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zallesz.1650

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Everything posted by zallesz.1650

  1. For a mechanic that is usually supposed to be about relaxing, this is absolutely not the case with this game's implementation of fishing. So once you filled your inventory with dozens of different types of bait and whatnot (further inventory clutter), you go out to try to find some fish. Either for the daily, or because of an achievement, the elite spec collection, gold farming, or maybe even to just have fun. Instead of finding a nice looking, cozy spot, you "need" to go to a designated location (fishing spot), which immediately limits the player freedom associated with a chilling activity. Then if you are lucky, and managed to find a spot AND the exact daytime required for X fish, it's time to actually start fishing. NOPE. Sorry, you just aggroed a bunch of enemies that you need to kill. Yeah, they're a group of veteran naga, it's fine, it's not like you already spent 10 minutes on preparation and searching for an ideal spot, you can deal with a group of enemies, right? Oh you need to get off the boat to kill them sorry. Ok, so now onto fishing. The mechanic itself is not terrible, it requires some skill, but it's still not as relaxing as fishing usually should be. Right, so you need to move after fishing 3 times?? Like... my 10 mins of preparation + getting rid of enemies, and now I need to move again? Fine. You found the perfect spot, there is some time left of your desired daytime. Something is hooked. This one, as opposed to all previous fish, is moving super fast, it's changing directions every millisecond, accelerating with 1000km/h. After 1 minute of wrestling, you finally get this mysterious, hopefully rare fish. NOPE, it's just a blue Mr. Fishy McFish Regularis. The one that you have been catching in the last 30 minutes (meaning, if you were lucky: 10 fish). Basically, you have a super convoluted system designed to sell something as complex and deep, when in reality it's just a bunch of hassle and inconsistent RNG hell. I just can't see how anyone is okay with this.
  2. This is finally a decent skin, no weird spikes on it, the proportions are okay, it is skinny etc. This is very rare. It's also not a trenchcoat for medium armor which is excellent. Now what we really need is a matching set of leg armor that is not a buttcape, but more of a lean armor type. (I would have preferred if these were not in chests, I guess a ton of people would just buy it directly, but hey, it's really cool anyways)
  3. The more and more I play Vindi (and I really want to like it), the more I feel that the jump should just be an profession skill. Let us keep our regular dodges, and give us the big jump as an F2 skill. This way it is not so difficult to do any kind of HoT content without dodges. Also please for the love of god, please update our animations, skill 1 & 2 & 4 use the same bland swing animation, that is just unfair.
  4. Hello, I am using Geforce Now to play the game (the non-steam version), and I already updated my Nvidia preferences and the rewards page and everything... so, when and how will I receive my gift? I just have to wait for an email... or is there anything else I need to do? Do I need to log in with GFN maybe (because I don't ALWAYS use GFN to play)?
  5. Ever after the patch, the Vindicator, which can realistically only be played as a power dps, is not a great power dps. It is one of the worst. It brings no helpful boons or utilities to the party, does subpar damage, has almost zero cc, 2 useless elite skills (that you cannot change because of your class), wrong tooltips since EOD launch, and only one dodge. Like... why? Who thinks that it's in a good place?
