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NICENIKESHOE.7128

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Everything posted by NICENIKESHOE.7128

  1. I like your e D g E But yeah I remember the time druid's 33% movement speed trait is not affected by orb, easy wins.
  2. Slapping flag mechanic on top of Conquest is not called CTF, its abomination.That's really the issue with Spirit Watch. Pugs get stretch too thin wondering whether to go point or orb and capture point with the orb promotes snowballing once a team wins out. Easiest fix is just remove capture points and have fixed flag destinations and overriding skills like now. But I'll just stop here since we've had this discussion monthly if not fortnightly.
  3. PvX ele here. I also enjoy testing old/odd builds. In summary I think ele's attunement is not following the current power creep and some shaving in CD will really help its current state. Wall of text incoming... TempestPvX wise tempest simply doesn't fit into the fast-oriented demand in current meta. Currently tempest beats weaver in terms of cleave/group buff, but only by small margin and doesn't justify the weaknesses (long cast time, low damage) it has. Specialisation should reinforce its group capability by increase its boon duration or variety. For example, if 2.5s alacrity is added to Speedy Conduit (1.5s in PvP/WvW) then it is possible to bring firebrand/tempest combo into raid rather than just everlasting chrono/druid. In PvP/WvW tempest channel times with 4s are too long to justify its current damage at melee range, and a stack of traited stability is not going to save them from corrupts/boon strips in current era. Unfortunately support tempest is currently overshadowed by firebrand, even at tempest's pride area like condi cleanse. With nowadays fights are dominated by pirateship/point-control from range in these gamemodes, tempest needs to have its overload range increased or channel time reduced to become viable. In PvE tempest overload nerfs + other base skill nerf has completely knock it out of raid meta. I think at current stage it is reasonable to unnerf overload damage or even reduce channel time from 4s to 3s without much loss in damage, so that tempest can chain other skills without locked in animation to achieve that. WeaverSpecialisation-wise weaver should be ele's powerhouse but after repeated nerf it is unrealistic to achieve 34k (Snowcrow use huge golem to eliminate RNG from skills which is rarely happening in most game and raid contents). This is heavily due to double whammy from last patch, nerfing both lava font and changing most heavy hitting skills to significant decrescendo-type damage. I think it is reasonable for ANet to aim for weaver achieving high burst and decreasing damage, but considerations should be taken to reward players for their effort. Goals should be so that weaver can at least achieve 36k dps if players can play its rocket-launch-code rotation well under stress. Simple way for power weaver to achieve this is unnerf lava font and buff other commonly used skills that isn't a decrescendo-type skill (eg. pyroclastic blast). Weapon wise in PvP/WvW sword is very decent in terms of survival, but severely lack in killing power for two reasons: range and cast time. Yes, it is strange that I didn't mention damage in terms of killing power, but current PvP meta focus a lot of disengaging and positioning, and 130-180 range are too easily kited by just about every specs. ANet did buff damage in some sword skills but it made no difference in current meta, so I think it is reasonable to target different approach by reduce cast time and/or increase range by 30-40 universally. Alternatively, reducing weaver attunement swap from 4s down to 3s or 2.5s is going to make everything smoothly as biggest issue sword weaver face in PvP/WvW is long attunement time locking weaver in either full survival (water/earth) or damage mode (fire/lightning) for good 8+ seconds, rarely in between. Regarding PvE end game content I actually think it is alright to increase condi damage from sword, since it is a hybrid weapon that offers something that staff don't. I'm not particularly familiar with condi sword/focus or dagger build but I think add 2 more burn stacks to Fire swipe, Searing Slash and Fire Uprising would help push the difficult 35k rotation to 37k damage. Finally I think if unravel can cleanse 2 conditions per cast (30s recharge instead), it'll help ele immensely with the current "go water or die" issue in PvP/WvW. Ele simply doesn't have much utility in cleansing without water and weaver could open up several interesting traitlines combination if not for the requirement of water (for survival against condi) AND arcane (for attunements...and just about anything due to attunement issues mentioned beforehand).
  4. 5-8 people with decent coordination to CC/damage/heal trumps random zergs that scales it to ridiculous level. Try call out in guilds and see if people helps you, its probably a more efficient way to do than wait or lfg it. Same with Vinetooth prime really.
  5. One of my friends still waiting on ticket, clocked in on 12 days and closely approaching Gaile's "unacceptable" two weeks standardWhat can I say? They sure are super understaffed and I know complaints don't helpAll I can do is make sure he follows "support ticket tips" and provide some form of moral supportHopefully he doesn't lose interest in game even after ticket is resolved, yet he started to say he plays GW2 for our guild only nowI know this sounds passive aggressive, but it is actually quite disheartening to see someone love the game so much gradually felt this way
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