Michael.9403 Posted November 16, 2022 Share Posted November 16, 2022 Consider the following description from the mouse over of a skill: (the bold emphasis is mine) Smoke Bomb 1/2 20 Set a timed chart that creates a cloud of smoke, blinding nearby foes. Blindness (5 3/4): etc, standard stuff Vulnerability (9 1/2): etc, standard stuff Number of Targets: 5 Fuse time: 1 second Duration: 4 seconds Interval: 2 seconds Radius: 240 Explosion Combo Field: Smoke The question is "if this skill ticks to completion, how many seconds of blindness are created? How many times is the enemy blinded? Or, summing it all up, what is the breakbar damage contributed by this skill"? Link to comment Share on other sites More sharing options...
Mungo Zen.9364 Posted November 16, 2022 Share Posted November 16, 2022 (edited) Smoke Bomb on GW2 Wiki wiki is your friend, most questions can be answered by reading the associated article. You can use /wiki (skill name) from the chat window in game to launch the wiki as well. PS if you click on Blindness link it shows the breakbar calculations. Edited November 16, 2022 by Mungo Zen.9364 1 Link to comment Share on other sites More sharing options...
Michael.9403 Posted November 16, 2022 Author Share Posted November 16, 2022 (edited) I'll check the wiki. However, the issue is not the blindness defiance damage calculaton, which I know but how many times blindness is applied, and what is the overlap each time, to determine how many seconds the blindness stacks to. All of that pulses, fuse time, duration, and interval has to convolve into something more than an single blind. or in the case of the more complicated item which I also posted , the issue is how many times it is applied, but with immobilize and cripple. Furthermore, the Wiki for Glue Bomb lists the immobolize as 2 seconds (always) , and my mouse over in the game lists is at 3 3/4 seconds and it varies with expertise. (While testing I don't use food and utilities, so it could raise some more) Edited November 16, 2022 by Michael.9403 added the furthermore after reading the Wiki on Glue Bomb Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted November 16, 2022 Share Posted November 16, 2022 (edited) 25 minutes ago, Michael.9403 said: I'll check the wiki. However, the issue is not the blindness defiance damage calculaton, which I know but how many times blindness is applied, and what is the overlap each time, to determine how many seconds the blindness stacks to. That's what Wiki can tell you. The relevant information is: Blindness (3s): [self: explanatory: each application gives 3 seconds of blindness (modified by expertise and other modifiers)] Pulses: 3 [it gets applied 3 times] Duration: 4 seconds [total duration of the field created by bomb. Should not be mistaken with Blindness duration] Interval: 2 seconds [time interval between pulses] So, based on that info, Blindness gets applied 3 times (on initial skill use, 2 seconds later, and then one last time when the field ends, 4 seconds after initial skill use), with each application giving 3 s of Blind (so, a total of 9 seconds - again, before applying any relevant effect duration modifiers). Edited November 16, 2022 by Astralporing.1957 1 Link to comment Share on other sites More sharing options...
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