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Unrelenting Criticism should be made baseline


Ezrael.6859

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Guardian's Axe is slow to cast compared to other melee axes, Necromancer's is similarly slow but that's a 900 range weapon.

The bleeding duration would still be split between PvE & WvW/PvP. The Daze is fine on a long 1s cast in melee.

 

Longbow, Offhand Sword and soon Pistols all have no specific traits, they either never existed or became baseline before.

The only other weapons with special traits are the Guardian's baseline weapons (mostly), it's become a bit messy over the years.

Sword 20% recharge bonus from Right-Hand Strength was made baseline, Spear & Sword lost their combined 10% dmg bonus in June 2015, and Scepter also with another trait. Trident never had a trait unless you count Two-Handed Mastery.

 

We used to have some interesting trait ideas, including some before the 2012 release, maybe one of these could be updated to be weapon agnostic and used to replace Unrelenting Criticism.

Searing Flames - When you apply burning to a foe, remove a boon. (removed June 2015).

Wrathful Reward Mace Major Regeneration on critical hit.
Burned by Truth Scepter Minor Applies burning on critical hits.
None Shall Pass Staff Minor Line of Warding knocks back foes when you cast it.
Steel Curtain Staff Minor Your Line of Warding blocks projectiles.
Courageous Speed Sword Major Critical attacks with your sword grant you Swiftness.
Protector's Form Sword Minor The shield on Zealot's Defense reflects projectiles.
Zealot's Swiftness Torch Minor Zealot's Fire gives Swiftness.
Vengeful Warding Honor Major Wards deal damage when enemies try to pass through them.
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57 minutes ago, Ezrael.6859 said:

Guardian's Axe is slow to cast compared to other melee axes, Necromancer's is similarly slow but that's a 900 range weapon.

The bleeding duration would still be split between PvE & WvW/PvP. The Daze is fine on a long 1s cast in melee.

 

Longbow, Offhand Sword and soon Pistols all have no specific traits, they either never existed or became baseline before.

The only other weapons with special traits are the Guardian's baseline weapons (mostly), it's become a bit messy over the years.

Sword 20% recharge bonus from Right-Hand Strength was made baseline, Spear & Sword lost their combined 10% dmg bonus in June 2015, and Scepter also with another trait. Trident never had a trait unless you count Two-Handed Mastery.

 

We used to have some interesting trait ideas, including some before the 2012 release, maybe one of these could be updated to be weapon agnostic and used to replace Unrelenting Criticism.

Searing Flames - When you apply burning to a foe, remove a boon. (removed June 2015).

Wrathful Reward Mace Major Regeneration on critical hit.
Burned by Truth Scepter Minor Applies burning on critical hits.
None Shall Pass Staff Minor Line of Warding knocks back foes when you cast it.
Steel Curtain Staff Minor Your Line of Warding blocks projectiles.
Courageous Speed Sword Major Critical attacks with your sword grant you Swiftness.
Protector's Form Sword Minor The shield on Zealot's Defense reflects projectiles.
Zealot's Swiftness Torch Minor Zealot's Fire gives Swiftness.
Vengeful Warding Honor Major Wards deal damage when enemies try to pass through them.

I'd love to have Burned by Truth back! This would make scepter viable for hybrid damage builds again. Vengeful Warding and Steel Curtain sound cool, but we need more warding skills. I always thought Shield 5 should be a warding skill.

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The nostalgia in this post is so raw.

This reminds me of so many old traits they used to have around that were amazing for niche situations. Engineer was pretty fun about these sorts of traits too.

I wonder, since they gave Ranger the ability to select skills on Hammer, if they will consider adding unique traits you can pick for your weapons specifically as a separate trait choice. Regardless of trait lines, all that.

Like Sword 2 porting an addition 300 range with a slightly higher cool down; Sword auto chain granting boons, etc etc.

Symbol of Blades turns into Stretched Symbol of Blades, and then they can recycle certain words for other skills. Kinda like how they use prefixes on Armor or Weapons.

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