Jump to content
  • Sign Up

Wubbbi.8172

Members
  • Posts

    46
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Wubbbi.8172's Achievements

  1. Why are we yelling? Can't you see that everyone on the EU server is effected by this? Just wait until they fixed the rollback and stop yelling with putting your title in CAPS. <.<
  2. Why do you think that ArenaNet is fine with "ppl get chased off the game by stalkers."? Do you have any evidence for that claim? You should be very carefull with what you say and how you say that. Stalking and harassement is a reportable offence and punished by ArenaNet! (I first handendly heard of several cases where accounts got permanently banned) Please show me evidence for what you just said. These are some serious allegations towards a gaming company who has a high reputation for social gaming. And no, the current friend/block system is no evidence for your claim. First of all, i dont have any proof that anet wont ban someone if they get reports that said person is a stalker, the reason i say anet is fine withit its because they think its acceptable to go in after the dmg its done and offer bans and what not (which however effective may be i cant say without having proof that it happens all the time or fast enough) The problem is the friendlist and the block function and the fact they havent adressed this for near 8 years speaks plenty about how important it is to them.Well you didn't say that in your first comment. I quote again : "Bacause anet is fine letting ppl get chased off the game by stalkers." and that is simply not true. And it's not what you say in your 2nd comment now.Also, you can ONLY punish people after the damage is done. That is how justice works. You can't say "Oh, I think he will harass people in 2 weeks, let's ban him now". (Unless you have valid proof that someone plans to do something against the rules (law) ofc!) That is not how any justice systems work. It's not ArenaNets job to assume that every player is a stalker or a bad person. I want you to keep in mind that we talk about a minority here.I am also not debating whether the system for friends/block is good or bad, this has nothing to do with this. I am talking about your unfounded allegations which are by the way still unfounded! Let me give you an example: In most countrys, there is no law that you have to lock the door to your home. Does that mean that the government is fine with people breaking in other peoples homes? No, they are definetly not. -> Just because ArenaNet has this current system (good or bad) does not mean that they are fine with harassment and stalking. (Which is exactly what you said!) Please refrain from making false allegations publicly. Thank you!
  3. Why do you think that ArenaNet is fine with "ppl get chased off the game by stalkers."? Do you have any evidence for that claim? You should be very carefull with what you say and how you say that. Stalking and harassement is a reportable offence and punished by ArenaNet! (I first handendly heard of several cases where accounts got permanently banned) Please show me evidence for what you just said. These are some serious allegations towards a gaming company who has a high reputation for social gaming. And no, the current friend/block system is no evidence for your claim.
  4. I don't think that it is a misconception by ArenaNet. It's just that 80% of the players are bad at the game. And that's it. Don't get me wrong, I am not attacking anyone but bad players are bad players. Period. There is no reason to hide this fact. When I see people running around in Strikemissions who don't even have the ability (mentally, physically) to dodge a 2 seconds casting attack by an enemy (Claw and Voice) then that's just being bad. And that's fine!I find it more fascinating that these bad players come to the forum or ingame and complain about how hard some parts of the game are. Duhhh.And if you tell them that they are just bad and that they should work on themselfs and improve, they get toxic and refuse to do anything, they even start to blame the game! Imagine! I don't get it. If you are bad, then that's fine. But don't complain about content you are not able to beat. What kind of attitude is that? Just don't play it or "git gud". I know many player refuse to think that way but that's the truth. You are not entitled that the entire game adapts to your skill level. And people couldn't care less whether you are playing Strikemissions or not as long as player play it. Whenever I go online, even at midnight, the lfg is full with people looking for groups to do Strikemissions. So it seems to me that it is pretty successful. Who cares that you don't play Raids or Strikemissions then? Just don't do it and move along. There are many player who enjoy Raids and Strikemissions and who love the thrill of achivement and self-improvement. If you are not one of them, then good for you I guess?For example: Breakbars are such an easy mechanic. I don't understand why people still stuggle with it, even today! Just use your cc?! I don't get it. It's just 1 click on your keyboard. 1 click on an ability that impairs movement. Why is it so hard for some people? Why? The worst thing that ArenaNet could ever do is to adapt the game, in general, to these bad players skill level. In my opinion, the game should be way harder than it is today, especially in PvE. That would, hopefully, make player finally turn on their brain and make them start to think about what they are actually doing. I even believe that some player don't read their skills and just press random buttons. Why tho? [sarcasm] But I understand: Pressing "V" or "Double W" is really hard. The same goes for skills other than 1. Why not make every enemy in the game fall down with just 1 autoattack? Wouldn't that be fun? Or even better: Remove the whole combat and just run a 10 hours cinematic. That would please them right? I mean it's not really different from what some player already request.The game is almost 8 years old and some people still don't understand how cc works. And that's frustrating because it's just so simple. I really don't get it. I really don't!
  5. @"lummuss.6850" Did you read https://www.guildwars2.com/en-gb/news/looking-ahead-to-spring-summer-and-the-future/ (A very recent news) or what makes you think it isn't coming? I wonder why people always assume something when there is no reason to?! They said that it is coming after Visions of the Past is released.