  6. Apologies, submitted my comment at the wrong post, how do I delete?
  7. Dear Anet, I created a similar post on reddit the other day, where it gained some traction. It's one of the top posts recently, has been viewed by almost 90k people in in the first 48 hours, and we have already almost 400 comments debating this super important topic: LINK I think this is already a pretty nice sample size to see what the general playerbase, and especially, the newcomers think about the subject. Please read them. The Steam community has a lot of power, and they are super vengeful. The last thing you want to do is either make them confused (by stating on the Steam page that all content is unlocked with the expansion purchases), or outright angry by hiding some additional paywalls. A review bombing could essentially kill the Steam release, and can greatly hinder the future of the game. So I respectually ask the devs to take a look at what people have to say about this. I am sharing the post here as well, so that people could discuss, but the reddit page already has tons of comments directly coming from confused new players. Please do not let them down! *************************************************************************************************** The content of the post: One of the worst things I occasionally hear or read is when a newcomer realises that even after purchasing the expansions, they still need to buy like 3-4 living world seasons if they want to experience the entire story. It is understandably a HUGE turnoff. Knowing that a big chunk of the playerbase probably did not spend money on these seasons (you get them for free during their launch), I would guess this is not the biggest moneymaker for Anet. It would be such a nice gesture to include Seasons 2, 3, and 4 in the expansion purchases (HOT & POF), and maybe add Icebrood Saga to the EOD purchase. The new players would not immediately feel ripped off. It would boost the overall morale of the steam release, it's really good outlook for the game, I'm sure a lot of media outlets would write about it, generating extra exposure. It obviously takes away from potential revenue, but how many newcomers do you think would spend extra money on buying old story content in order to fill in the gaps between expansions? I'm guessing not a lot. It's a marketing investment, but it looks much better than a free ingame outfit or a gw2 themed plastic cup giveaway or a bubble team subscription or whatever it was they were doing. Please, please consider the consequences of adding sour taste to tens of thousands of new players' first time in gw2. Please also consider the "wow that's so awesome of the devs" factor that the inclusion of LW seasons could bring. UPDATE: Since then it was suggested that Season 2 become free, because it has a nice buildup in terms of story for HOT. Players can play for free up until that point, where they encounter the first paywall. So, accordingly, an ideal bundle system would look like: Vanilla & Season 1 & Season 2 free for all players HOT & Season 3 & POF & Season 4 Expansion Bundle Icebrood Saga & EOD Expansion Bundle (Maybe with an increased pricetag) Thank you
  8. Pretty sure this has been requested before, but I cannot understate how welcome this would be. We know that deconstructing outfits into armor sets is a no-go because the different armor weights are built differently. BUT: Just selling the head / shoulder / glove part of outfits would sell really well. A lot of people would buy just the dervish hoodie, the ritualist head, and other iconic parts. If not possible, just please create a separate dervish hood or ritualist headpiece standalone item for the store. 🙂 I am madly in love with these 2 headpieces.
  9. Please give us additional ways to earn Charms and Symbols. Right now the only way to earn them is ba accidentaly receiving them with a low drop rate from salvaging runes. Since these are needed for legendary runes it would be nice if they had a direct drop rate from something specific. Strikes maybe? Or can choose a random charm or symbol from Meta chests instead of amalgamated gemstone?
  10. To everyone experiencing the "alliance switches to blue issue", what solved it for me was: switch to red, then switch to a different build template, exit hero panel, then switch back to Vindicator build, and then it stays this way. The issue only appears if your character gets downed or dies, until then it stayed okay for me.
  11. Wouldn't making ALL boons 10 man solve the issue? Then you only need 1 person per team to cover x boon. Let's say 2 or 3 people are needed for essential boons, 8-7 can be anything, no mirror comp problems. Or would that mean that the highest dps class will be stacked 8 times? Wouldn't the fact that we have 27 elite specs reduce the chances of that? Not EVERYONE will be playing I dunno, Power DH to get into raids, there is a lot more variety out there.
  12. Agreed, Firebrand gets + 15 new skills, all buffs (including quickness, which is one of the most valuable), super dps either power or condi, great survivability and whatnot. Scourge can literally facetank the entire game, no questions asked. Mirage has one of the coolect mechanics ever. I main Renegade and I know it is definitely overpowered. Whereas new specs get just a piece of that, with subpar damage, boons that literally anyone can provide, and it just feels so disheartening, reused animations, no interesting mechanics or fantasies. POF Specs need tradeoffs. (Particularly, Firebrand should have lost its weapon swap ability long time ago. They have as many skills as an engineer or elementalist. If Bladesworn lost its weapon swap, Firebrand should too)
  13. During Future in Jade, you get the Time Plot achievement, if you quit the Jade Bot, and reeinter before scanning the last item, and scanning the last one within the allotted time.
  14. Yes, my 2 biggest problem as well. 1, Unless you stat for it, there is no reason to use the 2 sides. If you DO stat for it(both healing and power) , you will be subpar in both support and dps. Instead of giving us a selfish, full on power dps spec, they want to add on top some hybrid support aspect. We already have 1 spec that is all about boon generation, and 1 spec that is one of the most requested support specs in the game, there is no need for a third. Possible solution: Make it so that RED guy has bunch of dps abilities, whereas BLUE guy is full of utility skills like hard cc, stunbreak and evade. This would allow you to switch between the 2 stances, depending on the situation. This would ALSO fix the fact that Alliance stance or GS offers very little cc. 2, TALKING ABOUT PVE ONLY: Not sure how 1 dodge is going to work in evade-heavy PVE encounters, either strikes or raids. Dodge is supposed to be one of the best defense skills in the game, but we are required to use it just to gain more dps. If we use it for the buff, then the boss does an attack, what do you do? None of the "dodge-changed" specs have this problem. Right now it feels like the entire master trait line serves as a fix to a problem that was deliberately introduced. Possible solution: Either give us back 2 dodges, and reduce the impact / power of the dodge attacks, or reduce the energy cost from 100, to something like 60-70, so that you can still dodge "more frequently", but you cannot double dodge, like other specs. IN PVP: you can just give the mirage treatment to dodges.
