW2. And with season 1 non existent and season 2 living story before Hot you have a lot of playing and a lot of holes before you catch up. Depends how much you're in for the story.Gear you can just buy when you need it. Trading post or Wvw vendor and probably other sources also. Exotic gear is cheap and you can get gold for it by just selling on TP what you get while playing. A day or 2 of casual play you will be able to afford a full set. Search the TP a bit. There is a big difference in price for the same armor with same stats just different skin.

  8. I did it once. Don't know if I will did it again. It's not the rewards or difficulty it is just a bit boring.

    Anet is all over the place with group content.We have meta events which are I guess the main focus and are great, the best thing about this game imo. The most important thing is that they are easy to get into. No dps, gear pressure, no looking for group. You just show up and play.Than we have dungeons, fractals, raids and now strikes. Three alternative group modes in development is just to much especially with focus on metas. They are trying to find a mode appealing to broad audience and do these small format and difficulty tweaks while the problem is not in that. The problem is accessibility.
    Handle it like WoW. Not with constantly new formats but with a good tool for access and easy difficulty level for existing raids. With Wow LFR you queue, play whatever you are playing and suddenly you are in a raid/dungeon. No waiting for a group to fill up, no gear or dps or achieve check. And it is easy mode so you seldom fail.With focus on less modes you can make existing better, more detailed.

  9. I think 3 for WvW and 3 for PVE is enough for me. Depends on the class since on some I do more WvW and on some more PVE. I don't raid. These would be switching between the class specializations, mayor traits. For example on my ele I would have S/D weaver roamer, Staff weaver big AOE dmg and support tempest. Maybe also F/S tempest roamer. For small adaptations in gear or traits I can live with changing them manually.

  10. I certainly see an issue for people that were used to having unlimited templates via ArcDps and now will have to pay for it. I doubt many really require more than ~ 5, I am sure those are minority but there are some and it sucks for them. I guess those are mostly raiders which tailor builds for each encounter. Maybe some WvW players although I don't really go beyond 3 in WvW per class.So to at least put some bandage for those using large variety of builds Anet could add some additional slots as raid, raid achievements rewards.In general I am ok with what we get. Have to see exactly how they will function between different game modes and how much they will cost (I think they should be relatively cheap otherwise just buy another character slot).

  11. Don't really see the need as there are many small objectives already in the game. Adding more would just disperse the population more. When I feel like some solo roaming or ganking I just cap camps and control points behind enemy lines or when there is a monument daily I go to enemy BL and camp the monument closest to the enemy keep. I am the king of this monument hill, come and get me if you can.

  12. Are you playing 1v1 or WvW? You talk as if class balance is completely not related with game mode. But it isn't, you are playing within a large scale pvp mode so adapt to it's rules. You can't fight under towers? So don't and find your niche somewhere else. Need to remove a sentry? Do it instead of crying.Different classes have different strengths within the whole WvW mode. You can be completely safe behind enemy lines but for that you need to avoid certain area, need to know the environment. That is perfectly acceptable.There is also another solution. Flip towers. WvW is not about you dueling where ever you want but about your server and how you can contribute to the whole.

  13. @"starhunter.6015" said:I have seen guilds use the LFG for recruiting . Still the point stands , we have a classified board in game already. Just depends on how players wish to use it.

    Well one difference could be that the one who posts the add could be offline and receives applications via mail or sets the meeting time in the add itself. "Looking for Asura females who would join me for a swim in the Lion Arch bay on Saturday 8 pm CET. Join my group 15 mins before start"Otherwise lfg is the solution.

  14. @Aaralyna.3104 said:You cannot stack gears as each has a different skin (the reason why ppl unpack unid gears) like Inculpatus says. I don't want them to change this either since I like unlocking new skins. If you just want to salvage items without unpacking them, just salvage the unids directly (or sell them unpacked to tp).

    He means gear of the same type, stats, level, skin, quality and maybe I missed something. So if all parameters are the same I don't see how this would hurt anything. If you farm one area for longer periods I guess there is a chance that you will get duplicates when id. How large is your inventory :)?

  15. I think most people that want to play any form of pvp are willing to put in the effort into learning the game and in the end getting skilled and pwn like a pro :). Players that are just there for the mount are irrelevant because WvW will not get any long term benefit from them. For all I care they can just get the mount for free. It doesn't affect me and I am not a kind of person that will deny something from others just because I had to put in the effort or paid for it.