  6. I don't understand what the whole issue of this thread is. You either have the money to buy an expansion (product) or you don't. What's the deal now? Do you want mercedes to sell their cars cheaper to you? Do you want microsoft to sell their software cheaper to you? Do you want LG to sell displays cheaper to you? I don't get it. Is this about being cheap? If you are cheap then that's not an issue for ANet. ANet is a company that wants to earn money. Peroid.If you can't afford something, then that's very unfortuante, but the reality.Do we live in a time where people complain that they can not afford a product on a global (gaming) market? I wish we had these times when I was a kid. I would loved to get every game for $1. Or a brand new gameboy for $5. Btw, regional pricing doesn't only work in one way. It's not like you spend $5 on a game and ANet magically get's $60 after the transaction is done. No, they get the same money you spend. So why exactly would ANet want to sell you a game cheaper when their costs and input remain the same? Just because you are from Brazil? I really don't want to be rude but that is kind of disrespectful. Wages and other costs don't magically decrease just because someone from Brazil bought a product from the US. As I said in the beginning, you either have the money or you don't. How many times did I want to have a game as a kid but didn't have the money? At least 300 times. Very unfortuante but the reality. Videogames are not a basic necessity that needs to be subsidized by a company or a government. Putting shame on ANet now just shows how entilted some people feel.
  7. Can't play the story because the Vlast crystals are too high and you need Masteries to get to them, but the masteries are also too high, as they are designed to require certain skills to get to them. Can't leave the PoFire starter cluster because everything is designed to block you out if you don't have these masteries :-P I tried swimming around to another area to get masteries there (that I could see on the map), but the game killed my character with the current. There's no way to progress. I've been running around for 5 days looking for nooks and crannies that I could slip through. They don't exist. Playing the storyline is impossible, because you can't get to the items needed to progress it. That was kind of my point, but it is no longer a concern of mine. Strange that [insert number of player who completed PoF] people were able to complete it without any (major) issues (including me) and you aren't, isn't it? But, as you just said, it is not a concern of you anymore :)So, have fun in your new game. It is you that misses out on a lot of stuff. Not us. So don't try to flipp the coin now and make us feel bad ;)
  8. The server of Gw2 are not hosted by ArenaNet nor in Seattle. They are Amazon-Server. Some people do have lags and some (like myself) don't. First of all, even if a GM was online, he wouldn't be able to snapp with his fingers to fix your issue. Also, putting all your title in CAPS is rude and childish. This just makes people (like myself) think that it isn't even worth reading your post, still hoping for a downvote button btw. Finally, please read this: https://www.guildwars2.com/en-gb/news/a-message-to-our-community-about-covid-19/
  9. But that's not the point. The point is forcing a play style that hasn't been required before. No you are wrong and I disagree with you! Stop making these claims for all player and for everyone! I enjoyed playing with others, yes with strangers! It was a lot of fun and I thank ANet for this experience! I would love to see more like this. Please don't listen to the complainer who think that crying the loudest makes them right.I disagree with the whole complaint in this topic!I LOVE VISIONS OF THE PAST! <3
  10. Btw, this is a not a topic that belongs in "discussion". There is a subforum for "Account & Technical". It is pretty confusing to read this in discussion because you first think about UI elements of the game. >.< Took me some time to understand what this thread is about.
  11. I would love to see that! This reminds we very much of the Faction expansion for Gw1 where you had to fight for either one of the factions (Luxon, Kurzick) and claim land on a dynamic map. I really loved that system and I would to see such a system in the open world. Maybe even for guilds. It opens 1000 new ways of playing the game and making pregression. But something makes me feel that we WILL see something like that coming. I think they are going the way they did with factions(gw1) and I am ready for it :D
  12. @"MithranArkanere.8957" I agree with you in most of the points. I would love to see Kaineng really tight and urban! I don't think that "Cyberpunk" is possible but a "Gw2 themed Cyberpunk" would be perfect! Very nice points you made there :)
  13. I liked the HoT maps and meta-events waaaaay more than the PoF ones. Even today.Don't get me wrong, PoF has beautiful landscapes and places but gameplay and content wise they don't reach HoT ones (imo).I think maps with the scale of HoT and diffculty could really bring 100s of hours of gameplay and fun. I love HoT! <3 That doesn't mean that I am against a new way. I just hope they are as good as HoT which is why I picked it. Edit: I also would love to see some maps like the silverwaste with big map wide meta-events and go in cycles. I really liked that even tho the silverwaste is now a place for farming. I remember back it in the days, when it came out, it was a blast to play and really overwhelming (in a good way!) :D
  14. Oh really? I didn't know that! =)I play since 2012 and didn't know it's only base + gear. Well, okay then. See, I misunderstood it :P
  15. Hello :) I think I found a bug with the trait "Strength of Stone" which says "Gain 10% of you toughness as conditiondmg". This only seems to work for base toughness but not for dynamic toughness applied by skills or attuments. I run a scepter and when I use skill 2 "Rockbarrier", which gives me 250 toughness for 30 seconds, it does not increase my conditiondamage by 25 for that duration. The same goes for attuning to earth which gives me 120 toughness (as a Weaver) but does not increase my conditiondamage by 12 as told by the trait. So maybe I misunderstand the trait but for me it clearly says "Gain 10% of your toughness as conditiondamage". This only works for your base toughness (including gear) but not for toughness gained by skills or attuments (I know I repeat myself, I just wanted to make the issue clear again).I can add a Video if need be that shows that it does not work. Tested serveral times today. I hope someone can confirm that Greetings :)
×
×
  • Create New...