cephiroth.6182 Posted November 28, 2023 Share Posted November 28, 2023 (edited) Wasn't this bad game design once? - Regular cryptis mobs tethering you and pulling you towards them. - Sorrow alone has three of those annoying skills: the wing flap, the tornado and just lifting you up. Combine this with a a grid of death cracks on the ground. Fun! Edit: Additionally - stability not working on most of this. Imho ANET is overdoing it here. Discuss. Edited November 28, 2023 by cephiroth.6182 9 3 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted November 28, 2023 Share Posted November 28, 2023 If stab would work, it would be OK. But yeah... Sorrow is a pain. 3 Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted November 28, 2023 Share Posted November 28, 2023 I dislike game design that just circumvents intended and learned mechanics for the sake of artificial difficulty. Adding enemies that have CC that cannot be negated or attacks that cannot be dodged is bad game design. Not least because it does not teach players to use these mechanics. It strips all complexity from the game and boils it down to "how can I do the most damage/healing possible in the shortest time". Big numbers are great and all, but when trying to play smart and skilfully only to be told "nope, sorry, doesn't work" is not very satisfying. 9 7 1 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted November 28, 2023 Share Posted November 28, 2023 I hate the inconsistency across maps. When Fire Elemental drops those AOE blasts that send the knock-down circles out, you can time them and jump to avoid, but in other maps the timing is different for the same effect. Frustrating. 3 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 28, 2023 Share Posted November 28, 2023 (edited) 4 hours ago, cephiroth.6182 said: - Sorrow alone has three of those annoying skills: the wing flap, the tornado and just lifting you up. Combine this with a a grid of death cracks on the ground. Fun! Info: During the fight agaist Sorrow, you are supposed to take off into the air when it lifts you up and use Glider Skill 8 to break its defiance bar. What I find a lot more annoying than what you describe in your OP is when push and pull skills catapult you into textures where you become stuck, which also happens quite often during Convergences if you position yourself with the back against the wall. Edited November 28, 2023 by Ashantara.8731 1 Link to comment Share on other sites More sharing options...
Assolador.3598 Posted November 28, 2023 Share Posted November 28, 2023 6 hours ago, cephiroth.6182 said: Wasn't this bad game design once? - Regular cryptis mobs tethering you and pulling you towards them. - Sorrow alone has three of those annoying skills: the wing flap, the tornado and just lifting you up. Combine this with a a grid of death cracks on the ground. Fun! Edit: Additionally - stability not working on most of this. Imho ANET is overdoing it here. Discuss. I like the cyclone thing that pulls you :3 Link to comment Share on other sites More sharing options...
Lucy.3728 Posted November 28, 2023 Share Posted November 28, 2023 I dislike this forced immobility/hard cc in wvw/pvp. It's like I'm just sitting in front of my screen, just watching. Not able to do anything anyway. Link to comment Share on other sites More sharing options...
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