Gotejjeken.1267 Posted April 18, 2022 Share Posted April 18, 2022 Not sure anything is truly 'dead'. For me as a ranger it'd be torch--but I'm sure someone somewhere has a niche use for it. Probably in raids, as most non-viable things can be used for some DPS rotation or another there. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted April 19, 2022 Share Posted April 19, 2022 D/D Necro was supossed to be a very vampiric. For some reason "balance nerds" and anet hate this, so all things related to life-steal are over-nerfed. Once time i did a zealot stats(power, precision, healing power) necro, its neither do good damage or a satisfatory life-steal. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted April 19, 2022 Share Posted April 19, 2022 7 minutes ago, ugrakarma.9416 said: D/D Necro was supossed to be a very vampiric. For some reason "balance nerds" and anet hate this, so all things related to life-steal are over-nerfed. Once time i did a zealot stats(power, precision, healing power) necro, its neither do good damage or a satisfatory life-steal. Because for some exotic reason, life-steal in this game isn't "get X% of damage you deal back as HP", but as "deal X(based on Power) more damage with attacks, gain Y(based on Healing Power) health back", which is hilariously difficult to balance, as it is both a sustain *and* DPS buff. And they really do not want to rethink that approach, for some equally exotic reason. 1 2 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted April 19, 2022 Share Posted April 19, 2022 28 minutes ago, The Boz.2038 said: Because for some exotic reason, life-steal in this game isn't "get X% of damage you deal back as HP", but as "deal X(based on Power) more damage with attacks, gain Y(based on Healing Power) health back" They did that to decouple it from berserker spawn and make it ?viable? to everyone. If heal were based on power you would need to make the base healing even lower and so even more useless to everyone who doesn't run full berserk. REAL life steal exist in a couple of trait lines. Core thief has it in critical hit traits. Necro has a condi version and a Strike damage version on top of the normal leech. And they only felt comfortable giving the strike damage version to reaper with its shorter shroud. Spell breaker has it only with offhand dagger and only on crits. Thief is a frail class with the least amount of defensive options. 50 minutes ago, The Boz.2038 said: And they really do not want to rethink that approach, for some equally exotic reason. Because it is game breaking. That is what makes it so much fun. RIP thief self heal, it was good having you. 1 hour ago, ugrakarma.9416 said: D/D Necro was supossed to be a very vampiric. For some reason "balance nerds" and anet hate this, so all things related to life-steal are over-nerfed. Once time i did a zealot stats(power, precision, healing power) necro, its neither do good damage or a satisfatory life-steal. They don't hate life steal. We had Rev for years and that thing broke the game on a level that shouldn't be possible in any game. Your problem was you tried to double dib on leech(which it was designed to avoid) and forgot necro has normal life steal too. Also Arcdps doesn´t do leech and doesn't show the 1200 passive healing per second you would have given your teammates. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted April 19, 2022 Share Posted April 19, 2022 It still scales off Power, just can't crit itself. Link to comment Share on other sites More sharing options...
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