Infinity.2876 Posted August 13, 2022 Share Posted August 13, 2022 (edited) Instead of having a boring a adrenaline bar into a skill I had this idea: Keep the adrenaline bar but give increase damage based on how much adrenaline you have. This would give you the option to either burst or keep the adrenaline for extra damage. This would NOT be a trait (to give build diversity) this would effectively put spellbreaker on the meta train for at least a second and give some thought into wether you should burst now or later or not at all. Edited August 13, 2022 by Infinity.2876 Link to comment Share on other sites More sharing options...
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