AquaBR.9250 Posted June 22, 2022 Share Posted June 22, 2022 Theres IS people that enjoy the concept of stacking: standing in place só spamming skills while the healer keep you alive, if you are one of those close this please. One of the many stacking reason is area healing and buffing. The way it works right now is: a skill heals for 50 hp in area, it hits 1 guy, 50 hp, it hits 5 ppl 250 hp total heal, so why not stack? The way it should work is: 50 total heal, only one player low on hp/in the area of the skill, heals that player for 50, it hit two players it heal for 25 hp each, 5 players? 10 hp each. Same for buffs: 20 sec quick skill, hit one players of just yourself 20 sec quick, hits 4 players 5 seconds for each, for buffs it could use a different equation but this is just an EXAMPLE 2 10 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted June 22, 2022 Share Posted June 22, 2022 So you want to nerf both healing and buffing while in a stack. So instead of 1 healer you have 5? 2 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted June 22, 2022 Share Posted June 22, 2022 Looks like a solution in search of a problem. 5 1 Link to comment Share on other sites More sharing options...
Myralien.6754 Posted June 23, 2022 Share Posted June 23, 2022 Looks like someone who doesn't do any instanced content . 2 1 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted June 23, 2022 Share Posted June 23, 2022 There's already mechanics in some fights that punish or encourage stacking. That's all there needs to be not whatever this is. 1 Link to comment Share on other sites More sharing options...
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