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The professions the devs favor is hilarious


captrowdy.9561

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1 hour ago, Dadnir.5038 said:

The issue of this logic is that there exist roles that can have little to no value based on the gamemode (condition cleanse, boon hate, stability... etc.). If you make the professions only fill 2 roles, you'll see some profession fall out of flavor in some part of the game simply because the role they fullfil have no "reason d'être" in a gamemode. For example, you hardly need condi cleanse in PvE nor will you give much value to a profession that fill the "CC" role when you know that the boss will only really take CC for a fraction of the whole fight. If there is no boon to hate, boon hate have no value either. Who care about stability when you don't expect any CC?... etc.

Mobs and players character aren't really following the same rules and this impact greatly the concept of roles as the game isn't balanced only for a single gamemode but for all 3 gamemodes.

If you got a profession whose role is cleansing and CC then you won't see this profession into a large part of the game. This will make the one that want to play this profession conplain that they are useless and ask for buff which ultimately won't improve the situation since the devs will buff the 2 roles.

If you got a profession that's good have 1 valued role and 1 role deemed useless then this profession won't be competitive against professions that have 2 roles deemed as "valuable".

All this without forgeting that discrimination against roles exist. For example, the sPvP community have a hard time accepting "tanks" or "condition based roles".

Well the only other option is accepting the fact proffessions such as guardian will simply forever be better realistically. 

Spreading more role compression just increases it. 

Whatever can role compress slightly more will always win out here. 

  • Haha 1
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