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Spook.5847

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Everything posted by Spook.5847

  1. I think it is pretty well established that "change" = "nerfs" in this establishment. There's very little creativity and expansion of new ideas, skills, etc. Way too much overcontrol and domination of the playerbase as a goal in and of itself.
  2. Doesn't that make owning a territory worthwhile? Now it means nothing. Owning a territory means PPT usually LOL that used to be enough back in the day.It also USED to provide buffs to the realm, but no more! Yet another motivation killer. Probably just wanted to up booster sales.
  3. Many much better ways to address this (such as simply equalize mount speed in all areas).Honestly, this game should be renamed "NerfWars" because every single fun mechanic, item, and game mode just gets beat down to -0- fun. Creative, thoughtful persons with experience in gaming (as in, 20-30 years) know it is always better to add to make balance instead of take away. Of course, that costs money, and won't happen when companies are simply parking the game in maintenance mode while milking it full steam. People are bailing out right and left, as the severe drop in income, and high price of gems tells you.
  4. Apparently they decided to ADD more nerfs this time around as well, so I doubt they will be fixing anything soon. Sign of a dying game IMO - this sort of philosophy is clearly meant to make people play musical chairs with character types and equipment to generate sales, but most gamers are getting wise to the psychological manipulation by game companies and tend to just quit instead.
  5. Since the minimum lev> @starlinvf.1358 said: And? As content ages it's pretty standard to lower associated costs in-game and lessen grind. Should be no different with guilds especially for smaller guilds that don't have a million people donating materials constantly. Has guild sizes changed since HoT? I don't think anything has changed about guilds to warrant a change to guild missions/halls. People slogged through a solo grind before if they wanted a solo guild. No, they did not. Because there's no way to "solo" guild content, although there SHOULD be, which is one of my points. The other is that new missions, etc need to be added. "although there SHOULD be" And thats where the entire argument derails with a fundamental misconception. The issue at hand is that Guilds, Guild Halls, and Guild missions should ONLY benefit Guild Activities.... but they aren't. Whats broken here is that too much of the "Guild" system is built on "Personal Rewards". This is also why Guild leveling is a problem, and why people only want to join pre-leveled guilds, when they all want the rewards, but not want to contribute to any of the cost. This is a hard problem to even discuss, since players are rarely motivated by anything other then personal rewards. Guild Prestige has been almost entirely overshadowed by things like Streamers/Celebrities, which is rapidly scooping up all possible recruits. That type of community also comes with the side effect of "the youtube life", where streamers/CCs themselves have to constantly move around based on whats popular, in order to stay relevant. Before Guildhalls and guild missions, guilds were just glorified chat rooms. And contrary to popular belief, that meshed perfectly with the fact that Guilds had to organize their own activities in order to stay relevant. Guild missions gave Guilds something to do together.... but the rewards were needed to get them in there, and that eventually turned the whole thing into just another weekly routine to maximize possible rewards. Most guilds only still do them, because its less rewards if you don't. The problem with Guildhalls is how all the guild features for WvW locked behind it as a paywall, and PvE players only really see it as extra nodes, exclusive buffs and extra bank space. If anything... I've seen more Individual players then Small guilds trying to upgrade a guild hall, because its the only way to get the extended Bank space now. So I say again..... outside of RPing and Bank space, Guildhalls don't actually benefit guilds at all. Unless you count Scribing for the exclusive Sigils/Runes they can produce. I am not advocating for more personal rewards. In fact, I took issue with the first reply post after my original one equating a personally completed mission with a guild reward completion. I am saying there needs to be more ways for people (solo or in a duo) to do guild missions to benefit the guild, its construction, growth, etc (yes, via the guild halls). And of course scribing (which for some odd reason is ONLY available in the GH) should be considered, but that's a separate topic, mostly. I admit the thought that they might upgrade it to 500 as they are doing with jewelry and cooking is what prompted me to make this post, since they are connected in space. As for Mewcifer; you are clearly missing the point, as your logical fallacy demonstrates. It is clearly possible to conduct personal actions to support a larger group you belong to, without having to hold hands and sing Kumbaya. Think political parties, activists, etc. Here, I am saying people with time and inclination should be able to select from a menu of interesting and available activities they choose to perform that gives the guild resources, favor, or both. There should be no practical difference between having people on the game at different times of the day, or even different days, doing those things to support a group effort, rather than to force them to all be on at the same time in the same place to get those resources - except it's a lot harder to do that forced clustering of effort when people have something called "a life", which may involve multiple children, jobs, non-gaming spouses, etc. I'm not saying get rid of the stuff that's here; I'm saying add to it. Significantly. And for some things (like escorting cows in WvW), make those also soloable, while for others, reduce the required number of people from 10 and 5 to 2 or 3. I am also saying that stupidly high costs to get stuff in the GH (like the 25k Aetherium for 10% WP cost reduction, 400 vials of flax oil for the Workshop upgrade, and hundreds of cured hard leather squares for even low-level upgrades) is a big fat turnoff to all those folks who just got HoT, and who have been having fun in the new-to-them content. For us jaded vets, its a chance to reinvigorate this part of the game,a nd to generate new revenue streams.
