AllNightPlayer.1286 Posted October 29, 2023 Share Posted October 29, 2023 With the next update, mechanists’ mechs benefit from relics. What about rangers’ pets? Why can’t they benefit from relics, too? 10 2 Link to comment Share on other sites More sharing options...
AllNightPlayer.1286 Posted January 15 Author Share Posted January 15 Still no update on relics for pets? Come on! Only 1 out of 4 engineer specs use a mech, yet 3 out of 4 ranger specs have to rely on their pet. 3 1 Link to comment Share on other sites More sharing options...
Oahkahmewolf.6210 Posted January 17 Share Posted January 17 It would be nice Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted January 18 Share Posted January 18 Be careful what you wish for...knowing anet we'd get a signet of renewal type relic that just auto-kills the pet based on any number of factors: You get 2 stacks of stability, but your pet takes 50% more damage for 10 sec Three condis are transferred from you to your pet, your pet gets 1s of resistance All damage from three people around you goes directly to the pet, however pet health is reduced by 25% 3 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted January 18 Share Posted January 18 They could give us harness to put on our pet and the possibility to slot regular sigils and relics that would only affect the pet on those harnesses. That would be a "fun" surprise 😉. Link to comment Share on other sites More sharing options...
Hax.8701 Posted June 28 Share Posted June 28 Bumping this because I noticed Demon Queen relic doesn't proc poison when my pet disables an enemy. Really dumb how as an Untamed you have access to choose when a pet skill happens, but you don't get the benefit of the relic you choose... Pet skills should be considered a player skill. 4 2 Link to comment Share on other sites More sharing options...
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