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Omega.6801

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Posts posted by Omega.6801

  1. 2 hours ago, Sobx.1758 said:

    If drops were supposed to be the lure here then I know what I'm not watching! 😄 

    Wait those are real? 😧

    If so then drops are getting worse each time they're coming around it seems. I mean we started with a skin that was somewhat exclusive and hasn't been available in years, went to outfit vouchers and have now arrived at Trading Post Expresses?

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  2. 6 minutes ago, Farohna.6247 said:

    They fixed that quite some time ago.  

    Oh good! Was trying to find it on the wiki but wasn't able. Thanks!

    Anyway, New bosses mean more variety, which is what this instance really need. Now all there is to hope for are two things 1) that the encounters are more or less bug free and 2) that the're more or less on par when it come to time and difficulty.

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  3. 24 minutes ago, Linken.6345 said:

    Do any of the other legendary armors have changes bettwen male and female other then the bulge for lumps on females?

    Some have slight differences in their designs. Raid light armor is probably most pronounced where the female version is more reveiling than the male version.

  4. 4 minutes ago, Teknomancer.4895 said:

    To be fair though, requiring a mastery just to open a lootbox is not-great design.

    "Cool, you did all of the stuff required to open the Wizard's Tower! Run in and get your loot while it remains open!"

    Except not, if you don't have the "graciously allowed to play a required minigame before you open a lootbox filled with mediocre junk" masteries.

    That is simply bad design.

    True. If you're not going for the legendary armor, SotO masteries don't offer much outside of the Skyscale stuff. The ability to open a chest is not a great reward, the chest should be the reward and to have a second tier of that Mastery wasted on the ability to open even bigger chests doesn't help either.
    I like Masteries the most that give you mobility options, the metroidvania stuff. Masteries that give abilities usually fall a bit flat, depending on what it is.

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  5. I felt that way, whenever a Mastery gated something like story or map progression.

    Other than that my perception of Masteries is just different. It's not like I can't relish in my accomplishment because achieving something I have to grind even further, the accomplishment is maxing out the Mastery. It's not that I reach the finish line and then I have to run another lap, the race is just a lap longer. If you know what I mean.

    Not to say that the system is perfect. Far from it. Masteries that are only useful in a single map are just bad design and things like the IBS chest feel very bad if you're the only one in the squad who can't open them.

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  6. 1 hour ago, Manasa Devi.7958 said:

    Please let there not be any animations. All I want from this game are simple, elegant and good looking armor sets, which 90% of the existing ones aren't. Most are incredibly overdesigned with far too many stupid bells and whistles.

    More bells and whistles you say? And seizure inducing particle effects everywhere? We got you m8, don't worry. ANet hears you loud and clear.

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  7. 36 minutes ago, Teknomancer.4895 said:

    If GW3 is a port of GW1 (inc. all expansions) with modern graphics and at least as good a combat system as GW2, I'm in.

    Otherwise, no.

     

    33 minutes ago, Crono.4197 said:

    Oh look, another Guild Wars 3 post from someone who thinks graphics in games is everything. I'll never understand people who think the value of a game is in how it looks and nothing else.

    As someone mentioned above, if they announced a GW3, I'd quit Guild Wars 2 and never touch the game or GW3 ever again.

    If you think this game is dated, maybe this game (and franchise?) is not for you anymore. At least when I don't like a game or franchise anymore, that's what I do.

    It's not just about being a GW1 port or about having super photorealistic VR graphics on your phone, your PS6, your XBox7 and your smartFridge guys. It's also about being the best 24/7 always online farming sim / MMO / FiFa clone / FPS / jump'n'run / pinball sim / graphic novel that does your laundry and makes you breakfast ever created. Just imagine the millions and millions of revenue this would generate. It's not just a game. It's just a thing that does and is everything for everyone. Every dollar earned and spent will go directly to ANet which will make the initial investment peanuts in comparison. Have some inspiration guys. /s

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  8. 5 minutes ago, Holmindeboks.3490 said:

    look at the sims, 20 euro for a accesoires pack and 40 for an expansion pack, but they are often on discount and look how many skins (objects you get for your money) sure the sims games stay high priced, but after years the base game is free like gw2 is. but no restrictions.

    i took a break from this forum and will do more often. 

    That's hard to compare. Sure 40 euro gets you 300 skins for a sims game but that's like hairstyles, skirts, staircases, styles of lawn and so on. I mean yeah, some things, like a dress can be compared to an outfit for example. But what is the GW2 equivalent of a floor tile? What is the sims highschool years equivalent of a mount skin?

