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Firebrands never forget what we once were


Waffles.5632

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On 11/26/2022 at 6:36 PM, ollbirtan.2915 said:

I mean, what did you guys expect from cmc "design philosophy"? We have a well designed class with traits that have perfect synergy that allows for variety of builds - core, dh, FB. Instead of actually brining other classes on the same level in terms of design and playability, the anet "devs" do what they always do - nuke the spec/class into the ground.  

Word!  and Truth!

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On 12/5/2022 at 1:49 AM, Lord Trejgon.2809 said:

Ok, first off - sorry for being very late with this response, had some irl crash down and didn't have time to look at the forums.

What you are saying and what I have said is not mutually exclusive, and in fact, you are correct, as it was a design choice to not have the class stuck to a specific role, but be flexible and be able to quickly adapt to whatever need is necessary to perform within the "new trinity" they were creating (control, support, damage).

I tried to track down the original combat interview that have introduced those concepts I was talking about, it happened in pre-release, before they announced guardian profession, (I remember even writing a blog for a local fanpage that was breaking down Guardian announcement in light of that interview, and why despite popular belief it was not going to be pure support class), but I am finding myself unable to find the original interview - all the traces I could find have ultimately led me to websites that have since shut down, and in one case to a 404 error on one of AN pages. I did found a reference to the concepts from that interview, from Colin, in a clarification to dev stream from 2015:

source: https://www.tentonhammer.com/news/guild-wars-2-colin-johanson-clarifies-his-points-of-interest-comment

 

Oh they like it, now they hate it.  .... give me an effin break.

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https://www.tentonhammer.com/news/guild-wars-2-colin-johanson-clarifies-his-points-of-interest-comment

 

by Lewis Burnell on Jul 13, 2015

 
  • On Friday's episode of Points of Interest, Guild Wars 2's Colin Johanson discussed the games combat, the roles players play within it, and how ArenaNet aren't dismissive of the holy-trinity, simply that they wanted to create a game where content could be completed with any group, as opposed to always waiting around for one particular class or profession. So far, so normal. Colin later expand upon the fact that they want people to be able to undertake a more traditional role more. He's since clarified his statement further (I'm assuming because some people took on Youtube completely missed what he was saying) with the below:

I think some of my point was either misunderstood or lost here, in particular reading Nikes comments on the youtube section so I'll try and clarify more simply:

We like the way combat works right now, we really don't plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn't force you to pick one of the three from heal, tank, or DPS and only do that - it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you're locked into, people often mistake this as saying gw2 has no trinity elements, that isn't true - we just don't believe in a forced role per for Gw2 for the reasons I covered in the live stream.

That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn't the combat system. It's that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.

Hope that helps a bit! - CJ

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