  15. There is no problem with reusing older animations. I love GS5 (from reaper GS2), have no problem with GS4 (ranger gs4), or even GS3. My only BIG problem is that autoattack and GS2 have the exact same animation, when GS2 is supposed to be your "fire away heavy hitter skill". And it's the SAME as autoattack. Can you think of ANY spec that has 2 skills out of their 5 weapon skills that look EXACTLY the same?
  16. Same thing happened to me, but there is a fix. Swap build templates, then swap back. Now it no longer jumps to blue. Let us know if it worked!
  17. When I mount up, the Alliance skills are always switched to the blue (support) ones. The ones that I don't even intend to use. Only happens when I mount and dismount. Edit: after trying several things, it seems that if I switch build templates, it goes away.
  18. My only gripe is that as an alacren I have to sacrifice all my dps, dressed in Full Diviners, I hit like a wet noodle. What does that give me currently: 10 man alac. Fair enough. In the future, if I sacrifice all my dps, still hit like a wet noodle because I can only cover 100 alac uptime in full diviner, and can only give alc to 5 man.... that's not cool. Then change the Grandmaster Trait so that F4 provides a super long alac, and I don't need to completely swap my gear. Like how Mirage literally just traits something, or Willbender will just trait something, while being in full dps gear and doing okay dps. I just want equal grounds, and not having to sacrifice EVERYTHING in order to do something that mesmers and guardians do so easily.
  19. I am also hoping that the GS2 animation gets an upgrade. It's not just the same swing as a regular auto attack, but literally a "non-elite", oldschool axe 5, or mace 2 animations looks better than the few red lines we get on the ground. Please make it look cooler!
  20. Seriously? GW2 EXCELS in Open World Content. Literally no other game is as good in Open World PVE stuff as GW2. Some are "similar" (FATEs in FFXIV, World quests in WoW, etc.), but they are really just far cries from what we have. The event system should be the benchmark of Open World PVE content. On the other hand, you have instanced content. This might be unpopular, but GW2 has some really good instanced content as well. Fractals are great, both the idea and the execution. I do believe that GW2 Raids are also exceptionally good (I am not saying that a lot of people play it or there is enough of them, I'm only saying the ones we have are done really well). The Strike Missions are a good idea, but poor execution in IBS, and dungeons are... we know what's up with them. But with having great Open World content, GW2 escapes what all other MMO-s tend to become: it will not become a game where people just stand in the lobby, waiting for the dungeon to pop, do an instanced content, and repeat. And it makes the game unlike others in my opinion.
  21. New Vindicator feels a lot more fun to play, but still have some issues. For instance I see no reason why it should be brought to any PVE endgame content. It's dps is OK, but other classes outperform it with an easier rotation. It's support is OK, but other specs can do more and better. Here is a quick list of things that annoyed me: - GS auto and GS2 skill animation is the same? Does any other class have a situation like this? It feels so disheartening - Spear Elite does laughably low damage. It's an ELITE skill. It takes 3 uses to kill a regular mob in dragon stand with it. For comparison, it takes 2 auto attack chains. The ELITE skill is literally weaker than auto attack.... seriously? Make it hit like a truck, and add a big cc on top of it, now it can be called an elite. - Urn still is totally useless. Another new ELITE skill of the spec that is wasted, and since Revenant cannot chose its skills, it feels like a huge punishment. - CD to switch Alliance sides is too long. We need a trait that reduces it, maybe on kill. - Stunbreak and CC on the same button? When it's your ONLY cc and stunbreak? Bad design
  22. OK, I already posted both an immediate and a detailed feedback, but here is my day 3 opinion: Why did we need healing on this spec? Core rev can do healing, we have a dedicated healing weapon, a dedicated legend. Herald is effectively a support spec, a boon machine. Renegade is one of the most wanted support specs, and can also be played as a top-notch healer. WHY on Earth did we need another spec that has healing capabilities? Why can't we just get a single, selfish, power dps spec? We already have like 4 ways to play support or healer, we don't need a fifth, especially when it is bundles together with a power dps spec, thus taking away from its effectiveness. I just cannot imagine what the idea was behind it. Lorewise, the dual legend makes sense, and it is super cool, not gonna lie. But then make it so that Arch is like, ultra mega dps, and Saint is literally just utilities, evades, cc-s and maybe some selfbuffs. Worst part is that, even though we now have a 5th additional heal-support kit, it is arguably the worst of them all, and is basically overshadowed by Ventari in terms of healing, and Renegade for its alacrity. #notanothersupportspec
