Eds.7260 Posted August 26, 2022 Share Posted August 26, 2022 Give vindicators the option to end dodge animation quickly. "Time on air" while dodging is dead time for dps or delayed timing for heals/barrier to be given. Ending dodge early to be able to do more is a decent trade-off. What do others think? 8 Link to comment Share on other sites More sharing options...
zallesz.1650 Posted August 26, 2022 Share Posted August 26, 2022 (edited) Apologies, submitted my comment at the wrong post, how do I delete? Edited August 26, 2022 by zallesz.1650 Link to comment Share on other sites More sharing options...
KingJake.6529 Posted August 26, 2022 Share Posted August 26, 2022 (edited) 14 hours ago, Eds.7260 said: What do others think? I would say the best way to go with vindi dodge is making it shorter duration in the air while also reducing the endurance requirement from 100 to 50, it needs to be way faster and spammable. Sort of like mirage cloak. Edited August 26, 2022 by KingJake.6529 1 1 Link to comment Share on other sites More sharing options...
godfat.2604 Posted August 27, 2022 Share Posted August 27, 2022 I like it. Maybe dodge again while in the air to land immediately. This can also solve the problem that it’s too predictable when Vindicator will land in competitive mode. 2 Link to comment Share on other sites More sharing options...
Zaret.1450 Posted August 27, 2022 Share Posted August 27, 2022 On 8/26/2022 at 5:11 AM, Eds.7260 said: Give vindicators the option to end dodge animation quickly. "Time on air" while dodging is dead time for dps or delayed timing for heals/barrier to be given. Ending dodge early to be able to do more is a decent trade-off. What do others think? Thats what i have been saying around the forums since vindi first beta ajjajaja 1 Link to comment Share on other sites More sharing options...
Dyllethia.5786 Posted August 27, 2022 Share Posted August 27, 2022 After recently playing Monk on Diablo Immoral with the Legendary "Reaching Rebuke" that turns Exploding Palm into an offensive dodge; makes me wish Anet would turn Vindi dodge into that. In effect it does the same thing as Vindi's dodge (Launches you into the air and you come crashing back down dealing damage in an area [as well as applying the exploding palm debuff]) but has an air time roughly the same as a normal dodge in GW2 (keeping the two charges) and is ground targeted instead of allowing movement while it's active (which I think would be better [would rather instantly pop up in some ones face than disappearing for 3 seconds first]). It gives a better feeling of "I'm using my dodge for offensive engagement" than Vindi's current state. 1 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted August 27, 2022 Share Posted August 27, 2022 This is something I've been asking for a long time too. The problems with leaving it the way it is now: loss of DPS, too predictable, no possibility to jump or pass certain obstacles in the air (for lack of the elementalist's mist form for example), in the air you can be controlled, or take certain alterations, in certain staircases like in WvW on red map you are slowed down like with the razzia. It's still a lot of negative points on a gameplay that is at the center of the vindicator. 1 1 Link to comment Share on other sites More sharing options...
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