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Bladesworn Warrior Build Idea


Dunniway.5196

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Hi all. With the new expansion just around the corner, I decided to make a build for the new Bladesworn spec, designed for openworld solo content.

 

A quick head up, I'm relatively new to Guild Wars and this the first build I've attempted to make on my own. 

 

Heres the general idea of the build: http://gw2skills.net/editor/?PKgAcqllywYXMEmLO+SpxUA-zRIYR0wXGBmAVUAmML6fGB-e    -> Lemme know if the link doesnt work

 

When I made this build I was looking for a high damaging build with enough sustain to support myself through solo content in the new expansion. When it comes to bladesworn, I wasnt able to play in the betas, so through reading various reddit/forum posts it became clear to me that the Warriors of the community dislike the spec a lot. I cant speak to much since I havent played the game too much, but overall I'm willing to let anet smooth the class out as much as possible. I like the idea of them adding a different tempo to Warrior. As a newer player, from what I can see, most of the current elite specs are meta in their own way/game mode right now, so it looks like anet is capable of a decent job of balancing. 

 

I feel like the spec will find its place and will be smoothed out, after all its what the betas are for.

 

Here's my thought process for the build I made:

 

Sustain: Vigorous shouts on the tactics skill tree allows for shouts to heal and be on a shorter cool down. On top of this it converts my power into healing power, to further increase my healing. Since I am running full berserkers, I should get a lot of use out of this. I paired this with the River's Flow perk on Bladesworn which states that incoming healing is increased by 10% as well as healing increases flow. I'm not sure if incoming healing has to be from others or if it counts healing yourself. Let me know if healing yourself doesnt count. To maximize the benefits of Vigorous shouts, I take "shake it off" for condi clease and stun break. I also take "for great justice" for might generation and healing if I apply might to others thanks to mending might. Marching orders trait also adds some extra healing around allies.

 

Damage: I dont have a rotation or anything but I have a few combos in mind as of right now. Everything else in the build is focused on damage. I take axe and pistol because axe has good damage and the pistol has ammo that synergizes with the rest of Bladesworn. I take full berserkers to maximize power. I run the strength spec to get peak performance, and berserkers power, for that extra damge. I also get some might generation in a few places. Outside of Rivers Flow on the Bladesworn, the rest of the perks are for damage. Outside of these areas, I decided to invest a bit into leg specialist. Axe 3 will now proc more damage increasing perks and will allow me to attempt to get off Pistol 5. I also run Bolas which will proc this as well as peak performance. The only issue is that I've heard bolas are not reliable due to weird Z-axis stuff. Not sure if thats still the case, but if not I should be procing both leg specialist and peak performance when someone is hit by bola. 

 

Gunsaber: Gunsaber has a similar cripple on skill 3 that will proc leg specialist and will immobilize. Lots of explosions means more ferocity for damage. And obviously the Dragon Slash for that extra burst damage or for creation of boons. 

 

The final part of the build that I was trying to take advantage of was the elite skill tactical reload. Since a chunk of my healing comes from using shouts that are on reduced cooldowns, I can use this to get an extra boost in healing. Not only this, but when it comes to damage, it will recharge Axe 3 and pistol 5 as well as Bolas. More bolas means more CC and perk potential. 

 

I hope I did a good job explaining the synergy I was going for. Please let more know if there are any better changes I could make or any criticisms you have. I want to continue to tweak this build to its max potential for solo open world content. All recommendations to any part of the build are welcome. There very easily could be concept I am not aware of since I'm new . Keep in mind I understand there are other Warrior specs that can do the job I'm looking for better, but for this post in particular I'm looking at Bladesworn. 

 

Thoughts?

 

 

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6 hours ago, Dunniway.5196 said:

...from what I can see, most of the current elite specs are meta in their own way/game mode right now, so it looks like anet is capable of a decent job of balancing. 

Whos gonna tell him guys?

 

If there is one thing Anet is not capable of is precisely that. Classes and balance in this game is one very hot mess since forever and there is abdolutely no evidenve that it will ever be fixed. This is the one thing i will never put any hope upon. If you like it how it is, perfect... consider it might get worse. But never ever expect it to be fixed or better from Anet.

Edited by Mesket.5728
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6 hours ago, Dunniway.5196 said:

Hi all. With the new expansion just around the corner, I decided to make a build for the new Bladesworn spec, designed for openworld solo content.

 

A quick head up, I'm relatively new to Guild Wars and this the first build I've attempted to make on my own. 

 

Heres the general idea of the build: http://gw2skills.net/editor/?PKgAcqllywYXMEmLO+SpxUA-zRIYR0wXGBmAVUAmML6fGB-e    -> Lemme know if the link doesnt work

 

When I made this build I was looking for a high damaging build with enough sustain to support myself through solo content in the new expansion. When it comes to bladesworn, I wasnt able to play in the betas, so through reading various reddit/forum posts it became clear to me that the Warriors of the community dislike the spec a lot. I cant speak to much since I havent played the game too much, but overall I'm willing to let anet smooth the class out as much as possible. I like the idea of them adding a different tempo to Warrior. As a newer player, from what I can see, most of the current elite specs are meta in their own way/game mode right now, so it looks like anet is capable of a decent job of balancing. 