  23. Having mained Revenant for some years now, mainly in PvE endgame content (raids, T4 fractals, open world PvE), and always wishing for a GS, here is my feedback about the spec. I will talk about: - Dodge Mechanic - Legendary Alliance & Flipping Mechanic - Greatsword - Traits - Overall spec identity & Visuals I am not trying to reinvent the spec, as at this stage of development, it is not going to happen. There is no need to completely revamp the lore, the skillset, and the general feeling of the spec, but we can definitely adjust some aspects of it. I tried to come up with changes that I still think are feasible 5 months before the expansion release. 1, Dodge Mechanic The idea behind it is good. Modify a core gameplay mechanic and make it into an important class mechanic. We have seen examples of this. But the execution is not so great. Let's start with a question: why just 1 dodge? We are trying to make the mechanic into the centerpiece of the spec, why not try to use it more? It's not like it is giving us something super-OP that it needs to be reduced to 1. It actually takes away one of the best defense mechanisms in the game, and everything in our toolset, traits, gear need to be revolved around trying to make endurance regeneration as high as possible, so we could use it more. So why not give leave us with 2 dodges? Why not give us 3? Daredevil also has dodge as a core spec mechanic, and the spec actually embraces it. meaningful choices in traiting, and you need to actively dodge as much as you can. Vindicator wants to use dodge as much as we can (because it's new, it's cool, and it's mechanically advantageous), but CAN'T. That is bad design. Example: High end PVE content, or even just doing regular events in HOT maps are now a lot more difficult, because whenever there are several mobs with cc and aoe abilities, you will be at a disadvantage. You want to use dodge for its mechanics, but you will also want to keep it for defense purposes. Suggestion: Make the dodge the true centerpiece of the spec. Make the evade frames as long as the regular dodge, and give us 2 charges. Allow the Grandmaster traits to really define our playstyle (traits at a later section). 2, Legendary Alliance & Flipping Mechanic - Alliance general idea: Again, the idea is cool, the execution not so much. The forums are effectively full of one single suggestion that fixes the biggest issues with it. Suggestion 1: Allow us to camp either Archemorus (hence, Arch) or Saint Viktor (hence, Saint). - F2: With a proper dodge mechanic (detailed above) now does not need the added endurance generation effect baseline. It now serves a very clear, very non-clunky purpose. Suggestion 2: F2 should be used to flip to either Arch or Saint. - Archemorus: Should be more impactful / powerful. Suggestion 3: Higher damage numbers on skills. Remove burning from Scavenger Burst (it never made any sense anyway), and make it a hard cc skill, either stun or knockdown. Arch elite should do a lot more damage to compensate for its ramp-up time. - Saint Viktor: This is more of a spec identity problem as well (which we will discuss later), but since this support side of the Legend will likely stay, let's try to make sense of it. They probably will not compete with any dedicated main healer, but still could make sense as an offheal / situational boon dispenser. The skills themselves are more or less fine, except for the DREADFUL URN. It needs a complete redesign. Suggestion 4: "Redesign idea". Urn (upkeep) provides constant healing and 50% damage reduction. When dropped, it provides regen, resistance, stability, protection. MAKE IT DOUBLE TAPPABLE! 3, Greatsword Honestly, they look fine. It was mentioned that they have no real synergy between the skills, and it is true, but I do not think that it's the biggest problem with the spec currently. So if Anet decides to completely revamp the skillset of GS, I am fine with that, but I do not really see it happening. If they tune the numbers, I am still happy with how it plays. GS5 feels unsatisfying to use, because it is super unreliable. If there is no huge hitbox, or 5-6 enemies around you, it will most likely do negligible damage. Citadel Bombardment is a good example of a somewhat random, yet more reliable aoe burst skill. Suggestions: Increase damage numbers on GS2, GS3. Reduce the potential radius of GS5. 