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2022-06-28 Patch notes


Devas.8104

PvP: is this a nerf or a buff?  

48 members have voted

  1. 1. PvP: is this a nerf or a buff?

    • Nerf
      14
    • Buff
      11
    • Kitten
      23


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Valor

 Strength in Numbers: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval.

Radiance

Amplified Wrath: Burning damage increase reduced from 15% to 10% in PvE only.

Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging.

Signets

Signet of Resolve: Decreased the passive effect's internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player.

 Signet of Mercy: Cooldown reduced from 90 seconds to 50 seconds in PvE only.

 Signet of Wrath: Immobile duration increased from 3 seconds to 6 seconds in PvE only.

 Signet of Courage: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW.

Firebrand

 Mantra of Solace: This skill now grants aegis instead of protection and resolution in PvP and WvW.

 

Willbenda

 Flowing Resolve: Reduced ammunition count from 2 to 1 in PvP only.

 

 

Source.

 

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Edited by Devas.8104
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I haven't posted in a while but these changes suck(not in terms of nerfs or buffs).  There are still SOO many useless abilities, traits and weapons that these are hilarious.  

 

Signets are still terrible.  What about overhauling terrible weaponry or utilities or traits?  I'd rather they introduce more fun mechanics even if it's weaker.  

 

These changes suck lol.

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I'm sad they didn't do anything for Bane Signet. They're taking away signet sharing on Perfect Inscriptions, not that giving your team mates 216 power for 10 seconds was anything amazing, but it's still something that Bane is losing, and they aren't adding anything to the skill to compensate. Something like putting a hefty Vulnerability application  on the active so that it can be followed up with big damage/help your team mates do big damage on the focus target would have been nice.

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12 hours ago, Bailios.7518 said:

I'm sad they didn't do anything for Bane Signet. They're taking away signet sharing on Perfect Inscriptions, not that giving your team mates 216 power for 10 seconds was anything amazing, but it's still something that Bane is losing, and they aren't adding anything to the skill to compensate. Something like putting a hefty Vulnerability application  on the active so that it can be followed up with big damage/help your team mates do big damage on the focus target would have been nice.

Perfect inscription competes with mandatory trait for condi damage and another for power. It was a support trait, so it was used by… support builds. Removing the support aspect renders the trait useless. 
 

Whoever did the signet changes does not have the slightest idea of the how and where signets are used. Does not know what traits PI compete with. This is how we end-up with niche semi useful trait being turned into something absolutely useless.

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11 hours ago, otto.5684 said:

Perfect inscription competes with mandatory trait for condi damage and another for power. It was a support trait, so it was used by… support builds. Removing the support aspect renders the trait useless. 
 

Whoever did the signet changes does not have the slightest idea of the how and where signets are used. Does not know what traits PI compete with. This is how we end-up with niche semi useful trait being turned into something absolutely useless.

Well, he probably hasn't read the Wiki page yet to check what the trait does and which traitline it's in.

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WB nerf is big. At first glance it seems trivial, but f2 is WB's primary source of cleanse (and only source of team cleanse). Removing a charge of f2 is essentially removing half of WB's cleanse. Harbs will eat Virtues WB alive after patch, MediBender will likely become the new standard. 

 

Luckily, FB was buffed (reverted to pre-EOD) and I main FB in pvp so 🥳

 

The other changes are trivial--signets will continue to see 0 play, and Strength in Numbers just gives more sporadic dmg reduction instead of constant

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