  6. And? As content ages it's pretty standard to lower associated costs in-game and lessen grind. Should be no different with guilds especially for smaller guilds that don't have a million people donating materials constantly. Has guild sizes changed since HoT? I don't think anything has changed about guilds to warrant a change to guild missions/halls. People slogged through a solo grind before if they wanted a solo guild.No, they did not. Because there's no way to "solo" guild content, although there SHOULD be, which is one of my points. The other is that new missions, etc need to be added.Face it; it's much easier to attract people to join your guild if it actually exists, has a base, and you've hit the ground running with at least a few improvements. And no; I do not think that new people trying out HoT and building guilds from scratch at this point in the game should have the same insane costs and "grind" that we did (which were mostly deliberately placed as stops to the ubergamers who burn through content at a rate 50x that of normal people anyway, so that "logic" no longer exists). I am also not emotionally invested in having other people "share my misery" as you imply, nor does it cheapen my past efforts/accomplishments if the people coming into the game have it easier, and with more tools/options available to them to get the same rewards for themselves. Games are supposed to be FUN, and the soul-crushing grind of many parts of this game really eviscerate that basic premise - guild issues being one of them Since this issue isn't being addressed or discussed by anyone - much less the devs - I wanted to bring it up for their consideration.
  7. None of those are solo missions except one, and that one cannot get guild credit - only personal - while the others require a certain number of players from "both guilds". Regardless, three types of things is kind of paltry, don't you think? How about a simple list of collections to dump into the guild resource bin, or any number of other simple tasks that actually move the guild forward? Such things should give credit to reflect effort put into advancing the guild's growth and goals. I can come up with a dozen such ideas in less than 5 minutes. Surely people who actually get paid big bucks to do so can as well, while the mechanics already exist in the game.
  8. Since you are giving away HoT, you should also rework the costs associated with leveling the guilds and upgrades to give the new and/or small guys a boost. Also, lower or eliminate the "minimum number" to participate in guild events/missons. If I want to solo, or partner something to earn points for my guild, I should be able to do that. And a few more regular PvE guild chores/missions/whatever wouldn't hurt either.
  9. Well, was working again last I checked...must be intermittent, and depend on map instance. Weird.
  10. Has been working fine for days...suddenly stopped. Thinking one of the several recent patches glitched it.
  11. The fact that they aren't listening is why their profits are dropping and they are having massive layoffs (also profit taking by vulture capitalists, of course). Sadly, instead of rethinking their strategy, they double down on failed policies.
  12. Apparently they feel that going down the same broken road that WoW and EQ took with constant nerfs and changes just to jerk the players around somehow makes for good business. Honestly, with all the recent sackings, why couldn't they have fired the geniuses who keep coming up with all these not grand ideas? I thought that if I waited to get PoF the stupidity would have passed me by, but here I haven't even owned it a MONTH and they nerf a core feature of the PoF elite class for necros! Simply unbelievable.
  13. Pretty much same complaint with them jostling and messing around with necro and other classes. Honestly, it's like people just trying to look busy. Tis is the kind of farking crud I quit WoW over. Just leave stuff alone, quit nerfing everything from candy corn gobblers to minor traitlines and do something constructive like build content - or even just sweep the floors!
  14. I also despise story. I hate having to do that junk to just open new maps, quests, etc - almost as much as I hate being forced to do JPs for various things.
  15. Please fix the Glyph of Scavenging to be like all the other glyphs in how it operates, and the rewards from it. Also, permit "skipping" of ALL dialog sections of personal story.
  16. Title says it all. Sick of their constant yammering, and would like to have sound when doing dailys.
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