SleepyBat.9034 Posted May 16, 2023 Share Posted May 16, 2023 (edited) The way I see it, the middle tier of traits in Alchemy has 3 options, a team support option (Comeback Cure), a defensive passive (Emergency Elixir), and a personal sustain trait (Backpack Regenerator). My issue with it is that it feels too situational and/or ineffective to ever be worth choosing over the other options and that it feels more like a filler trait than something you'd actually run. I'd like to hear your thoughts on the design of this trait. Edited May 16, 2023 by SleepyBat.9034 Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted May 16, 2023 Share Posted May 16, 2023 It scales horrible with healing power. Even on full support stats you get < 200 HP from a single MDF pulse. Comeback Cure on the other hand generates significantly more healing on whoever gets a condition cleansed. If the scaling was improved, it could be an option. Especially for encounters with very few conditions (incoming). Link to comment Share on other sites More sharing options...
Zzik.5873 Posted May 16, 2023 Share Posted May 16, 2023 I run it in raid and strike as the main healer. Comeback cure is useless since you can easly have perma regen with mace 3 and heal kit 5. The healing it give is not massive true, but its does give more healimg dot at the end of the day. Via the trait that share self healing every 3 sec. Link to comment Share on other sites More sharing options...
Ten.2617 Posted May 21, 2023 Share Posted May 21, 2023 (edited) The major master tier already has 2 better options to self sustain, one them are group sustain (Comeback Cure). I think that an ofensive oriented option would be better, so the tier would have one option for group support, one option for self support and one option for offense. As example, the role could be changed from Backpack Regenerator to Backpack Infusor/Injetor. It could infuse the attacks with some poisonous substance/element/thing, so the attack would inflict poison. Just an example. Edited May 21, 2023 by Ze Ninguem.6708 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted May 25, 2023 Share Posted May 25, 2023 It combos well with traits and runesets that feed off the constant self-heal, and still provides something even if you already have regen and/or have no conditions to cleanse. Link to comment Share on other sites More sharing options...
Stalima.5490 Posted May 26, 2023 Share Posted May 26, 2023 It is a good trait to run when playing solo, particularly if combined with something like the flamethrower and quickness scrapper. The problem however, is that basically every other form of regen you have is better, from big boomer to rapid regeneration, the other traits that do the same thing are stronger and not by just a small amount, what I am saying is that you have to be heavily invested into self sustain to consider it and then it can push you over that unkillable line in pve. Link to comment Share on other sites More sharing options...
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