4, Traits Oh boy... Many traits revolve around the dodge mechanic, which in its current iteration is unsafe and weird to use. Often, we have more support based trait choices, making the spec feel even more hybrid-y and weird. Let's make it a bit more coherent, and allow it to focus on F2, and dodge individually in Adept and Grandmaster Traits, while giving us some personal flavour options in the Master Traits, and at the same time have a DPS and a Support options, and an inbetween one as well. Here are my suggestions. -Adept: Leviathan Strength actually feels like a punishment. Giving us random bits of might is the definition of "meh...". "When struck below X HP" is also a very mehh thing to trait. I am of course looking at things from a PVE perspective, where the goal is to not fall below x HP, so I might be biased, I agree. Suggestions: 1, Activating F2 in ANY legend, gives you might & fury. (DPS) 2, Your utility skills all do damage while in Saint stance, and your utility skills all heal your while in Arch stance. (Mix) 3, Activating F2 in ANY legend heals allies and gives regen. (Support) - Master: Since the dodge mechanic issue is now "solved" with my suggestion above, this traitline allows us the experiment with more playstyle-changing traits. Suggestions: 1, Swapping legends gives you 15% damage for x sec. (DPS) 2, Using an elite skill reduces Legend Swap and F2 cd. (More legend swap > more dps at the cost of more keyboard piano?) 3, Gain 50% endurance when reduced to 50% hp. (Defensive) - Grandmaster: Like daredevil, this one should give us a tasteful variety of the dodge mechanic alternations. Suggestions: 1, Dodge does more damage, 35% damage boost for x sec. (DPS) 2, Dodge does normal damage, but we have 3 charges. (Defensive-DPS Mix) 3, Dodge does no damage, but gives healing and barrier. (Support) 5, Overall spec identity & Visuals Revenant does not have a selfish power dps spec. We have hybrids, we have good condition dps, we have support specs. We are capable of doing power damage, but we are somewhat mediocre. The class fantasy is close to an edgy, dark knight-ish fantasy, but we still mainly do support and boon stuff, ok, we can roll with it... BUT. We are given a GS. GS is categorically a heavy hitting, power dps weapon, and the spec should reflect this. The idea of fusing 2 legends into 1 is great. We can play in a power dps aggressive style, or a more supportive style. Then first thing we need to do is remove the awkward conditions from the skills (Burning on utility and Torment on Elite). The vuln and chill can stay, as they fit the fantasy, and melee playstyle well. It would be nice if the spec did a bit more damage. Considering that we have to juggle the constant legend swap, and now the 2 legend flips, and the dodge mechanics... I want to feel rewarded by doing higher than average damage, and not something that I can do with autoattacking renegade, or herald. I do not want a brainded-spin-to-win spec, but with the class's baseline complexity, I think a more hard-hitting power spec is varranted. I know we are somewhat treading on daredevil playstyle (and I hope they are not offended), but with the dodge mechanic, it is just inevitable. Since we are aiming for a similar playstyle, we could always have some of the simplicity provided by other specs, to have a satisfying rotation that does not involve playing the UI more than playing the game. Something like: Dodge for damage boost, use your hard hitting skills, switch legends, upkeep, use hard hitting skills, dodge, repeat. In terms of animations, at this point I feel like that is the least of our problems. I am fine with what we have right now, if the core spec mechanics are refined in the end. But still, it would be nice to have something more defined. I am happy with the actual animations (I love gravediffer, GS2,3,4, auto feel okayish), but we could use some more detailed effects. Think about Firebrand axe. Now that is a cool, iconic looking animation. Just autoattacking with that axe feels rewarding by watching it. Give us something that represents us channeling the mists, ripping into the fabrix of reality. Axe5 is a really nice looking effect, for inspiration. GS5 seems like a very low-budget effect at this point. BUT I love that our GS constantly has this dark mist-effect on it. Big thumbs up for flavour right there! Please, Anet, there is still time! You can still make this spec great! Thank you for reading the playerbase's feedback!
  24. I'm sure we all appreciate your love and enthusiasm towards the class, but a few months before the release of the expansion, they will not remake the class like this. There is room for improvement like tweaking numbers, slightly adjusting animations and such, but a complete overhaul including its theme and lore is not going to happen. 0% chance. Instead we should focus on giving Anet real feedback as to how to salvage the current spec that we have been given.
  25. Forerunner of Death dodge & Spear Elite should deal a huge amount of damage considering the time it requires. F2 is nice, but Leviathan Strength gives is a super long cd, and is essentially useless outside of Alliance. Dps seems weak so far. I tried several quick builds in full Berserker, and I am having trouble reaching keeping up a consant 30k on golem. (But that might be just me!) I was looking forward to a gs spec for Rev for years, but this needs some serious work before release.
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