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Consume Shadows can now deplete ALL shadow force for a mere 10% heal.


Zodryn.4216

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21 minutes ago, RyuDragnier.9476 said:

Won't help your allies, which is what the trait is supposed to be for.

Yes it does because it is an aoe heal.

And just for clarification, each stack is going to translate to around 14% of your HP in healing and shroud has some CC, so perhaps use it to get an extra stack or two before popping your heal.

Edited by Zacchary.6183
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17 hours ago, Zacchary.6183 said:

Yes it does because it is an aoe heal.

And just for clarification, each stack is going to translate to around 14% of your HP in healing and shroud has some CC, so perhaps use it to get an extra stack or two before popping your heal.

You wont be able to clutch heal your allies. Youll have to wait when its ready instead of acting when your allies need health.

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2 hours ago, MatyrGustav.6210 said:

You wont be able to clutch heal your allies. Youll have to wait when its ready instead of acting when your allies need health.

Then don't let them get to that point. As a healer, you should be watching party HP anyways. Wind it up when they drop below 60% or something and then pop it for healing nuke.

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15 hours ago, Zacchary.6183 said:

Then don't let them get to that point. As a healer, you should be watching party HP anyways. Wind it up when they drop below 60% or something and then pop it for healing nuke.

I understand what youre saying, but im specifically talking at the point that Anet took less control from us when it comes to how or when we want to heal. 

 

And it all depends on how long the wind up is. If your teammate has 60% and start winding up, who knows if they would be dead by then. To keep them alive youd have to release the heal early, resulting in a crapy heal and no shroud. 

 

 

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On 11/25/2021 at 9:48 PM, Kodama.6453 said:

Oh no, a potential 16k healing skill in AoE needs set up. What a nightmare! /s

The biggest issue isn't the set up. The issue is the horrible trade off if you don't wait long enough. 100% SF for 10% back as healing is actively bad. 

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So since you automatically get A stack going into SF. That would leave 4 seconds where you’d have to actively wait to reap the benefit of the full heal/barrier return. 
 

so why not every second = to 1/4th

you pop SF early you gain 1/4 healing but also 1/4 of SF is depleted from your bar. 

you pop SF at 2 seconds = 2/4 (50% hp back)

3seconds = 3/4 (75% hp)

4seconds = 4/4 (Max intensity heal) 
 

Would this be a potential solution?

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6 hours ago, MatyrGustav.6210 said:

I understand what youre saying, but im specifically talking at the point that Anet took less control from us when it comes to how or when we want to heal. 

 

And it all depends on how long the wind up is. If your teammate has 60% and start winding up, who knows if they would be dead by then. To keep them alive youd have to release the heal early, resulting in a crapy heal and no shroud. 

 

 

They still have to get downed before they actually die where healing still affects them (also going to double check with defeated allies), and if you build for it the heal could be so large that you could instantly revive them.

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