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Simple fix to area healing (read devs! read!)


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Theres IS people that enjoy the concept of stacking: standing in place só spamming skills while the healer keep you alive, if you are one of those close this please.

 

One of the many stacking reason is area healing and buffing.

The way it works right now is: a skill heals for 50 hp in area, it hits 1 guy, 50 hp, it hits 5 ppl 250 hp total heal, so why not stack?

The way it should work is: 50 total heal, only one player low on hp/in the area of the skill, heals that player for 50, it hit two players it heal for 25 hp each, 5 players? 10 hp each.

Same for buffs: 20 sec quick skill, hit one players of just yourself 20 sec quick, hits 4 players 5 seconds for each, for buffs it could use a different equation but this is just an EXAMPLE

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