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@chromodynamix.2495 I litterly mean the Mechanic Burst Skill and not skills that are hit hard Sir. Also besides this:

1. hundert Blades is that easy to evade you actually should get punished for eating all it hits lol. Besides this.

2. Dagger and Axe skills dealing something around 3-4k thats litterly the normal dmg for abilitys that are doing just that .... dmg. 

3. Hammer on the other hand Just does CC but Well thats it. The whole weapon get exactly 1 Skill with a pretty obviously Animation that actually hit at least hard (something around 4-8k dempends on trait use)

4. Keep in mind the meant mechanicaly Burst skills that you use your Adrenaline for are often dealing the Same amount of dmg Just as  its normal weapon skills doing..... isn't that a Bit of Strange? Just at least abit? xd

Edited by Myror.7521
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5 minutes ago, chromodynamix.2495 said:

Yeah and I get 13K singular unblockable hits.  It's not hard to do when a million animations are going on a team fight or, in a 1v1, when you've CCed the enemy player or Bola'ed him for 2+ seconds.

Not throw bolas while the guy is distracted😭

There's no wayyyy

Edited by Azure The Heartless.3261
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1 minute ago, chromodynamix.2495 said:

Yeah and I get 13K singular unblockable hits.  It's not hard to do when a million animations are going on a team fight or, in a 1v1, when you've CCed the enemy player or Bola'ed him for 2+ seconds.

Friend. Your character literally turns bright red and has obvious “️“ signs above your head in the form of signets. You can easily avoid it in 1v1, in a teamfight sure it’s less easy, but just literally keep track of where the berserker is and focus him. To even achieve any noteworthy damage you need to sacrifice all sustain and your heal skill. 
 

 

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Just now, chromodynamix.2495 said:

Does not apply to Through-the-wall hits.  I actually *don't* see that in those circumstances.

You need to work on your map awareness. Through a wall? I can’t think of a wall in any PvP map that could completely blindside you like this to the extent you’re describing..

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Just now, chromodynamix.2495 said:

Eternal Coliseum - sure, you could say "don't be adjacent to walls" but at the same time, I can't even see if the player is in berserker mode behind the walls, so yeah, it is quite surprising to get hit that hard through a wall when you don't know that the foe is in berserker mode.  And it's not just the blocks on the sides, either - it was right through the thick walls otherwise blocking entries to the middle (not the spots where you can port or jump over).

You must be in combat to enter Berserk, and therefore are visible on the minimap. Also the scenario you described is.. extremely niche. You'd both need to be hugging the other side of the wall. The berserker knew you were there - he read the minimap.

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@chromodynamix.2495 Gunflame can't hit this hard on a build with stability, also u need to play easilly to kill build which outside of gunflame has awful burst/sustain overall

If you're trying to make an argument do not connect builds and traits like in the past people tend to do, which is a huge mistake.

Now, IMO gunflame should get nerf in dmg, however there HAS to be some compensation in rifle being one of the worst weapons in the entire game...

Edited by Aaron.1294
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1 minute ago, Aaron.1294 said:

@chromodynamix.2495 Gunflame can't hit this hard on a build with stability, also u need to play easilly to kill build which outside of gunflame has not great burst.

If you're trying to make an argument do not connect builds and traits like in the past people tend to do, which is a huge mistake.

Now, IMO gunflame should get nerf in dmg, however there HAS to be some compensation in rifle being one of the worst weapons in the entire game...

Nah it's okay we don't even have to address the exaggerated damage numbers and traitline conflation, because he's out here eating entire volleys 💀

We got bigger issues at hand atm

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1 minute ago, Azure The Heartless.3261 said:

Nah it's okay we don't even have to address the exaggerated damage numbers and traitline conflation, because he's out here eating entire volleys 💀

We got bigger issues at hand atm

To be fair Azure, they DID throw bolas him - no getting away from that

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4 minutes ago, Aaron.1294 said:

@Azure The Heartless.3261True , but the guy is clearly new to pvp/ can't connect the dots well

which is fine, because he's new

What isn't fine is the fact that warrior was getting buffs to dmg coef only (well small amount of it too XD) which made certain skills hitting for waay too hard and others being just a joke.

Normalizing the damage is fine, as long as its reasonably done and the weapon becomes more flexible in exchange.  I'd love for rifle to do something other than gunflame personally

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3 hours ago, Vinny.7260 said:

If people are eating Rifle skills... They kinda deserve it, especially since they somehow made Rifle 4 even MORE clunky.

At least we get 4 dodges now.

so someone throws a stealth over that warrior making him completely untelegraphed but people deserve to get hit by the now invisible 14k unblockable?

Edited by Stalima.5490
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3 minutes ago, Stalima.5490 said:

so someone throws a stealth over that warrior making him completely untelegraphed but people deserve to get hit by the now invisible 14k unblockable?

💀💀

*Desperately trying to devise situations where it could be considered unfair, rattling keyboard noises* 

For the warrior to have enough adrenaline to use Gunflame, they need to be in combat. That means you see them initially and will likely even see the stealth being applied to them. That's your cue to adapt to the situation that may unfold.

Even in a fringe case like that, there are things you can do that dont justify nerfing things you can dodge in most run of the mill situations.

Bro yall are FUNNY. "What if the warrior has help and gets stealthed and you're not paying attention, is it OP now?"

Give it up lmao

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