Azure The Heartless.3261 Posted April 17 Share Posted April 17 I will note that: The turnaround for balancing problematic spec/weapon pairings is relatively quick, and has been for several patches. Proper cadence, you love to see it. The turnaround for balancing weapons has improved in targeting. Nuanced balancing for Path to Victory that only targets the tiers Spellbreakers can leverage was a nice touch, and Spellbreaker also was not adjusted due to staff enabling overperformance. The weapon -wasn't absolutely dumpstered-, scaling provisions support it for dedicated healing builds. Make no mistake, I still hate all of you ( ❤️ ), but I'm glad that the patches, up to this point, have their scopes adjusted *through gritted teeth* somewhat properly. Good work on that. Fix greatsword thanks~ 5 3 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 17 Share Posted April 17 24 minutes ago, Azure The Heartless.3261 said: Good work on that. Fix greatsword thanks~ Incoming 0.02 scaling buffs on Hundred Blades. 2 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 17 Share Posted April 17 1 hour ago, Lan Deathrider.5910 said: Incoming 0.02 scaling buffs on Hundred Blades. 100b can now be used while moving. Movement speed reduced by 90% Dmg reduced by 90% to compensate. 3 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 17 Share Posted April 17 1 hour ago, DanAlcedo.3281 said: 100b can now be used while moving. Movement speed reduced by 90% Dmg reduced by 90% to compensate. Shut the freak up Dan, stop giving CMC ideas 🤣 5 Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted April 17 Share Posted April 17 Staff was actually dumpstered. 3 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted April 17 Author Share Posted April 17 18 minutes ago, Sindrener.1592 said: Staff was actually dumpstered. The threshold for this is "better than greatsword", tbh. 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 18 Share Posted April 18 10 hours ago, Lan Deathrider.5910 said: Shut the freak up Dan, stop giving CMC ideas 🤣 I give out a million good ideas but this one making it ingame? Sounds about right. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 18 Share Posted April 18 5 hours ago, DanAlcedo.3281 said: I give out a million good ideas but this one making it ingame? Sounds about right. I know them feels. 1 Link to comment Share on other sites More sharing options...
Deadmoose.6594 Posted April 18 Share Posted April 18 23 hours ago, Azure The Heartless.3261 said: I will note that: The turnaround for balancing problematic spec/weapon pairings is relatively quick, and has been for several patches. Proper cadence, you love to see it. The turnaround for balancing weapons has improved in targeting. Nuanced balancing for Path to Victory that only targets the tiers Spellbreakers can leverage was a nice touch, and Spellbreaker also was not adjusted due to staff enabling overperformance. The weapon -wasn't absolutely dumpstered-, scaling provisions support it for dedicated healing builds. Make no mistake, I still hate all of you ( ❤️ ), but I'm glad that the patches, up to this point, have their scopes adjusted *through gritted teeth* somewhat properly. Good work on that. Fix greatsword thanks~ I'm glad someone else is acknowledging that we actually get balance updates, I took a break from pvp and came back after I realized that the balance team actually does try to do a good job, and they have a really difficult task with how dynamic this game is and how many specs and abilities there are. 2 Link to comment Share on other sites More sharing options...
Scatchtape.5109 Posted April 18 Share Posted April 18 Honestly, as much as I hate staff, and I hate it-- I don't think Snap Pull needed a nerf. Can people not dodge it? (Not being flippant) Snap Pull: Increased the casting time by 0.15 seconds. 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted April 18 Author Share Posted April 18 (edited) 23 minutes ago, Scatchtape.5109 said: Honestly, as much as I hate staff, and I hate it-- I don't think Snap Pull needed a nerf. Can people not dodge it? (Not being flippant) Snap Pull: Increased the casting time by 0.15 seconds. Warrior telegraphs not only have to be obvious, they upset people if they're not also trivial to avoid. But dw we tech those Edited April 18 by Azure The Heartless.3261 2 Link to comment Share on other sites More sharing options...
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