Shinome.6093 Posted November 14, 2022 Share Posted November 14, 2022 So what exactly is the end goal with all the changes to the classes? The sniper spec doesn't have the longest range Interesting animations get cut, voice lines get cut Classes are forced into boxes to feel the same (i.e. changes to F skills so they use "initiative") Is the plan to just... make all classes feel same? I would really like to know if soon everything will run on initiative. It's really disheartening to see unique classes be degraded into "same-feel" not-too-out-there playstyle... Why even have classes then? 4 3 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 14, 2022 Share Posted November 14, 2022 (edited) 24 minutes ago, Shinome.6093 said: So what exactly is the end goal with all the changes to the classes? The sniper spec doesn't have the longest range Interesting animations get cut, voice lines get cut Classes are forced into boxes to feel the same (i.e. changes to F skills so they use "initiative") Is the plan to just... make all classes feel same? I would really like to know if soon everything will run on initiative. It's really disheartening to see unique classes be degraded into "same-feel" not-too-out-there playstyle... Why even have classes then? The purpose there is to better balance power/usability between the specific especs. Not a fan of a cut range, but it theoretically might make sense gameplay-wise since now you'll be able to follow the target while "kneeling" (...crouching?). Is the 25% movement speed enough to make up for the 300 range difference? I don't know, probably not? Will FB suddenly "feel the same like the others" just because it will be less of a "do it all" spec, but instead will force the players to make more deliberate decisions about what they want to do? I don't think it will. FB is too good at too many things at once for long enough and having a shared resource between the tomes doesn't seem like a terrible idea, but just like above: whether or not it will be an actually good solution will remain to be seen. Having a beta server would sure help correctly judging these changes before their implementation. Edited November 14, 2022 by Sobx.1758 4 1 Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, Shinome.6093 said: So what exactly is the end goal with all the changes to the classes? The sniper spec doesn't have the longest range Interesting animations get cut, voice lines get cut Classes are forced into boxes to feel the same (i.e. changes to F skills so they use "initiative") Is the plan to just... make all classes feel same? I would really like to know if soon everything will run on initiative. It's really disheartening to see unique classes be degraded into "same-feel" not-too-out-there playstyle... Why even have classes then? The Plan is to make people feel like the game has been changed and has something new about it - in the cheapest possible way - rejig the buttons they have to press. There's no grand scheme or endgame plan. It's just a dose of copium to keep people interested in GW2. 3 1 1 Link to comment Share on other sites More sharing options...
felix.2386 Posted November 15, 2022 Share Posted November 15, 2022 (edited) sniper spec that can stealth all day and super speed while having the longest range? lol bruh, it's no fun it's toxic and it will only kill the game. like it did kill wvw roaming Edited November 15, 2022 by felix.2386 1 1 2 2 Link to comment Share on other sites More sharing options...
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