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  9. 9 minutes ago, Mistwraithe.3106 said:

    Most of your post is exactly that, speculating that this change means they will in future make some other change.

    That said, I'm in the opposite camp anyway. I want Anet to have plenty of money to continue to improve and add to GW2 so I'm perfectly happy with having to buy their new yearly expansions to get new features. That even includes new stat combinations on legendaries, I would regard that as a pretty minor issue. Boo, hiss, I hear...

    Probably time for me to give up on this thread. Seems like some of the more vocal members on the forum, including in this thread, want the game to be improving and getting new content but they also want this to happen without anyone, particularly them, having to spend any money (let alone play any new content, heaven forbid!). I don't see how this is possible but I guess people want impossible things all the time. Let's hope you get them.

    I can only speak for myself, but I think I might be part of those vocal members. And as the term is used, being vocal most of the time means being wrong and anoying. Sure, so let's answer once more and be wrong and anoying.

    I think within this thread I have stated four or so times by now that:
    1) I don't mind playing content. I will do so for skins, AP,  rewards, hell I'll do it for the fun of it, if it's fun. No need for me to gate relics behind content. I do not need to be entertained or motivated by gating relics behind content as I will play the content anyway for other reasons.
    2) I don't mind paying for content. I may not have mentioned it in detail, because I generally want to avoid sounding like the "I'm a whale btw"-guy, but so far I have purchased the ultimate edition of every expansion and made a few, not a lot but a few gem purchases over the years. I am aware that things cost money, that people want to get paid and that this game doesn't develop itself. That being said. Seing where the game is going and how I am experiencing SotO so far, this is probably going to change for me. Not just for the relic and not just for the topic discussed in this thread. So far SotO just doesn't sit well with me and while I know it isn't fully released, I'm just not wow'd the way I would like to be.

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  10. 2 minutes ago, ugrakarma.9416 said:

    I'm more worried about 'dye channel' they will use...

    Theres a rare "shiny' dye channel that don't match anything and make very hard combo armor looks (e.g. mistlord armor). https://wiki.guildwars2.com/wiki/Warlord's_armor

     

     

    This is legendary armor, a very prestigious item people spend lots of their time and effort on. Surely ANet wouldn't make the mistake to have "weird" or missing dye channels on such a skin and then leave it unfixed for years never looking into the issue again. /s

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  11. 12 hours ago, Danikat.8537 said:

    I have no idea how it works in the games industry but in my field that's exactly how it's supposed to work. A specialist comes in to research what's needed, trial and develop a workable system, train up other people to run it then once it's all working they move on to develop new ways of working somewhere else and the other staff take over the long-term management.

    I could definitely see this being something that's easier to do when it's an embedded process rather than a seperate job - for example if the people designing a new legendary collection or whatever can work out for themselves what are reasonable costs and what the impact on the economy will be, instead of them designing something which sounds good to them and then having to re-design it all when an economist gets time to review it and tell them all the reasons it won't work.

    This makes a lot of sense and would explain how 1) the established parts of the economy (gold, ectos, mystic coins, materials, older currencies) stayed relatively stable over the years) an 2) how things like the SoTo essences could go so terribly wrong (stacking into the thousands if not going for the armor with nothing to buy). Usually the experts can set up a system, while the people they train are there to maintain it.

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  12. 1 hour ago, Perle.7352 said:

    Re: Obsidian armor:

    As an Asuran appreciator, I love that there are toe protectors for side toes for the Asuran feet in the boots, because not all legendary armor has this feature. Competitive mode armors do not protect Asuran toes at all.

    Mistforged Triumphant (WVW armor):
    Heavy boots: Side toes are naked
    Medium boots: Side toes are naked
    Light boots: Side toes are naked

    Perfected Envoy (Raid armor):
    Heavy boots: Side toes are protected
    Medium boots: Side toes are protected
    Light boots: Side toes are protected

    Mistforged Glorious Hero (PVP armor):
    Heavy boots: Side toes are naked
    Medium boots: Side toes are naked
    Light boots: Side toes are naked

    It would be great if you all could fix the side toe issue for Asurans for competitive mode armors if you can.

    As if anyone at ANet would ever look back on skins older than a month unless they're from the gemstore...