    I agree that objectively getting Warclaw is easy for anyone that has some basic knowledge of the game mode. But I don't see any benefit at all in the grind and I didn't saw any argument in this thread why this is beneficial. Is there anyone that actually enjoyed the progress of unlocking Warclaw? Or did all of us just rush to get it as fast as possible. I was unable to play in the weeks when Warclaw was released so I joined the party late. I would describe my path to Warclaw as a mild annoyance and I was familiar with WvW.

    In the end my view here is radical. Free Warclaw for everyone, even f2p players. This would help the mode with new players. Maybe it is to late for this last one and in the end needing to buy the game to play fully is normal.

    Maybe I am completely wrong and Warclaw made a ton of money to Anet and now they will use all that money to make WvW great again and in few weeks we will all cry because all the worlds will have 30 min queues :astonished:

  16. Well I don't really want progression in pvp mode but that is just opinion. Some like it some don't. And it is a mmorpg, some progression is expected and already in the game. But you aren't getting much advantage with WvW ranks, not something that a new player will really feel and nowhere close to Warclaw. I mean it is even hard if not impossible to keep up with the group. I imagine that just sucks for new player. I genuinely feel bad for players that are left in the dust on foot.Usually progression is tied to some new activities. For example in pve you progress through quests, events, dungeons,... Obtaining Warclaw is just regular WvW with added annoyance. It is like you are a newbie basketball player and you want to join a veteran group of players. They say, sure join we always welcome new players but you have to play the first 10 matches barefoot. Doesn't really sound like a nice welcome, more like a straight kitten you.

  17. @NuhDah.9812 said:The warclaw is probably hard to get for those that enter wvw to get a mount, but not something anywhere near out of reach for those who enter wvw for the pleasure of playing the gamemode itself, an open world pvp area where you complete objectives for your server, roam, duel, fight against other players, learn some new stuff about your profession, participate in large scale pvp fights and so on. And yeah, you can do all that stuff without using a mount, some of it probably not in the same amount as after getting it, but wvw is filled with al that I've listed above. It's just a matter of what are you there for.

    Sure. But why is there a need for even a very short grind at the start to get to the level of other players? There is really no need for this and it can only deter new players that don't know anything about the mode and all the stuff you listed. At least I don't see the benefit, only downside.There is nothing fresh or extra fun in the obtaining of Warclaw. It is just everyday's business with extra annoyance if everyone else has it and you don't.

  18. @Knighthonor.4061 said:I suggest skipping HoT and going to PoF, get the Mounts, then come back to HoT. Much better experience.

    For the sake of any shred of gamer in you DO NOT DO THIS or at least think about it. If you are here to explore the world and like platforming I suggest you play at least the main story part and explore Hot maps and metas on foot with glider and other hot masteries. The maps are really explorer's and platformer's paradise. I did it and looking back I would totally destroy my experience if I did it with mounts (bought game after pof).If you dislike exploring and platforming and there is something else going for you in game than go ahead and use mounts.

  19. @Erasculio.2914 said:The result is a boiling frustration, as players see that their in-game rewards are being hampered by the in-game store. Thus the many requests for mount and glider skins to be made available in game, for more outfits available as rewards, and so on.In the end, it was a poorly-thought decision by ArenaNet to focus both their in-game rewards and their store on the same aspect of the game.

    It is hard to conclude that it is poorly-thought model since the game is already running for 7 years and I would say successfully. Maybe not a long time compared to genre's biggest names like Wow or Lineage but I wouldn't say it is bad either. It is up there just behind the largest titles.People always ask for more so I would not really hold that for anything. I've played Wow in vanilla and first 2 expansions which arguably was the pinnacle of the game. Guess what, forums were complaining all the time, asking for more, doomsayers, there was also big rng factor with rewards, more complaining. One big cesspool.I would not say that this player base is frustrated. I mean these forums are actually quite nice and supportive overall.If I understand correctly you want more vertical progression (or that they stop adding skins outside of store :)). I think it would kill the game. It is the biggest selling point of the game and as I pointed out in my first paragraph it looks like it is working. The good thing about no vertical progression is that if you are frustrated you can easily quit for a few months and when you come back you can immediately pick up any new or old content. No grind to reach the gear lvl to participate in end game.

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