 

I feel like the spec will find its place and will be smoothed out, after all its what the betas are for.

 

Here's my thought process for the build I made:

 

Sustain: Vigorous shouts on the tactics skill tree allows for shouts to heal and be on a shorter cool down. On top of this it converts my power into healing power, to further increase my healing. Since I am running full berserkers, I should get a lot of use out of this. I paired this with the River's Flow perk on Bladesworn which states that incoming healing is increased by 10% as well as healing increases flow. I'm not sure if incoming healing has to be from others or if it counts healing yourself. Let me know if healing yourself doesnt count. To maximize the benefits of Vigorous shouts, I take "shake it off" for condi clease and stun break. I also take "for great justice" for might generation and healing if I apply might to others thanks to mending might. Marching orders trait also adds some extra healing around allies.

 

Damage: I dont have a rotation or anything but I have a few combos in mind as of right now. Everything else in the build is focused on damage. I take axe and pistol because axe has good damage and the pistol has ammo that synergizes with the rest of Bladesworn. I take full berserkers to maximize power. I run the strength spec to get peak performance, and berserkers power, for that extra damge. I also get some might generation in a few places. Outside of Rivers Flow on the Bladesworn, the rest of the perks are for damage. Outside of these areas, I decided to invest a bit into leg specialist. Axe 3 will now proc more damage increasing perks and will allow me to attempt to get off Pistol 5. I also run Bolas which will proc this as well as peak performance. The only issue is that I've heard bolas are not reliable due to weird Z-axis stuff. Not sure if thats still the case, but if not I should be procing both leg specialist and peak performance when someone is hit by bola. 

 

Gunsaber: Gunsaber has a similar cripple on skill 3 that will proc leg specialist and will immobilize. Lots of explosions means more ferocity for damage. And obviously the Dragon Slash for that extra burst damage or for creation of boons. 

 

The final part of the build that I was trying to take advantage of was the elite skill tactical reload. Since a chunk of my healing comes from using shouts that are on reduced cooldowns, I can use this to get an extra boost in healing. Not only this, but when it comes to damage, it will recharge Axe 3 and pistol 5 as well as Bolas. More bolas means more CC and perk potential. 

 

I hope I did a good job explaining the synergy I was going for. Please let more know if there are any better changes I could make or any criticisms you have. I want to continue to tweak this build to its max potential for solo open world content. All recommendations to any part of the build are welcome. There very easily could be concept I am not aware of since I'm new . Keep in mind I understand there are other Warrior specs that can do the job I'm looking for better, but for this post in particular I'm looking at Bladesworn. 

 

Thoughts?

 

 

My thoughts are that you should wait and see the release notes on what they've done to fix the specs from the last beta.

Since you didn't get a chance to try Bladesworn you don't know why we are all deriding it, but most of that comes from the competitive splits that they did along with the inherent clunkiness of the spec. You should still take it for a spin and have some fun with it in the EoD maps.

VS is a good choice for sustaining yourself while in Dragon Trigger btw, but Immortal Dragon may be better overall. You can then swap Tactics for Arms for 100% crit rate on Dragon Slash, and run a signet build.

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I applaud your enthusiasm 🙂

TL;dr - The build idea looks okay, but it's is heavily dependent on what ANet did (if anything) between Beta4 and release. I wouldn't recommend trying to build-craft with Bladesworn based on Beta4 simply because they gutted it so completely that you need to use Elementalist levels of button-presses to match what Spellbreaker & Berserker can currently do with 1-F1-1-F1.

Beta2 it was overpowered (PvE only) with its strike damage, and had traits that were either mandatory (Lush Forests) or useless (Fierce as Fire) and the utility skills were pointless barring Flow Stabilizar & Tactical Reload. Sustain was fine with this version because you had the 7% damage converted to healing on Dragon Slash and that mixed with the Defense Traitline allowed for a hilarious mount of self-healing that is easily accessible in PvE.

Beta4 it was heavily nerfed (PvE) with its strike damage, making its DPS comparable to Berserker but not providing any team support, CC, or other, and having an overly complicated rotation where a Berserker can simply spam 1+F1 to achieve the same effect. Some traits were reworked but simply don't synergize with Bladesworn/Core Warrior playstyle in any meaningful capacity and are just sort of "there" (much like Body Blow currently). The sustain took a hit due to sustain being directly linked to DPS.

f you've read the forums you're aware of its state in PvP/WvW in both Betas so I won't get into that, suffice to say that it simply offers too little reward for too big a risk.

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