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  13. I would really apreciate if some of the mid and long term goals in the game were cosmetics. Skins, titles, infusions - stuff like that. And while I know that it directly threatens their gemshop income, I believe there is a middle ground where ANet can design three flashy skins for the shop and one as a reward for an in game achievement.

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  14. 15 hours ago, Mistwraithe.3106 said:

    OK, so the problem is that legendary relics break a rule or precedent that Anet created ages ago. You agree that it's not a major rule and that it might have even made sense to not have the rule.

    So essentially your complaint is that Anet are changing how something works (or more specifically making a new legendary not work exactly the same as the old legendaries, since they aren't changing the rules for the old legendaries).

    It seems to me that this is entirely encapsulated in Anet's job as developers of the game. It's literally their job to change things to make the game work better in their view and a host of other goals.

    It's entirely reasonable for players to complain when they disagree with those changes. So fair enough.

    But given we agree the change is fairly minor and possibly even makes sense, it starts seeming like nit picking rather than a major complaint. It's probably still worth a post or two, but we're 18 pages in now and this is far from the only thread on the topic...

    If it were a minor change, we wouldn't be arguing for 18 pages. But sure, we're all exagerating, we're blowing things out of proportions, no need to take us serious. It's fine.

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  15. 6 minutes ago, Mistwraithe.3106 said:

    Reading lots of forums posts, logic, life experience, extrapolation and guesswork. Note that I pepper my posts with phrases like "I think" and this is "my take". It's "my" conclusion but I don't anywhere near enough evidence to state that I'm correct, it's just a logical guess based on what I do know.

    A few people rebutted it and said that I was wrong. So maybe I'm wrong. OTOH, two of those rebuttals stated they weren't short of goals which is very much the opposite of what I've seen other veteran players post in this forum and even in this thread. So maybe those two were not representative of the group at large?

    One thing that gets me in this debate, and it's repeated in several recent posts in this thread, is the assertion about how much grind and effort the scheme used by the legendary relic entails and how it's a betrayal of the legendary model. This seems hyperbole. I've created 10 or so legendaries now (weapons, armour and Conflux) and it never really crossed my mind that getting access to all stats bonuses was a big feature. I was crafting ascended (or stat swapping existing ascended) happily for whatever stats I wanted long before I started crafting Legendary equipment and had gone about unlocking the stats I wanted without thinking twice as part of playing the game. It wasn't a big deal.

    The big features I wanted from Legendary items were having it across all characters, instant stat swapping, ability to remove/swap runes/sigils/infusions and of course the bling is a nice reward. Unlocking stat combos wasn't something I really thought of. I get that it's part of how Legendaries work but it seems a minor part? Several people have already pointed out that SOTO relics are relatively easy to unlock too.

    Everything here is an opinion, a feeling, a thought. This topic does not lend itself to hard facts, science, tables or numbers.

    As stated, the games has many different goals, going for new stat combinations released with an expansion is a very minor one in my experience, for me and for many players I have interacted with. The one exception I can remember was the combination of ascended stats for EoD backpieces but that was an availability issue ANet could have mended by increasing availability, no need to temper with legendaries to solve this issue.

    Please do not interlock "it will be grindy" with "it's a betrayal". As they are completey different arguments.

    Very few arguments for the first have been made. Most people are very well aware that, if ANet follows the aquisition process they have been doing so far, getting the relics will not be hard, maybe a few exceptions and maybe there will be a few hurdles for some players (WvW'ers ho don't like PvE, people who can't do certain achis because of disabilities and so on).

    "It's a betrayal" is the argument that the new way of doing relics break a "rule" ANet set up over a decade ago. One can argue that this rule should have never existed, and I would probably even agree to that. But that is not the point as the rule stands and deviating from it now sets a precedent that destroys trust. Also, an argument can be made that this new way of doing legendaries is not "future proof". This new legendary relic will feel a lot worse three years down the line when players have to sift throuogh dead, forgotten, broken or bugged out content to complete their legendary. Same is true should players take a break. Both not an issuea with the existing legendaries.

    Legendaries come with many big features and it is true, having all stats permanently and instantly unlocked is only one of them. However, it is one of them and taking it away is lessening the value.

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  16. Even if it would be possible to keep let's say character creation date and creation data (i.e. the cosmetic choices and the the choices during creation) so that the process of key farming can be sped up while still getting the progress on birthday presents. What would be the incentive for ANet to do so? They technically lose money on the key farm and on the birthday presents while spending resources on rewriting decade old spaghetti code. Whereas the status quo cost them nothing and is only a minor inconvenience for key farmers.

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