Morwath.9817 Posted December 25, 2021 Share Posted December 25, 2021 (edited) I know you guys ain't Stronghold enthusiasts. Yet, I had lots of fun while playing Berserker during holidays (some results: #1 & #2), so I thought I will share: Build: [&DQIzPQsrEi2mAKcAagAAAKgAAADiAQAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=] Amulets: Sage, Rabid, Carrion (based on enemy comp) Rune: Soldier, Balthazar, Dolyak (based on enemy comp) Weapons: Longbow & Sword/Warhorn Sigils: Smoldering, Doom, Energy, Transference (based on comp, sometimes skipping Transference) Those who will decide to give it a try, hope you get as much fun as did I 😁 Edited December 25, 2021 by Morwath.9817 forgot about rune 🙃 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 26, 2021 Share Posted December 26, 2021 I'm glad you had fun with it! Cheers and happy holidays. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted December 29, 2021 Share Posted December 29, 2021 I ran something similar for a bit in conquest a couple of years ago. Can't remember why I swapped out now. Healbreaker is/was probably better in conquest, but I could see the area attacks on bowzerker being more of an advantage and the reduced durability less of a disadvantage in stronghold. Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 29, 2021 Author Share Posted December 29, 2021 Certainly it's not good 1v1 build, compared to a Spellbreaker its pretty squishy as it lack selfish defensive CDs if we go for warhorn over shield. I wanted to play somekind of support build, but more offensive than Guardian (after all we won't match guardian group support/tankiness) and being turtle doesn't win games in Stronghold. Feels okay when not focused by enemies as healing provided to allies can be pretty decent (around 10k per ally if we use both charges of each shout in fight, can be a bit more in longer fight) and damage is really good. Banner feels nice as rez signet, but it can also secure kills. So far what I like about this experiment is that we can immdietly go Berserk in fights (its a bit risky as it requires to lock us out of heal for a bit, but we still can heal a bit with remaining shouts if needed), primal burst on sword is pretty deadly as 2nd option and its ranged. Discipline allowing constant weapon swaps makes Berserk a bit better, especially with adrenaline pump on weapon swap. It allows some aggresive plays while still supporting team. Banner as noted before can turn the tide of fight in both defensive and offensive way. Mobility isn't the worst with Sword+Warhorn, but don't really have high hopes for Conquest with it, but certainly will try to play some more of it with this build. Link to comment Share on other sites More sharing options...
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