LucianTheAngelic.7054 Posted October 5, 2022 Share Posted October 5, 2022 Awakening's animation has been drastically reduced now that it has no cast time. Instead of moving the animation of the "casted" portion to the "instant" portion, the dev team just cut the entire animation from the skill. Come on Anet do better than this Link to comment Share on other sites More sharing options...
Polar.8634 Posted October 5, 2022 Share Posted October 5, 2022 New animation to fit dodge time would be nice. And pls unique for each weapon, coz it was weird to thrust staff and mace in the ground . And while we are at it, GS animations could be better 2 Link to comment Share on other sites More sharing options...
Fan Didly Tastic.7169 Posted October 8, 2022 Share Posted October 8, 2022 (edited) On 10/4/2022 at 8:49 PM, LucianTheAngelic.7054 said: Awakening's animation has been drastically reduced now that it has no cast time. Instead of moving the animation of the "casted" portion to the "instant" portion, the dev team just cut the entire animation from the skill. Come on Anet do better than this I've been messing around with this. Move any direction while death leaping, plays at the right speed, dodge is the new length, still. Only plays the scuffed animation when you stand still. Edited October 8, 2022 by Fan Didly Tastic.7169 1 Link to comment Share on other sites More sharing options...
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