Bear.9568 Posted October 6, 2022 Share Posted October 6, 2022 As it stands downstate is a tactic in it's own. From bleeding out players for an elongated period of time to ultra rez comps that can pull anyone from downstate. I'm not requesting to remove the mechanic, rather adjust the amount of time it takes to bleed out a player by reducing the time tick. This can do two things, keep the rez squads at bay as they will have to work harder to get their player up. Teams shouldn't be rewarded for easily reviving their dead ally who legitimately got out played. Also help teams get back into the game. Nothing worse than bleeding out a 3/4hp bar for 10 sec while your team sits 4v5. Good luck in your games and I'll see you out there! 2 1 Link to comment Share on other sites More sharing options...
Sylvia.4870 Posted October 7, 2022 Share Posted October 7, 2022 (edited) The current downstate status:-5% Health decreased per tick. *Adds an additionally evil adrenaline vaccine to accelerate the rate of the bleeding* The new downstate status: -10% Health decreased per tick. Do I understand what you said correctly? If not, tell me. Thank you in advance. Edited October 7, 2022 by Sylvia.4870 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted October 7, 2022 Share Posted October 7, 2022 This has been requested since 2020 feb patch when they nerfed all dmg in 33% indirectly buffing downstate 2 1 Link to comment Share on other sites More sharing options...
Spellhunter.9675 Posted October 7, 2022 Share Posted October 7, 2022 Man, forum can't look into future with it's ideas. Some day anet will nerf earth shiel and eles have to go back to downstate. But wait, they now can't even hold their original role of "downstate ele" because of your idea. Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted October 7, 2022 Share Posted October 7, 2022 They should definitely nerf downstate damage too by like 30%+ Link to comment Share on other sites More sharing options...
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